static void *
util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
- unsigned tgsi_tex,
+ enum tgsi_texture_type tgsi_tex,
const char *samp_type,
const char *output_semantic,
const char *output_mask,
*/
void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
- unsigned tgsi_tex,
+ enum tgsi_texture_type tgsi_tex,
enum tgsi_return_type stype,
enum tgsi_return_type dtype)
{
*/
void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
- unsigned tgsi_tex)
+ enum tgsi_texture_type tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
"POSITION", ".z", "", "");
*/
void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
- unsigned tgsi_tex)
+ enum tgsi_texture_type tgsi_tex)
{
return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
"STENCIL", ".y", "", "");
*/
void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
- unsigned tgsi_tex)
+ enum tgsi_texture_type tgsi_tex)
{
static const char shader_templ[] =
"FRAG\n"
void *
util_make_fs_msaa_resolve(struct pipe_context *pipe,
- unsigned tgsi_tex, unsigned nr_samples,
+ enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
enum tgsi_return_type stype)
{
struct ureg_program *ureg;
void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
- unsigned tgsi_tex, unsigned nr_samples,
+ enum tgsi_texture_type tgsi_tex,
+ unsigned nr_samples,
enum tgsi_return_type stype)
{
struct ureg_program *ureg;
}
/* EMIT IMM[0] */
- ureg_insn(ureg, TGSI_OPCODE_EMIT, NULL, 0, &imm, 1);
+ ureg_insn(ureg, TGSI_OPCODE_EMIT, NULL, 0, &imm, 1, 0);
/* END */
ureg_END(ureg);