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gallium/u_simple_shaders: do util_make_layered_clear_vertex_shader differently
[mesa.git]
/
src
/
gallium
/
auxiliary
/
util
/
u_simple_shaders.h
diff --git
a/src/gallium/auxiliary/util/u_simple_shaders.h
b/src/gallium/auxiliary/util/u_simple_shaders.h
index aadc7af9e8fe7bcd42dde1fd26f8d649d9b3de4f..a281f573a4aa12899000262eec89524fa28fffd7 100644
(file)
--- a/
src/gallium/auxiliary/util/u_simple_shaders.h
+++ b/
src/gallium/auxiliary/util/u_simple_shaders.h
@@
-56,7
+56,7
@@
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
- bool window_space,
+ bool window_space,
bool layered,
const struct pipe_stream_output_info *so);
extern void *