[g3dvl] start to cleanup the mess
[mesa.git] / src / gallium / auxiliary / util / u_simple_shaders.h
index ca219a092c70ee613e63ef62d4966696ec3fecdf..1bfec183e3471579adb3c4b85822efbf6da77fd0 100644 (file)
@@ -34,6 +34,7 @@
 
 
 struct pipe_context;
+struct pipe_shader_state;
 
 
 #ifdef __cplusplus
@@ -49,13 +50,31 @@ util_make_vertex_passthrough_shader(struct pipe_context *pipe,
 
 
 extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe);
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe, 
+                                        unsigned tex_target,
+                                        unsigned interp_mode,
+                                        unsigned writemask);
+
+extern void *
+util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
+                              unsigned interp_mode);
+
+
+extern void *
+util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
+                                         unsigned tex_target,
+                                         unsigned interp_mode);
 
 
 extern void *
 util_make_fragment_passthrough_shader(struct pipe_context *pipe);
 
 
+extern void *
+util_make_fragment_cloneinput_shader(struct pipe_context *pipe, int num_cbufs,
+                                     int input_semantic,
+                                     int input_interpolate);
+
 #ifdef __cplusplus
 }
 #endif