#include "pipe/p_state.h"
-/**
- * Are s1 and s2 the same surface?
- * Surfaces are basically views into textures so check if the two surfaces
- * name the same part of the same texture.
- */
-static INLINE boolean
-util_same_surface(const struct pipe_surface *s1, const struct pipe_surface *s2)
-{
- return (s1->texture == s2->texture &&
- s1->face == s2->face &&
- s1->level == s2->level &&
- s1->zslice == s2->zslice);
-}
-
+#ifdef __cplusplus
+extern "C" {
+#endif
+extern void
+u_surface_default_template(struct pipe_surface *view,
+ const struct pipe_resource *texture,
+ unsigned bind);
extern boolean
-util_create_rgba_surface(struct pipe_screen *screen,
+util_create_rgba_surface(struct pipe_context *ctx,
uint width, uint height, uint bind,
struct pipe_resource **textureOut,
struct pipe_surface **surfaceOut);
struct pipe_surface *surface);
-extern boolean
-util_framebuffer_state_equal(const struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src);
extern void
-util_copy_framebuffer_state(struct pipe_framebuffer_state *dst,
- const struct pipe_framebuffer_state *src);
+util_resource_copy_region(struct pipe_context *pipe,
+ struct pipe_resource *dst,
+ unsigned dst_level,
+ unsigned dst_x, unsigned dst_y, unsigned dst_z,
+ struct pipe_resource *src,
+ unsigned src_level,
+ const struct pipe_box *src_box);
+extern void
+util_clear_render_target(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ const float *rgba,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
extern void
-util_unreference_framebuffer_state(struct pipe_framebuffer_state *fb);
+util_clear_depth_stencil(struct pipe_context *pipe,
+ struct pipe_surface *dst,
+ unsigned clear_flags,
+ double depth,
+ unsigned stencil,
+ unsigned dstx, unsigned dsty,
+ unsigned width, unsigned height);
+
+
+#ifdef __cplusplus
+}
+#endif
#endif /* U_SURFACE_H */