/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
struct pipe_context;
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
- const uint *semantic_indexes);
+ const uint *semantic_indexes,
+ bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
const uint *semantic_names,
const uint *semantic_indexes,
+ bool window_space,
const struct pipe_stream_output_info *so);
extern void *
util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
-util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
+util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
+
+extern void *
+util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
+
+extern void *
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
unsigned interp_mode,
- unsigned writemask);
+ unsigned writemask,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype);
extern void *
util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
- unsigned interp_mode);
-
+ unsigned interp_mode,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype);
extern void *
util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
- unsigned tgsi_tex);
+ unsigned tgsi_tex,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype);
extern void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
unsigned tgsi_tex);
+
+void *
+util_make_fs_msaa_resolve(struct pipe_context *pipe,
+ unsigned tgsi_tex, unsigned nr_samples,
+ enum tgsi_return_type stype);
+
+
+void *
+util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
+ unsigned tgsi_tex, unsigned nr_samples,
+ enum tgsi_return_type stype);
+
+extern void *
+util_make_geometry_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const ubyte *semantic_names,
+ const ubyte *semantic_indexes);
+
#ifdef __cplusplus
}
#endif