util: Don't destroy shaders null shaders
[mesa.git] / src / gallium / auxiliary / util / u_network.c
index 87ee0e476852485fc04263b18f6302146a9e3d49..77f2c5fc7de658623c501d93210bb50656610af1 100644 (file)
@@ -6,7 +6,7 @@
 #if defined(PIPE_SUBSYSTEM_WINDOWS_USER)
 #  include <winsock2.h>
 #  include <windows.h>
-#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
+#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE) || defined(PIPE_OS_CYGWIN)
 #  include <sys/socket.h>
 #  include <netinet/in.h>
 #  include <unistd.h>