uint i;
ureg = ureg_create( TGSI_PROCESSOR_VERTEX );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
if (window_space)
- ureg_property_vs_window_space_position(ureg, TRUE);
+ ureg_property(ureg, TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION, TRUE);
for (i = 0; i < num_attribs; i++) {
struct ureg_src src;
return pipe->create_vs_state(pipe, &state);
}
+/**
+ * Takes position and color, and outputs position, color, and instance id.
+ */
+void *util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe)
+{
+ static const char text[] =
+ "VERT\n"
+ "DCL IN[0]\n"
+ "DCL IN[1]\n"
+ "DCL SV[0], INSTANCEID\n"
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ "DCL OUT[2], GENERIC[1]\n"
+
+ "MOV OUT[0], IN[0]\n"
+ "MOV OUT[1], IN[1]\n"
+ "MOV OUT[2].x, SV[0].xxxx\n"
+ "END\n";
+ struct tgsi_token tokens[1000];
+ struct pipe_shader_state state = {tokens};
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
+ assert(0);
+ return NULL;
+ }
+ return pipe->create_vs_state(pipe, &state);
+}
+
+/**
+ * Takes position, color, and target layer, and emits vertices on that target
+ * layer, with the specified color.
+ */
+void *util_make_layered_clear_geometry_shader(struct pipe_context *pipe)
+{
+ static const char text[] =
+ "GEOM\n"
+ "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
+ "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
+ "PROPERTY GS_MAX_OUTPUT_VERTICES 3\n"
+ "PROPERTY GS_INVOCATIONS 1\n"
+ "DCL IN[][0], POSITION\n" /* position */
+ "DCL IN[][1], GENERIC[0]\n" /* color */
+ "DCL IN[][2], GENERIC[1]\n" /* vs invocation */
+ "DCL OUT[0], POSITION\n"
+ "DCL OUT[1], GENERIC[0]\n"
+ "DCL OUT[2], LAYER\n"
+ "IMM[0] INT32 {0, 0, 0, 0}\n"
+
+ "MOV OUT[0], IN[0][0]\n"
+ "MOV OUT[1], IN[0][1]\n"
+ "MOV OUT[2].x, IN[0][2].xxxx\n"
+ "EMIT IMM[0].xxxx\n"
+ "MOV OUT[0], IN[1][0]\n"
+ "MOV OUT[1], IN[1][1]\n"
+ "MOV OUT[2].x, IN[1][2].xxxx\n"
+ "EMIT IMM[0].xxxx\n"
+ "MOV OUT[0], IN[2][0]\n"
+ "MOV OUT[1], IN[2][1]\n"
+ "MOV OUT[2].x, IN[2][2].xxxx\n"
+ "EMIT IMM[0].xxxx\n"
+ "END\n";
+ struct tgsi_token tokens[1000];
+ struct pipe_shader_state state = {tokens};
+
+ if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
+ assert(0);
+ return NULL;
+ }
+ return pipe->create_gs_state(pipe, &state);
+}
/**
* Make simple fragment texture shader:
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
- unsigned writemask )
+ unsigned writemask,
+ enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler;
interp_mode == TGSI_INTERPOLATE_PERSPECTIVE);
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
sampler = ureg_DECL_sampler( ureg, 0 );
+ ureg_DECL_sampler_view(ureg, 0, tex_target, stype, stype, stype, stype);
+
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
ureg_MOV( ureg, out, imm );
}
- ureg_TEX( ureg,
- ureg_writemask(out, writemask),
- tex_target, tex, sampler );
+ if (tex_target == TGSI_TEXTURE_BUFFER)
+ ureg_TXF(ureg,
+ ureg_writemask(out, writemask),
+ tex_target, tex, sampler);
+ else
+ ureg_TEX(ureg,
+ ureg_writemask(out, writemask),
+ tex_target, tex, sampler);
+
ureg_END( ureg );
return ureg_create_shader_and_destroy( ureg, pipe );
*/
void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
- unsigned interp_mode)
+ unsigned interp_mode,
+ enum tgsi_return_type stype)
{
return util_make_fragment_tex_shader_writemask( pipe,
tex_target,
interp_mode,
- TGSI_WRITEMASK_XYZW );
+ TGSI_WRITEMASK_XYZW,
