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util: fix swizzle of INSTANCEID system value
[mesa.git]
/
src
/
gallium
/
auxiliary
/
util
/
u_simple_shaders.c
diff --git
a/src/gallium/auxiliary/util/u_simple_shaders.c
b/src/gallium/auxiliary/util/u_simple_shaders.c
index 7342b3d33e621c1c0d960a2dcea0081870a78168..613ec4ab98f288d1783729ec8f1d3bee15e308c0 100644
(file)
--- a/
src/gallium/auxiliary/util/u_simple_shaders.c
+++ b/
src/gallium/auxiliary/util/u_simple_shaders.c
@@
-119,7
+119,7
@@
void *util_make_layered_clear_vertex_shader(struct pipe_context *pipe)
"MOV OUT[0], IN[0]\n"
"MOV OUT[1], IN[1]\n"
- "MOV OUT[2]
, SV[0]
\n"
+ "MOV OUT[2]
.x, SV[0].xxxx
\n"
"END\n";
struct tgsi_token tokens[1000];
struct pipe_shader_state state;