#include "util/u_format.h"
#include "util/u_math.h"
#include "util/u_memory.h"
-#include "util/u_rect.h"
+#include "util/u_surface.h"
#include "util/u_tile.h"
break;
case PIPE_FORMAT_Z32_FLOAT:
{
- float *pDest = (float *) (map + y * pt->stride + x*2);
+ float *pDest = (float *) (map + y * pt->stride + x*4);
for (i = 0; i < h; i++) {
for (j = 0; j < w; j++) {
/* convert 32-bit integer Z to float Z */
const double scale = 1.0 / 0xffffffffU;
- pDest[j] = ptrc[j] * scale;
+ pDest[j] = (float) (ptrc[j] * scale);
}
pDest += pt->stride/4;
ptrc += srcStride;
for (j = 0; j < w; j++) {
/* convert 32-bit integer Z to float Z */
const double scale = 1.0 / 0xffffffffU;
- pDest[j*2] = ptrc[j] * scale;
+ pDest[j*2] = (float) (ptrc[j] * scale);
}
pDest += pt->stride/4;
ptrc += srcStride;