struct pipe_context;
+struct pipe_shader_state;
+struct pipe_stream_output_info;
#ifdef __cplusplus
const uint *semantic_names,
const uint *semantic_indexes);
+extern void *
+util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
+ uint num_attribs,
+ const uint *semantic_names,
+ const uint *semantic_indexes,
+ const struct pipe_stream_output_info *so);
+
+
+extern void *
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode,
+ unsigned writemask);
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ int input_semantic,
+ int input_interpolate,
+ boolean write_all_cbufs);
+
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe);
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+ int input_semantic,
+ int input_interpolate);
extern void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe);
+util_make_fs_blit_msaa_color(struct pipe_context *pipe,
+ unsigned tgsi_tex);
+
+
+extern void *
+util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
+ unsigned tgsi_tex);
+
+
+extern void *
+util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
+ unsigned tgsi_tex);
+
+void *
+util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
+ unsigned tgsi_tex);
#ifdef __cplusplus
}