*/
view->format = format;
- view->first_level = 0;
- view->last_level = texture->last_level;
+ view->u.tex.first_level = 0;
+ view->u.tex.last_level = texture->last_level;
+ view->u.tex.first_layer = 0;
+ view->u.tex.last_layer = texture->target == PIPE_TEXTURE_3D ?
+ texture->depth0 - 1 : texture->array_size - 1;
view->swizzle_r = PIPE_SWIZZLE_RED;
view->swizzle_g = PIPE_SWIZZLE_GREEN;
view->swizzle_b = PIPE_SWIZZLE_BLUE;