[g3dvl] start to cleanup the mess
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.h
index 3ef4f288018760f7e7ad54a252e4d0ad894e4925..1bfec183e3471579adb3c4b85822efbf6da77fd0 100644 (file)
 
 
 struct pipe_context;
+struct pipe_shader_state;
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
 
 
 extern void *
@@ -44,9 +50,34 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
 
 
 extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe);
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 
+                                        unsigned tex_target,
+                                        unsigned interp_mode,
+                                        unsigned writemask);
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+                              unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
+                                         unsigned tex_target,
+                                         unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_passthrough_shader(struct pipe_context *pipe);
 
 
+extern void *
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+                                     int input_semantic,
+                                     int input_interpolate);
+
+#ifdef __cplusplus
+}
 #endif
 
 
+#endif