case PIPE_CAP_POINT_SPRITE:
return 0;
+ case PIPE_CAP_GRAPHICS:
case PIPE_CAP_MAX_RENDER_TARGETS:
return 1;
case PIPE_CAP_TEXTURE_SWIZZLE:
return 0;
- case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
+ case PIPE_CAP_MAX_TEXTURE_2D_SIZE:
case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
unreachable("driver must implement these.");
case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
case PIPE_CAP_BLEND_EQUATION_SEPARATE:
- case PIPE_CAP_SM3:
+ case PIPE_CAP_FRAGMENT_SHADER_TEXTURE_LOD:
+ case PIPE_CAP_FRAGMENT_SHADER_DERIVATIVES:
+ case PIPE_CAP_VERTEX_SHADER_SATURATE:
case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS: /* enables EXT_transform_feedback */
case PIPE_CAP_PRIMITIVE_RESTART:
case PIPE_CAP_INDEP_BLEND_ENABLE:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_DEPTH_CLIP_DISABLE:
+ case PIPE_CAP_DEPTH_CLIP_DISABLE_SEPARATE:
case PIPE_CAP_SHADER_STENCIL_EXPORT:
case PIPE_CAP_TGSI_INSTANCEID:
case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
case PIPE_CAP_SEAMLESS_CUBE_MAP:
case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
+ case PIPE_CAP_RGB_OVERRIDE_DST_ALPHA_BLEND:
return 0;
case PIPE_CAP_MIN_TEXEL_OFFSET:
/* Minimum GLSL level implemented by gallium drivers. */
return 120;
+ case PIPE_CAP_ESSL_FEATURE_LEVEL:
+ /* Tell state-tracker to fallback to PIPE_CAP_GLSL_FEATURE_LEVEL */
+ return 0;
+
case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
return 1;
case PIPE_CAP_QUERY_PIPELINE_STATISTICS:
+ case PIPE_CAP_QUERY_PIPELINE_STATISTICS_SINGLE:
case PIPE_CAP_TEXTURE_BORDER_COLOR_QUIRK:
return 0;
case PIPE_CAP_MULTI_DRAW_INDIRECT:
case PIPE_CAP_MULTI_DRAW_INDIRECT_PARAMS:
case PIPE_CAP_TGSI_FS_POSITION_IS_SYSVAL:
+ case PIPE_CAP_TGSI_FS_POINT_IS_SYSVAL:
case PIPE_CAP_TGSI_FS_FACE_IS_INTEGER_SYSVAL:
return 0;
case PIPE_CAP_NATIVE_FENCE_FD:
return 0;
+ case PIPE_CAP_RASTERIZER_SUBPIXEL_BITS:
+ return 4; /* GLES 2.0 minimum value */
+
case PIPE_CAP_GLSL_OPTIMIZE_CONSERVATIVELY:
return 1;
- case PIPE_CAP_TGSI_FS_FBFETCH:
+ case PIPE_CAP_GLSL_TESS_LEVELS_AS_INPUTS:
+ return 0;
+
+ case PIPE_CAP_FBFETCH:
+ case PIPE_CAP_FBFETCH_COHERENT:
case PIPE_CAP_TGSI_MUL_ZERO_WINS:
case PIPE_CAP_DOUBLES:
case PIPE_CAP_INT64:
case PIPE_CAP_TGSI_BALLOT:
case PIPE_CAP_TGSI_TES_LAYER_VIEWPORT:
case PIPE_CAP_CAN_BIND_CONST_BUFFER_AS_VERTEX:
+ case PIPE_CAP_TGSI_DIV:
return 0;