+ stype );
}
struct ureg_src imm;
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
sampler = ureg_DECL_sampler( ureg, 0 );
+ ureg_DECL_sampler_view(ureg, 0, tex_target,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
struct ureg_src imm;
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
depth_sampler = ureg_DECL_sampler( ureg, 0 );
+ ureg_DECL_sampler_view(ureg, 0, tex_target,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
stencil_sampler = ureg_DECL_sampler( ureg, 1 );
+ ureg_DECL_sampler_view(ureg, 0, tex_target,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT);
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
struct ureg_src imm;
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
stencil_sampler = ureg_DECL_sampler( ureg, 0 );
+ ureg_DECL_sampler_view(ureg, 0, tex_target,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT,
+ TGSI_RETURN_TYPE_UINT);
+
tex = ureg_DECL_fs_input( ureg,
TGSI_SEMANTIC_GENERIC, 0,
interp_mode );
util_make_empty_fragment_shader(struct pipe_context *pipe)
{
struct ureg_program *ureg = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- if (ureg == NULL)
+ if (!ureg)
return NULL;
ureg_END(ureg);
assert(num_cbufs <= PIPE_MAX_COLOR_BUFS);
ureg = ureg_create( TGSI_PROCESSOR_FRAGMENT );
- if (ureg == NULL)
+ if (!ureg)
return NULL;
src = ureg_DECL_fs_input( ureg, input_semantic, 0,
static void *
util_make_fs_blit_msaa_gen(struct pipe_context *pipe,
unsigned tgsi_tex,
+ const char *samp_type,
const char *output_semantic,
const char *output_mask)
{
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0]\n"
+ "DCL SVIEW[0], %s, %s\n"
"DCL OUT[0], %s\n"
"DCL TEMP[0]\n"
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
- sprintf(text, shader_templ, output_semantic, output_mask, type);
+ sprintf(text, shader_templ, type, samp_type,
+ output_semantic, output_mask, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
puts(text);
*/
void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
- unsigned tgsi_tex)
+ unsigned tgsi_tex,
+ enum tgsi_return_type stype)
{
- return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+ const char *samp_type;
+
+ if (stype == TGSI_RETURN_TYPE_UINT)
+ samp_type = "UINT";
+ else if (stype == TGSI_RETURN_TYPE_SINT)
+ samp_type = "SINT";
+ else
+ samp_type = "FLOAT";
+
+ return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, samp_type,
"COLOR[0]", "");
}
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
unsigned tgsi_tex)
{
- return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+ return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "FLOAT",
"POSITION", ".z");
}
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex)
{
- return util_make_fs_blit_msaa_gen(pipe, tgsi_tex,
+ return util_make_fs_blit_msaa_gen(pipe, tgsi_tex, "UINT",
"STENCIL", ".y");
}
"FRAG\n"
"DCL IN[0], GENERIC[0], LINEAR\n"
"DCL SAMP[0..1]\n"
+ "DCL SVIEW[0..1], %s, FLOAT\n"
"DCL OUT[0], POSITION\n"
"DCL OUT[1], STENCIL\n"
"DCL TEMP[0]\n"
assert(tgsi_tex == TGSI_TEXTURE_2D_MSAA ||
tgsi_tex == TGSI_TEXTURE_2D_ARRAY_MSAA);
- sprintf(text, shader_templ, type, type);
+ sprintf(text, shader_templ, type, type, type);
if (!tgsi_text_translate(text, tokens, Elements(tokens))) {
assert(0);
void *
util_make_fs_msaa_resolve(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
- boolean is_uint, boolean is_sint)
+ enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler, coord;
