unsigned i;
for (i = 0; i < fb->nr_cbufs; i++) {
+ if (!fb->cbufs[i])
+ continue;
+
w = MIN2(w, fb->cbufs[i]->width);
h = MIN2(h, fb->cbufs[i]->height);
}
return TRUE;
}
}
+
+
+/**
+ * Return the number of layers set in the framebuffer state.
+ */
+unsigned
+util_framebuffer_get_num_layers(const struct pipe_framebuffer_state *fb)
+{
+ unsigned i, num_layers = 0;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (fb->cbufs[i]) {
+ unsigned num = fb->cbufs[i]->u.tex.last_layer -
+ fb->cbufs[i]->u.tex.first_layer + 1;
+ num_layers = MAX2(num_layers, num);
+ }
+ }
+ if (fb->zsbuf) {
+ unsigned num = fb->zsbuf->u.tex.last_layer -
+ fb->zsbuf->u.tex.first_layer + 1;
+ num_layers = MAX2(num_layers, num);
+ }
+ return num_layers;
+}
+
+
+/**
+ * Return the number of MSAA samples.
+ */
+unsigned
+util_framebuffer_get_num_samples(const struct pipe_framebuffer_state *fb)
+{
+ unsigned i;
+
+ for (i = 0; i < fb->nr_cbufs; i++) {
+ if (fb->cbufs[i]) {
+ return MAX2(1, fb->cbufs[i]->texture->nr_samples);
+ }
+ }
+ if (fb->zsbuf) {
+ return MAX2(1, fb->zsbuf->texture->nr_samples);
+ }
+
+ return 1;
+}