case PIPE_CAP_ALLOW_MAPPED_BUFFERS_DURING_EXECUTION:
*/
return 1;
+ case PIPE_CAP_PREFER_IMM_ARRAYS_AS_CONSTBUF:
+ /* Don't unset this unless your driver can do better */
+ return 1;
+
case PIPE_CAP_POST_DEPTH_COVERAGE:
case PIPE_CAP_BINDLESS_TEXTURE:
case PIPE_CAP_NIR_SAMPLERS_AS_DEREF:
+ case PIPE_CAP_NIR_COMPACT_ARRAYS:
case PIPE_CAP_QUERY_SO_OVERFLOW:
case PIPE_CAP_MEMOBJ:
case PIPE_CAP_LOAD_CONSTBUF:
case PIPE_CAP_CONSERVATIVE_RASTER_PRE_SNAP_POINTS_LINES:
case PIPE_CAP_MAX_CONSERVATIVE_RASTER_SUBPIXEL_PRECISION_BIAS:
case PIPE_CAP_CONSERVATIVE_RASTER_POST_DEPTH_COVERAGE:
+ case PIPE_CAP_CONSERVATIVE_RASTER_INNER_COVERAGE:
case PIPE_CAP_PROGRAMMABLE_SAMPLE_LOCATIONS:
case PIPE_CAP_MAX_COMBINED_SHADER_BUFFERS:
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTERS:
case PIPE_CAP_MAX_COMBINED_HW_ATOMIC_COUNTER_BUFFERS:
+ case PIPE_CAP_TGSI_ATOMFADD:
+ case PIPE_CAP_TGSI_SKIP_SHRINK_IO_ARRAYS:
+ case PIPE_CAP_IMAGE_LOAD_FORMATTED:
+ case PIPE_CAP_PREFER_COMPUTE_FOR_MULTIMEDIA:
+ case PIPE_CAP_FRAGMENT_SHADER_INTERLOCK:
+ case PIPE_CAP_CS_DERIVED_SYSTEM_VALUES_SUPPORTED:
+ case PIPE_CAP_ATOMIC_FLOAT_MINMAX:
+ case PIPE_CAP_SHADER_SAMPLES_IDENTICAL:
+ case PIPE_CAP_TGSI_ATOMINC_WRAP:
+ case PIPE_CAP_TGSI_TG4_COMPONENT_IN_SWIZZLE:
return 0;
case PIPE_CAP_MAX_GS_INVOCATIONS:
return 1 << 27;
case PIPE_CAP_TEXTURE_MIRROR_CLAMP_TO_EDGE:
+ case PIPE_CAP_MAX_TEXTURE_UPLOAD_MEMORY_BUDGET:
+ return 0;
+
+ case PIPE_CAP_MAX_VERTEX_ELEMENT_SRC_OFFSET:
+ return 2047;
+
+ case PIPE_CAP_SURFACE_SAMPLE_COUNT:
+ return 0;
+ case PIPE_CAP_DEST_SURFACE_SRGB_CONTROL:
+ return 1;
+
+ case PIPE_CAP_MAX_VARYINGS:
+ return 8;
+
+ case PIPE_CAP_COMPUTE_GRID_INFO_LAST_BLOCK:
+ return 0;
+
+ case PIPE_CAP_COMPUTE_SHADER_DERIVATIVES:
return 0;
+ case PIPE_CAP_THROTTLE:
+ return 1;
+
+ case PIPE_CAP_TEXTURE_SHADOW_LOD:
+ return 0;
+
+ case PIPE_CAP_GL_SPIRV:
+ case PIPE_CAP_GL_SPIRV_VARIABLE_POINTERS:
+ return 0;
+
+ case PIPE_CAP_DEMOTE_TO_HELPER_INVOCATION:
+ return 0;
+
+ case PIPE_CAP_DMABUF:
+#if defined(PIPE_OS_LINUX) || defined(PIPE_OS_BSD)
+ return 1;
+#else
+ return 0;
+#endif
+
+ case PIPE_CAP_TEXTURE_SHADOW_MAP: /* Enables ARB_shadow */
+ return 1;
+
+ case PIPE_CAP_FLATSHADE:
+ case PIPE_CAP_ALPHA_TEST:
+ case PIPE_CAP_POINT_SIZE_FIXED:
+ case PIPE_CAP_TWO_SIDED_COLOR:
+ case PIPE_CAP_CLIP_PLANES:
+ return 1;
+
default:
unreachable("bad PIPE_CAP_*");
}