boolean
util_create_rgba_surface(struct pipe_screen *screen,
uint width, uint height,
- struct pipe_texture **textureOut,
+ uint bind,
+ struct pipe_resource **textureOut,
struct pipe_surface **surfaceOut)
{
static const enum pipe_format rgbaFormats[] = {
- PIPE_FORMAT_A8R8G8B8_UNORM,
PIPE_FORMAT_B8G8R8A8_UNORM,
- PIPE_FORMAT_R8G8B8A8_UNORM,
+ PIPE_FORMAT_A8R8G8B8_UNORM,
+ PIPE_FORMAT_A8B8G8R8_UNORM,
PIPE_FORMAT_NONE
};
const uint target = PIPE_TEXTURE_2D;
- const uint usage = PIPE_TEXTURE_USAGE_RENDER_TARGET;
enum pipe_format format = PIPE_FORMAT_NONE;
- struct pipe_texture templ;
+ struct pipe_resource templ;
uint i;
/* Choose surface format */
for (i = 0; rgbaFormats[i]; i++) {
if (screen->is_format_supported(screen, rgbaFormats[i],
- target, usage, 0)) {
+ target, bind, 0)) {
format = rgbaFormats[i];
break;
}
templ.width0 = width;
templ.height0 = height;
templ.depth0 = 1;
- templ.tex_usage = usage;
+ templ.bind = bind;
- *textureOut = screen->texture_create(screen, &templ);
+ *textureOut = screen->resource_create(screen, &templ);
if (!*textureOut)
return FALSE;
/* create surface / view into texture */
- *surfaceOut = screen->get_tex_surface(screen, *textureOut, 0, 0, 0, PIPE_BUFFER_USAGE_GPU_WRITE);
+ *surfaceOut = screen->get_tex_surface(screen,
+ *textureOut,
+ 0, 0, 0,
+ bind);
if (!*surfaceOut) {
- pipe_texture_reference(textureOut, NULL);
+ pipe_resource_reference(textureOut, NULL);
return FALSE;
}
* Release the surface and texture from util_create_rgba_surface().
*/
void
-util_destroy_rgba_surface(struct pipe_texture *texture,
+util_destroy_rgba_surface(struct pipe_resource *texture,
struct pipe_surface *surface)
{
pipe_surface_reference(&surface, NULL);
- pipe_texture_reference(&texture, NULL);
+ pipe_resource_reference(&texture, NULL);
}