util: Don't destroy shaders null shaders
[mesa.git] / src / gallium / auxiliary / util / u_network.c
index 9eb8f309cd19ab50a23a2266c8f2ba27f1bf00bc..77f2c5fc7de658623c501d93210bb50656610af1 100644 (file)
@@ -6,7 +6,7 @@
 #if defined(PIPE_SUBSYSTEM_WINDOWS_USER)
 #  include <winsock2.h>
 #  include <windows.h>
-#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE)
+#elif defined(PIPE_OS_LINUX) || defined(PIPE_OS_HAIKU) || defined(PIPE_OS_APPLE) || defined(PIPE_OS_CYGWIN)
 #  include <sys/socket.h>
 #  include <netinet/in.h>
 #  include <unistd.h>
@@ -117,7 +117,7 @@ u_socket_connect(const char *hostname, uint16_t port)
    if (!host)
       return -1;
 
-   memcpy((char *)&sa.sin_addr,host->h_addr,host->h_length);
+   memcpy((char *)&sa.sin_addr,host->h_addr_list[0],host->h_length);
    sa.sin_family= host->h_addrtype;
    sa.sin_port = htons(port);