#include "pipe/p_defines.h"
#include "util/u_memory.h"
+#include "util/u_format.h"
#include "util/u_surface.h"
templ.target = target;
templ.format = format;
templ.last_level = 0;
- templ.width[0] = width;
- templ.height[0] = height;
- templ.depth[0] = 1;
- pf_get_block(format, &templ.block);
+ templ.width0 = width;
+ templ.height0 = height;
+ templ.depth0 = 1;
templ.tex_usage = usage;
*textureOut = screen->texture_create(screen, &templ);