struct pipe_context;
+struct pipe_shader_state;
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
extern void *
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe);
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode,
+ unsigned writemask);
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
+ unsigned tex_target,
+ unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe);
+extern void *
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+ int input_semantic,
+ int input_interpolate);
+
+#ifdef __cplusplus
+}
#endif
+#endif