u_upload_mgr: remove alignment parameter from u_upload_create
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
index 1c393a99de6ce37ad07dd1a2d64f94f59b44dda5..10ac1712f19202616db93ea845e96cb8fd42ca54 100644 (file)
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -33,6 +33,7 @@
 #include "util/u_memory.h"
 #include "util/u_draw.h"
 #include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
 
 #include "tgsi/tgsi_ureg.h"
 
@@ -152,7 +153,7 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
     * fragment = csc * texel
     */
    for (i = 0; i < 3; ++i)
-      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
+      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
 
    ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
 
@@ -207,7 +208,7 @@ create_frag_shader_weave(struct vl_compositor *c)
                i_tc[i], ureg_imm1f(shader, 0.5f));
       ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
       ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
-               ureg_imm1f(shader, i ? -0.25f : 0.25f));
+               ureg_imm1f(shader, i ? 1.0f : 0.0f));
       ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
                ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
       ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
@@ -227,7 +228,7 @@ create_frag_shader_weave(struct vl_compositor *c)
             TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
 
          ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
-                  TGSI_TEXTURE_3D, src, sampler[j]);
+                  TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
       }
 
    /* calculate linear interpolation factor
@@ -497,23 +498,6 @@ static void cleanup_pipe_state(struct vl_compositor *c)
    c->pipe->delete_rasterizer_state(c->pipe, c->rast);
 }
 
-static bool
-create_vertex_buffer(struct vl_compositor *c)
-{
-   assert(c);
-
-   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
-   c->vertex_buf.buffer = pipe_buffer_create
-   (
-      c->pipe->screen,
-      PIPE_BIND_VERTEX_BUFFER,
-      PIPE_USAGE_STREAM,
-      c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
-   );
-
-   return c->vertex_buf.buffer != NULL;
-}
-
 static bool
 init_buffers(struct vl_compositor *c)
 {
@@ -526,7 +510,7 @@ init_buffers(struct vl_compositor *c)
     */
    c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
    c->vertex_buf.buffer_offset = 0;
-   create_vertex_buffer(c);
+   c->vertex_buf.buffer = NULL;
 
    vertex_elems[0].src_offset = 0;
    vertex_elems[0].instance_divisor = 0;
@@ -554,29 +538,29 @@ cleanup_buffers(struct vl_compositor *c)
    pipe_resource_reference(&c->vertex_buf.buffer, NULL);
 }
 
-static INLINE struct u_rect
+static inline struct u_rect
 default_rect(struct vl_compositor_layer *layer)
 {
    struct pipe_resource *res = layer->sampler_views[0]->texture;
-   struct u_rect rect = { 0, res->width0, 0, res->height0 * res->depth0 };
+   struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size };
    return rect;
 }
 
-static INLINE struct vertex2f
+static inline struct vertex2f
 calc_topleft(struct vertex2f size, struct u_rect rect)
 {
    struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
    return res;
 }
 
-static INLINE struct vertex2f
+static inline struct vertex2f
 calc_bottomright(struct vertex2f size, struct u_rect rect)
 {
    struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
    return res;
 }
 
-static INLINE void
+static inline void
 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
                  struct u_rect src, struct u_rect dst)
 {
@@ -593,10 +577,48 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei
 static void
 gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
 {
+   struct vertex2f tl, tr, br, bl;
+
    assert(vb && layer);
 
-   vb[ 0].x = layer->dst.tl.x;
-   vb[ 0].y = layer->dst.tl.y;
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      tr.x = layer->dst.br.x;
+      tr.y = layer->dst.tl.y;
+      br = layer->dst.br;
+      bl.x = layer->dst.tl.x;
+      bl.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      tr = layer->dst.br;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      bl = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      tr.x = layer->dst.tl.x;
+      tr.y = layer->dst.br.y;
+      br = layer->dst.tl;
+      bl.x = layer->dst.br.x;
+      bl.y = layer->dst.tl.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      tr = layer->dst.tl;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      bl = layer->dst.br;
+      break;
+   }
+
+   vb[ 0].x = tl.x;
+   vb[ 0].y = tl.y;
    vb[ 1].x = layer->src.tl.x;
    vb[ 1].y = layer->src.tl.y;
    vb[ 2] = layer->zw;
@@ -605,8 +627,8 @@ gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
    vb[ 4].x = layer->colors[0].z;
    vb[ 4].y = layer->colors[0].w;
 
-   vb[ 5].x = layer->dst.br.x;
-   vb[ 5].y = layer->dst.tl.y;
+   vb[ 5].x = tr.x;
+   vb[ 5].y = tr.y;
    vb[ 6].x = layer->src.br.x;
    vb[ 6].y = layer->src.tl.y;
    vb[ 7] = layer->zw;
@@ -615,8 +637,8 @@ gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
    vb[ 9].x = layer->colors[1].z;
    vb[ 9].y = layer->colors[1].w;
 
-   vb[10].x = layer->dst.br.x;
-   vb[10].y = layer->dst.br.y;
+   vb[10].x = br.x;
+   vb[10].y = br.y;
    vb[11].x = layer->src.br.x;
    vb[11].y = layer->src.br.y;
    vb[12] = layer->zw;
@@ -625,8 +647,8 @@ gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
    vb[14].x = layer->colors[2].z;
    vb[14].y = layer->colors[2].w;
 
-   vb[15].x = layer->dst.tl.x;
-   vb[15].y = layer->dst.br.y;
+   vb[15].x = bl.x;
+   vb[15].y = bl.y;
    vb[16].x = layer->src.tl.x;
    vb[16].y = layer->src.br.y;
    vb[17] = layer->zw;
@@ -636,16 +658,44 @@ gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
    vb[19].y = layer->colors[3].w;
 }
 
