/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#endif
struct u_prim_vertex_count {
- int min;
- int incr;
+ unsigned min;
+ unsigned incr;
};
/**
* Decompose a primitive that is a loop, a strip, or a fan. Return the
* original primitive if it is already decomposed.
*/
-static INLINE unsigned
-u_decomposed_prim(unsigned prim)
+static inline enum pipe_prim_type
+u_decomposed_prim(enum pipe_prim_type prim)
{
switch (prim) {
case PIPE_PRIM_LINE_LOOP:
* Reduce a primitive to one of PIPE_PRIM_POINTS, PIPE_PRIM_LINES, and
* PIPE_PRIM_TRIANGLES.
*/
-static INLINE unsigned
-u_reduced_prim(unsigned prim)
+static inline enum pipe_prim_type
+u_reduced_prim(enum pipe_prim_type prim)
{
switch (prim) {
case PIPE_PRIM_POINTS:
/**
* Re-assemble a primitive to remove its adjacency.
*/
-static INLINE unsigned
-u_assembled_prim(unsigned prim)
+static inline enum pipe_prim_type
+u_assembled_prim(enum pipe_prim_type prim)
{
switch (prim) {
case PIPE_PRIM_LINES_ADJACENCY:
* source file, it will increase the size of the binary slightly more than
* expected because of the use of a table.
*/
-static INLINE const struct u_prim_vertex_count *
-u_prim_vertex_count(unsigned prim)
+static inline const struct u_prim_vertex_count *
+u_prim_vertex_count(enum pipe_prim_type prim)
{
static const struct u_prim_vertex_count prim_table[PIPE_PRIM_MAX] = {
{ 1, 1 }, /* PIPE_PRIM_POINTS */
return (likely(prim < PIPE_PRIM_MAX)) ? &prim_table[prim] : NULL;
}
-static INLINE boolean u_validate_pipe_prim( unsigned pipe_prim, unsigned nr )
+/**
+ * Given a vertex count, return the number of primitives.
+ * For polygons, return the number of triangles.
+ */
+static inline unsigned
+u_prims_for_vertices(enum pipe_prim_type prim, unsigned num)
{
- boolean ok = TRUE;
+ const struct u_prim_vertex_count *info = u_prim_vertex_count(prim);
- switch (pipe_prim) {
- case PIPE_PRIM_POINTS:
- ok = (nr >= 1);
- break;
- case PIPE_PRIM_LINES:
- ok = (nr >= 2);
- break;
- case PIPE_PRIM_LINE_STRIP:
- case PIPE_PRIM_LINE_LOOP:
- ok = (nr >= 2);
- break;
- case PIPE_PRIM_TRIANGLES:
- ok = (nr >= 3);
- break;
- case PIPE_PRIM_TRIANGLE_STRIP:
- case PIPE_PRIM_TRIANGLE_FAN:
- case PIPE_PRIM_POLYGON:
- ok = (nr >= 3);
- break;
- case PIPE_PRIM_QUADS:
- ok = (nr >= 4);
- break;
- case PIPE_PRIM_QUAD_STRIP:
- ok = (nr >= 4);
- break;
- default:
- ok = 0;
- break;
- }
+ assert(info);
+ assert(info->incr != 0);
+
+ if (num < info->min)
+ return 0;
- return ok;
+ return 1 + ((num - info->min) / info->incr);
}
+static inline boolean
+u_validate_pipe_prim(enum pipe_prim_type pipe_prim, unsigned nr)
+{
+ const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
+
+ return (count && nr >= count->min);
+}
-static INLINE boolean u_trim_pipe_prim( unsigned pipe_prim, unsigned *nr )
+
+static inline boolean
+u_trim_pipe_prim(enum pipe_prim_type pipe_prim, unsigned *nr)
{
const struct u_prim_vertex_count *count = u_prim_vertex_count(pipe_prim);
}
}
-static INLINE unsigned
-u_vertices_per_prim(int primitive)
+static inline unsigned
+u_vertices_per_prim(enum pipe_prim_type primitive)
{
switch(primitive) {
case PIPE_PRIM_POINTS:
* statistics depend on knowing the exact number of decomposed
* primitives for a set of vertices.