/* Declarations. */
sampler = ureg_DECL_sampler(ureg, 0);
+ ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_LINEAR);
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
ureg_imm1u(ureg, i));
ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord), sampler);
- if (is_uint)
+ if (stype == TGSI_RETURN_TYPE_UINT)
ureg_U2F(ureg, tmp, ureg_src(tmp));
- else if (is_sint)
+ else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_I2F(ureg, tmp, ureg_src(tmp));
/* Add it to the sum.*/
ureg_MUL(ureg, tmp_sum, ureg_src(tmp_sum),
ureg_imm1f(ureg, 1.0 / nr_samples));
- if (is_uint)
+ if (stype == TGSI_RETURN_TYPE_UINT)
ureg_F2U(ureg, out, ureg_src(tmp_sum));
- else if (is_sint)
+ else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_F2I(ureg, out, ureg_src(tmp_sum));
else
ureg_MOV(ureg, out, ureg_src(tmp_sum));
void *
util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
unsigned tgsi_tex, unsigned nr_samples,
- boolean is_uint, boolean is_sint)
+ enum tgsi_return_type stype)
{
struct ureg_program *ureg;
struct ureg_src sampler, coord;
/* Declarations. */
sampler = ureg_DECL_sampler(ureg, 0);
+ ureg_DECL_sampler_view(ureg, 0, tgsi_tex, stype, stype, stype, stype);
coord = ureg_DECL_fs_input(ureg, TGSI_SEMANTIC_GENERIC, 0,
TGSI_INTERPOLATE_LINEAR);
out = ureg_DECL_output(ureg, TGSI_SEMANTIC_COLOR, 0);
ureg_imm1u(ureg, i));
ureg_TXF(ureg, tmp, tgsi_tex, ureg_src(tmp_coord[c]), sampler);
- if (is_uint)
+ if (stype == TGSI_RETURN_TYPE_UINT)
ureg_U2F(ureg, tmp, ureg_src(tmp));
- else if (is_sint)
+ else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_I2F(ureg, tmp, ureg_src(tmp));
/* Add it to the sum.*/
ureg_src(top));
/* Convert to the texture format and return. */
- if (is_uint)
+ if (stype == TGSI_RETURN_TYPE_UINT)
ureg_F2U(ureg, out, ureg_src(tmp));
- else if (is_sint)
+ else if (stype == TGSI_RETURN_TYPE_SINT)
ureg_F2I(ureg, out, ureg_src(tmp));
else
ureg_MOV(ureg, out, ureg_src(tmp));
return ureg_create_shader_and_destroy(ureg, pipe);
}
+
+void *
+util_make_geometry_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const ubyte *semantic_names,
+ const ubyte *semantic_indexes)
+{
+ static const unsigned zero[4] = {0, 0, 0, 0};
+
+ struct ureg_program *ureg;
+ struct ureg_dst dst[PIPE_MAX_SHADER_OUTPUTS];
+ struct ureg_src src[PIPE_MAX_SHADER_INPUTS];
+ struct ureg_src imm;
+
+ unsigned i;
+
+ ureg = ureg_create(TGSI_PROCESSOR_GEOMETRY);
+ if (!ureg)
+ return NULL;
+
+ ureg_property(ureg, TGSI_PROPERTY_GS_INPUT_PRIM, PIPE_PRIM_POINTS);
+ ureg_property(ureg, TGSI_PROPERTY_GS_OUTPUT_PRIM, PIPE_PRIM_POINTS);
+ ureg_property(ureg, TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES, 1);
+ ureg_property(ureg, TGSI_PROPERTY_GS_INVOCATIONS, 1);
+ imm = ureg_DECL_immediate_uint(ureg, zero, 4);
+
+ /**
+ * Loop over all the attribs and declare the corresponding
+ * declarations in the geometry shader
+ */
+ for (i = 0; i < num_attribs; i++) {
+ src[i] = ureg_DECL_input(ureg, semantic_names[i],
+ semantic_indexes[i], 0, 1);
+ src[i] = ureg_src_dimension(src[i], 0);
+ dst[i] = ureg_DECL_output(ureg, semantic_names[i], semantic_indexes[i]);
+ }
+
+ /* MOV dst[i] src[i] */
+ for (i = 0; i < num_attribs; i++) {
+ ureg_MOV(ureg, dst[i], src[i]);
+ }
+
+ /* EMIT IMM[0] */
+ ureg_insn(ureg, TGSI_OPCODE_EMIT, NULL, 0, &imm, 1);
+
+ /* END */
+ ureg_END(ureg);
+
+ return ureg_create_shader_and_destroy(ureg, pipe);
+}
+