-static INLINE struct u_rect
+static inline struct u_rect
 calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
 {
+   struct vertex2f tl, br;
    struct u_rect result;
 
+   assert(s && layer);
+
+   // rotate
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      br = layer->dst.br;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      br = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      break;
+   }
+
    // scale
-   result.x0 = layer->dst.tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
-   result.y0 = layer->dst.tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
-   result.x1 = layer->dst.br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
-   result.y1 = layer->dst.br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+   result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+   result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
 
    // and clip
    result.x0 = MAX2(result.x0, s->scissor.minx);
@@ -659,22 +709,16 @@ static void
 gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
 {
    struct vertex2f *vb;
-   struct pipe_transfer *buf_transfer;
    unsigned i;
 
    assert(c);
 
-   vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
-                        PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
-                        &buf_transfer);
-
-   if (!vb) {
-      // If buffer is still locked from last draw create a new one
-      create_vertex_buffer(c);
-      vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
-                           PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
-                           &buf_transfer);
-   }
+   /* Allocate new memory for vertices. */
+   u_upload_alloc(c->upload, 0,
+                  c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
+                  4, /* alignment */
+                  &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer,
+                  (void**)&vb);
 
    for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
       if (s->used_layers & (1 << i)) {
@@ -705,7 +749,7 @@ gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u
       }
    }
 
-   pipe_buffer_unmap(c->pipe, buf_transfer);
+   u_upload_unmap(c->upload);
 }
 
 static void
@@ -723,10 +767,13 @@ draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rec
          void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
 
          c->pipe->bind_blend_state(c->pipe, blend);
-         c->pipe->set_viewport_state(c->pipe, &layer->viewport);
+         c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
          c->pipe->bind_fs_state(c->pipe, layer->fs);
-         c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
-         c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
+         c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                      num_sampler_views, layer->samplers);
+         c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                    num_sampler_views, samplers);
+
          util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
          vb_index++;
 
@@ -783,9 +830,8 @@ vl_compositor_clear_layers(struct vl_compositor_state *s)
       s->layers[i].blend = NULL;
       s->layers[i].fs = NULL;
       s->layers[i].viewport.scale[2] = 1;
-      s->layers[i].viewport.scale[3] = 1;
       s->layers[i].viewport.translate[2] = 0;
-      s->layers[i].viewport.translate[3] = 0;
+      s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0;
 
       for ( j = 0; j < 3; j++)
          pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
@@ -799,6 +845,7 @@ vl_compositor_cleanup(struct vl_compositor *c)
 {
    assert(c);
 
+   u_upload_destroy(c->upload);
    cleanup_buffers(c);
    cleanup_shaders(c);
    cleanup_pipe_state(c);
@@ -902,14 +949,14 @@ vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
          break;
 
       case VL_COMPOSITOR_BOB_TOP:
-         s->layers[layer].zw.x = 0.25f;
+         s->layers[layer].zw.x = 0.0f;
          s->layers[layer].src.tl.y += half_a_line;
          s->layers[layer].src.br.y += half_a_line;
          s->layers[layer].fs = c->fs_video_buffer;
          break;
 
       case VL_COMPOSITOR_BOB_BOTTOM:
-         s->layers[layer].zw.x = 0.75f;
+         s->layers[layer].zw.x = 1.0f;
          s->layers[layer].src.tl.y -= half_a_line;
          s->layers[layer].src.br.y -= half_a_line;
          s->layers[layer].fs = c->fs_video_buffer;
@@ -982,6 +1029,16 @@ vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
          s->layers[layer].colors[i] = colors[i];
 }
 
+void
+vl_compositor_set_layer_rotation(struct vl_compositor_state *s,
+                                 unsigned layer,
+                                 enum vl_compositor_rotation rotate)
+{
+   assert(s);
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+   s->layers[layer].rotate = rotate;
+}
+
 void
 vl_compositor_render(struct vl_compositor_state *s,
                      struct vl_compositor       *c,
@@ -1002,6 +1059,7 @@ vl_compositor_render(struct vl_compositor_state *s,
       s->scissor.maxx = dst_surface->width;
       s->scissor.maxy = dst_surface->height;
    }
+   c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
 
    gen_vertex_data(c, s, dirty_area);
 
@@ -1014,7 +1072,6 @@ vl_compositor_render(struct vl_compositor_state *s,
       dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
    }
 
-   c->pipe->set_scissor_state(c->pipe, &s->scissor);
    c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
    c->pipe->bind_vs_state(c->pipe, c->vs);
    c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
@@ -1034,15 +1091,24 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
 
    c->pipe = pipe;
 
-   if (!init_pipe_state(c))
+   c->upload = u_upload_create(pipe, 128 * 1024, PIPE_BIND_VERTEX_BUFFER);
+
+   if (!c->upload)
       return false;
 
+   if (!init_pipe_state(c)) {
+      u_upload_destroy(c->upload);
+      return false;
+   }
+
    if (!init_shaders(c)) {
+      u_upload_destroy(c->upload);
       cleanup_pipe_state(c);
       return false;
    }
 
    if (!init_buffers(c)) {
+      u_upload_destroy(c->upload);
       cleanup_shaders(c);
       cleanup_pipe_state(c);
       return false;
@@ -1074,7 +1140,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
    (
       pipe->screen,
       PIPE_BIND_CONSTANT_BUFFER,
-      PIPE_USAGE_STATIC,
+      PIPE_USAGE_DEFAULT,
       sizeof(csc_matrix)
    );