util_dump_member(stream, uint, state, line_stipple_pattern);
util_dump_member(stream, bool, state, line_last_pixel);
util_dump_member(stream, bool, state, flatshade_first);
- util_dump_member(stream, bool, state, gl_rasterization_rules);
+ util_dump_member(stream, bool, state, half_pixel_center);
+ util_dump_member(stream, bool, state, bottom_edge_rule);
util_dump_member(stream, bool, state, rasterizer_discard);
util_dump_member(stream, bool, state, depth_clip);
util_dump_member(stream, uint, state, clip_plane_enable);
util_dump_struct_begin(stream, "pipe_vertex_element");
util_dump_member(stream, uint, state, src_offset);
-
+ util_dump_member(stream, uint, state, instance_divisor);
util_dump_member(stream, uint, state, vertex_buffer_index);
-
util_dump_member(stream, format, state, src_format);
util_dump_struct_end(stream);
util_dump_member(stream, ptr, state, count_from_stream_output);
+ util_dump_member(stream, ptr, state, indirect);
+ util_dump_member(stream, uint, state, indirect_offset);
+
util_dump_struct_end(stream);
}