#include "pipe/p_debug.h"
#include "pipe/p_defines.h"
#include "pipe/p_inlines.h"
-#include "pipe/p_util.h"
#include "pipe/p_winsys.h"
#include "pipe/p_shader_tokens.h"
+#include "util/u_memory.h"
#include "util/u_draw_quad.h"
#include "util/u_gen_mipmap.h"
#include "util/u_simple_shaders.h"
-#include "tgsi/util/tgsi_build.h"
-#include "tgsi/util/tgsi_dump.h"
-#include "tgsi/util/tgsi_parse.h"
+#include "tgsi/tgsi_build.h"
+#include "tgsi/tgsi_dump.h"
+#include "tgsi/tgsi_parse.h"
#include "cso_cache/cso_context.h"
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_winsys *winsys = pipe->winsys;
const uint zslice = 0;
uint dstLevel;
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
PIPE_BUFFER_USAGE_CPU_WRITE);
- srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
- PIPE_BUFFER_USAGE_CPU_READ)
+ srcMap = ((ubyte *) pipe_buffer_map(screen, srcSurf->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset);
- dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstMap = ((ubyte *) pipe_buffer_map(screen, dstSurf->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset);
reduce_1d(pt->format,
srcSurf->width, srcMap,
dstSurf->width, dstMap);
- winsys->buffer_unmap(winsys, srcSurf->buffer);
- winsys->buffer_unmap(winsys, dstSurf->buffer);
+ pipe_buffer_unmap(screen, srcSurf->buffer);
+ pipe_buffer_unmap(screen, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
{
struct pipe_context *pipe = ctx->pipe;
struct pipe_screen *screen = pipe->screen;
- struct pipe_winsys *winsys = pipe->winsys;
const uint zslice = 0;
uint dstLevel;
- const int bpt = pf_get_size(pt->format);
+
+ assert(pt->block.width == 1);
+ assert(pt->block.height == 1);
for (dstLevel = baseLevel + 1; dstLevel <= lastLevel; dstLevel++) {
const uint srcLevel = dstLevel - 1;
dstSurf = screen->get_tex_surface(screen, pt, face, dstLevel, zslice,
PIPE_BUFFER_USAGE_CPU_WRITE);
- srcMap = ((ubyte *) winsys->buffer_map(winsys, srcSurf->buffer,
- PIPE_BUFFER_USAGE_CPU_READ)
+ srcMap = ((ubyte *) pipe_buffer_map(screen, srcSurf->buffer,
+ PIPE_BUFFER_USAGE_CPU_READ)
+ srcSurf->offset);
- dstMap = ((ubyte *) winsys->buffer_map(winsys, dstSurf->buffer,
- PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstMap = ((ubyte *) pipe_buffer_map(screen, dstSurf->buffer,
+ PIPE_BUFFER_USAGE_CPU_WRITE)
+ dstSurf->offset);
reduce_2d(pt->format,
srcSurf->width, srcSurf->height,
- srcSurf->pitch * bpt, srcMap,
+ srcSurf->stride, srcMap,
dstSurf->width, dstSurf->height,
- dstSurf->pitch * bpt, dstMap);
+ dstSurf->stride, dstMap);
- winsys->buffer_unmap(winsys, srcSurf->buffer);
- winsys->buffer_unmap(winsys, dstSurf->buffer);
+ pipe_buffer_unmap(screen, srcSurf->buffer);
+ pipe_buffer_unmap(screen, dstSurf->buffer);
pipe_surface_reference(&srcSurf, NULL);
pipe_surface_reference(&dstSurf, NULL);
/* fragment shader */
ctx->fs = util_make_fragment_tex_shader(pipe, &ctx->frag_shader);
- ctx->vbuf = pipe->winsys->buffer_create(pipe->winsys,
- 32,
- PIPE_BUFFER_USAGE_VERTEX,
- sizeof(ctx->vertices));
+ ctx->vbuf = pipe_buffer_create(pipe->screen,
+ 32,
+ PIPE_BUFFER_USAGE_VERTEX,
+ sizeof(ctx->vertices));
if (!ctx->vbuf) {
FREE(ctx);
return NULL;
ctx->vertices[3][1][0] = 0.0f;
ctx->vertices[3][1][1] = 1.0f;
- buf = ctx->pipe->winsys->buffer_map(ctx->pipe->winsys, ctx->vbuf,
- PIPE_BUFFER_USAGE_CPU_WRITE);
+ buf = pipe_buffer_map(ctx->pipe->screen, ctx->vbuf,
+ PIPE_BUFFER_USAGE_CPU_WRITE);
memcpy(buf, ctx->vertices, sizeof(ctx->vertices));
- ctx->pipe->winsys->buffer_unmap(ctx->pipe->winsys, ctx->vbuf);
+ pipe_buffer_unmap(ctx->pipe->screen, ctx->vbuf);
}
FREE((void*) ctx->vert_shader.tokens);
FREE((void*) ctx->frag_shader.tokens);
- pipe->winsys->buffer_destroy(pipe->winsys, ctx->vbuf);
+ pipe_buffer_reference(pipe->screen, &ctx->vbuf, NULL);
FREE(ctx);
}
uint zslice = 0;
/* check if we can render in the texture's format */
- if (!screen->is_format_supported(screen, pt->format, PIPE_SURFACE)) {
+ if (!screen->is_format_supported(screen, pt->format, PIPE_TEXTURE_2D,
+ PIPE_TEXTURE_USAGE_RENDER_TARGET, 0)) {
fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
return;
}