/**************************************************************************
*
- * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
+ * Copyright 2008 VMware, Inc.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pipe/p_compiler.h"
+#include "pipe/p_shader_tokens.h"
struct pipe_context;
extern void *
util_make_vertex_passthrough_shader(struct pipe_context *pipe,
uint num_attribs,
- const uint *semantic_names,
- const uint *semantic_indexes);
+ const enum tgsi_semantic *semantic_names,
+ const uint *semantic_indexes,
+ bool window_space);
extern void *
util_make_vertex_passthrough_shader_with_so(struct pipe_context *pipe,
uint num_attribs,
- const uint *semantic_names,
+ const enum tgsi_semantic *semantic_names,
const uint *semantic_indexes,
+ bool window_space, bool layered,
const struct pipe_stream_output_info *so);
+extern void *
+util_make_layered_clear_vertex_shader(struct pipe_context *pipe);
extern void *
-util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
- unsigned tex_target,
- unsigned interp_mode,
- unsigned writemask);
+util_make_layered_clear_helper_vertex_shader(struct pipe_context *pipe);
extern void *
-util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
- unsigned interp_mode);
+util_make_layered_clear_geometry_shader(struct pipe_context *pipe);
+void *
+util_make_fragment_tex_shader_xrbias(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target);
extern void *
-util_make_fragment_tex_shader_writedepth(struct pipe_context *pipe,
- unsigned tex_target,
- unsigned interp_mode);
-
+util_make_fragment_tex_shader_writemask(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target,
+ enum tgsi_interpolate_mode interp_mode,
+ unsigned writemask,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype,
+ bool load_level_zero,
+ bool use_txf);
extern void *
-util_make_fragment_tex_shader_writedepthstencil(struct pipe_context *pipe,
- unsigned tex_target,
- unsigned interp_mode);
+util_make_fragment_tex_shader(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target,
+ enum tgsi_interpolate_mode interp_mode,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype,
+ bool load_level_zero,
+ bool use_txf);
+extern void *
+util_make_fs_blit_zs(struct pipe_context *pipe, unsigned zs_mask,
+ enum tgsi_texture_type tex_target,
+ bool load_level_zero, bool use_txf);
extern void *
-util_make_fragment_tex_shader_writestencil(struct pipe_context *pipe,
- unsigned tex_target,
- unsigned interp_mode);
+util_make_fragment_passthrough_shader(struct pipe_context *pipe,
+ int input_semantic,
+ int input_interpolate,
+ boolean write_all_cbufs);
extern void *
-util_make_fragment_passthrough_shader(struct pipe_context *pipe);
+util_make_empty_fragment_shader(struct pipe_context *pipe);
extern void *
extern void *
util_make_fs_blit_msaa_color(struct pipe_context *pipe,
- unsigned tgsi_tex);
+ enum tgsi_texture_type tgsi_tex,
+ enum tgsi_return_type stype,
+ enum tgsi_return_type dtype);
extern void *
util_make_fs_blit_msaa_depth(struct pipe_context *pipe,
- unsigned tgsi_tex);
+ enum tgsi_texture_type tgsi_tex);
extern void *
util_make_fs_blit_msaa_depthstencil(struct pipe_context *pipe,
- unsigned tgsi_tex);
+ enum tgsi_texture_type tgsi_tex);
void *
util_make_fs_blit_msaa_stencil(struct pipe_context *pipe,
- unsigned tgsi_tex);
+ enum tgsi_texture_type tgsi_tex);
+
+
+void *
+util_make_fs_msaa_resolve(struct pipe_context *pipe,
+ enum tgsi_texture_type tgsi_tex, unsigned nr_samples,
+ enum tgsi_return_type stype);
+
+
+void *
+util_make_fs_msaa_resolve_bilinear(struct pipe_context *pipe,
+ enum tgsi_texture_type tgsi_tex,
+ unsigned nr_samples,
+ enum tgsi_return_type stype);
+
+extern void *
+util_make_geometry_passthrough_shader(struct pipe_context *pipe,
+ uint num_attribs,
+ const ubyte *semantic_names,
+ const ubyte *semantic_indexes);
+
+void *
+util_make_fs_pack_color_zs(struct pipe_context *pipe,
+ enum tgsi_texture_type tex_target,
+ enum pipe_format zs_format,
+ bool dst_is_color);
#ifdef __cplusplus
}