*/
-static INLINE unsigned
-u_decomposed_prims_for_vertices(int primitive, int vertices)
+static inline unsigned
+u_decomposed_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
{
- switch(primitive) {
+ switch (primitive) {
case PIPE_PRIM_POINTS:
return vertices;
case PIPE_PRIM_LINES:
return vertices / 2;
case PIPE_PRIM_LINE_LOOP:
- return vertices;
+ return (vertices >= 2) ? vertices : 0;
case PIPE_PRIM_LINE_STRIP:
- return (vertices > 1) ? vertices - 1 : 0;
+ return (vertices >= 2) ? vertices - 1 : 0;
case PIPE_PRIM_TRIANGLES:
- return vertices / 3;
+ return vertices / 3;
case PIPE_PRIM_TRIANGLE_STRIP:
- return (vertices > 2) ? vertices - 2 : 0;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_TRIANGLE_FAN:
- return (vertices > 2) ? vertices - 2 : 0;
+ return (vertices >= 3) ? vertices - 2 : 0;
case PIPE_PRIM_LINES_ADJACENCY:
return vertices / 4;
case PIPE_PRIM_LINE_STRIP_ADJACENCY:
- return (vertices > 3) ? vertices - 3 : 0;
+ return (vertices >= 4) ? vertices - 3 : 0;
case PIPE_PRIM_TRIANGLES_ADJACENCY:
return vertices / 6;
case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
- return (vertices > 5) ? 1 + (vertices - 6)/2 : 0;
+ return (vertices >= 6) ? 1 + (vertices - 6) / 2 : 0;
case PIPE_PRIM_QUADS:
return vertices / 4;
case PIPE_PRIM_QUAD_STRIP:
- return (vertices > 4) ? (vertices - 2) / 2 : 0;
+ return (vertices >= 4) ? (vertices - 2) / 2 : 0;
/* Polygons can't be decomposed
* because the number of their vertices isn't known so
* for them and whatever else we don't recognize just
* return 1 if the number of vertices is greater than
- * 3 and zero otherwise */
+ * or equal to 3 and zero otherwise */
case PIPE_PRIM_POLYGON:
default:
debug_printf("Invalid decomposition primitive!\n");
- return (vertices > 3) ? 1 : 0;
+ return (vertices >= 3) ? 1 : 0;
+ }
+}
+
+/**
+ * Returns the number of reduced/tessellated primitives for the given vertex
+ * count. Each quad is treated as two triangles. Polygons are treated as
+ * triangle fans.
+ */
+static inline unsigned
+u_reduced_prims_for_vertices(enum pipe_prim_type primitive, int vertices)
+{
+ switch (primitive) {
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ return u_decomposed_prims_for_vertices(primitive, vertices) * 2;
+ case PIPE_PRIM_POLYGON:
+ primitive = PIPE_PRIM_TRIANGLE_FAN;
+ /* fall through */
+ default:
+ return u_decomposed_prims_for_vertices(primitive, vertices);
+ }
+}
+
+static inline enum pipe_prim_type
+u_base_prim_type(enum pipe_prim_type prim_type)
+{
+ switch(prim_type) {
+ case PIPE_PRIM_POINTS:
+ return PIPE_PRIM_POINTS;
+ case PIPE_PRIM_LINES:
+ case PIPE_PRIM_LINE_LOOP:
+ case PIPE_PRIM_LINE_STRIP:
+ case PIPE_PRIM_LINES_ADJACENCY:
+ case PIPE_PRIM_LINE_STRIP_ADJACENCY:
+ return PIPE_PRIM_LINES;
+ case PIPE_PRIM_TRIANGLES:
+ case PIPE_PRIM_TRIANGLE_STRIP:
+ case PIPE_PRIM_TRIANGLE_FAN:
+ case PIPE_PRIM_TRIANGLES_ADJACENCY:
+ case PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY:
+ return PIPE_PRIM_TRIANGLES;
+ case PIPE_PRIM_QUADS:
+ case PIPE_PRIM_QUAD_STRIP:
+ return PIPE_PRIM_QUADS;
+ default:
+ return prim_type;
}
}
-const char *u_prim_name( unsigned pipe_prim );
+static inline unsigned
+u_vertices_for_prims(enum pipe_prim_type prim_type, int count)
+{
+ if (count <= 0)
+ return 0;
+
+ /* We can only figure out the number of vertices from a number of primitives
+ * if we are using basic primitives (so no loops, strips, fans, etc).
+ */
+ assert(prim_type == u_base_prim_type(prim_type) &&
+ prim_type != PIPE_PRIM_PATCHES && prim_type != PIPE_PRIM_POLYGON);
+
+ const struct u_prim_vertex_count *info = u_prim_vertex_count(prim_type);
+ assert(info);
+
+ return info->min + (count - 1) * info->incr;
+}
+
+/**
+ * Returns the number of stream out outputs for a given number of vertices and
+ * primitive type.
+ */
+
+static inline unsigned
+u_stream_outputs_for_vertices(enum pipe_prim_type primitive, unsigned nr)
+{
+ /* Extraneous vertices don't contribute to stream outputs */
+ u_trim_pipe_prim(primitive, &nr);
+
+ /* Polygons are special, since they are a single primitive with many
+ * vertices. In this case, we just have an output for each vertex (after
+ * trimming) */
+
+ if (primitive == PIPE_PRIM_POLYGON)
+ return nr;
+
+ /* Normally, consider how many primitives are actually generated */
+ unsigned prims = u_decomposed_prims_for_vertices(primitive, nr);
+
+ /* One output per vertex after decomposition */
+ enum pipe_prim_type base = u_base_prim_type(primitive);
+ return u_vertices_for_prims(base, prims);
+}
+
+const char *u_prim_name(enum pipe_prim_type pipe_prim);
+
+
+#ifdef __cplusplus
+}
+#endif
+
#endif