#include "util/u_tests.h"
#include "util/u_draw_quad.h"
-#include "util/u_format.h"
+#include "util/format/u_format.h"
#include "util/u_inlines.h"
#include "util/u_memory.h"
#include "util/u_simple_shaders.h"
util_set_interleaved_vertex_elements(struct cso_context *cso,
unsigned num_elements)
{
+ struct cso_velems_state velem;
unsigned i;
- struct pipe_vertex_element *velem =
- calloc(1, num_elements * sizeof(struct pipe_vertex_element));
+ memset(&velem, 0, sizeof(velem));
+ velem.count = num_elements;
for (i = 0; i < num_elements; i++) {
- velem[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- velem[i].src_offset = i * 16;
+ velem.velems[i].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ velem.velems[i].src_offset = i * 16;
}
- cso_set_vertex_elements(cso, num_elements, velem);
- free(velem);
+ cso_set_vertex_elements(cso, &velem);
}
static void *
util_set_rasterizer_normal(cso);
util_set_max_viewport(cso, cb);
- ctx->clear(ctx, PIPE_CLEAR_COLOR0, (void*)clear_color, 0, 0);
+ ctx->clear(ctx, PIPE_CLEAR_COLOR0, NULL, (void*)clear_color, 0, 0);
}
static void
map = pipe_transfer_map(ctx, tex, 0, 0, PIPE_TRANSFER_READ,
offx, offy, w, h, &transfer);
- pipe_get_tile_rgba(transfer, map, 0, 0, w, h, pixels);
+ pipe_get_tile_rgba(transfer, map, 0, 0, w, h, tex->format, pixels);
pipe_transfer_unmap(ctx, transfer);
for (e = 0; e < num_expected_colors; e++) {