/* rasterizer */
memset(&ctx->rasterizer, 0, sizeof(ctx->rasterizer));
- ctx->rasterizer.front_winding = PIPE_WINDING_CW;
- ctx->rasterizer.cull_mode = PIPE_WINDING_NONE;
+ ctx->rasterizer.cull_face = PIPE_FACE_NONE;
ctx->rasterizer.gl_rasterization_rules = 1;
/* sampler state */
/* check if we can render in the texture's format */
if (!screen->is_format_supported(screen, psv->format, PIPE_TEXTURE_2D,
- PIPE_BIND_RENDER_TARGET, 0)) {
+ pt->nr_samples, PIPE_BIND_RENDER_TARGET, 0)) {
fallback_gen_mipmap(ctx, pt, face, baseLevel, lastLevel);
return;
}