struct pipe_context;
-struct pipe_texture;
+struct pipe_resource;
struct cso_context;
struct gen_mipmap_state;
extern void
util_destroy_gen_mipmap(struct gen_mipmap_state *ctx);
+/* Release vertex buffer at end of frame to avoid synchronous
+ * rendering.
+ */
+extern void
+util_gen_mipmap_flush( struct gen_mipmap_state *ctx );
extern void
util_gen_mipmap(struct gen_mipmap_state *ctx,
- struct pipe_texture *pt,
+ struct pipe_sampler_view *psv,
uint face, uint baseLevel, uint lastLevel, uint filter);