extern void *
util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
unsigned tex_target,
+ unsigned interp_mode,
unsigned writemask);
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target);
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+ unsigned interp_mode);
extern void *
util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
- unsigned tex_target);
+ unsigned tex_target,
+ unsigned interp_mode);
extern void *
extern void *
-util_make_fragment_clonecolor_shader(struct pipe_context *pipe, int num_cbufs);
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+ int input_semantic,
+ int input_interpolate);
#ifdef __cplusplus
}