#include "pipe/p_state.h"
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+
+extern void
+u_surface_default_template(struct pipe_surface *view,
+ const struct pipe_resource *texture,
+ unsigned bind);
+
extern boolean
-util_create_rgba_surface(struct pipe_screen *screen,
+util_create_rgba_surface(struct pipe_context *ctx,
uint width, uint height, uint bind,
struct pipe_resource **textureOut,
struct pipe_surface **surfaceOut);
extern void
util_resource_copy_region(struct pipe_context *pipe,
struct pipe_resource *dst,
- struct pipe_subresource subdst,
+ unsigned dst_level,
unsigned dst_x, unsigned dst_y, unsigned dst_z,
struct pipe_resource *src,
- struct pipe_subresource subsrc,
- unsigned src_x, unsigned src_y, unsigned src_z,
- unsigned w, unsigned h);
+ unsigned src_level,
+ const struct pipe_box *src_box);
extern void
-util_resource_fill_region(struct pipe_context *pipe,
- struct pipe_resource *dst,
- struct pipe_subresource subdst,
- unsigned dstx, unsigned dsty, unsigned dstz,
- unsigned width, unsigned height, unsigned value);
+util_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+extern void
+util_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+#ifdef __cplusplus
+}
+#endif
#endif /* U_SURFACE_H */