gallium: split depth_clip into depth_clip_near & depth_clip_far
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
index 794c8b5b17c801ef85ec2ff7985139af053adaa7..159a2952af4090a84fa1d4624bdbf2df877a7b42 100644 (file)
@@ -34,6 +34,7 @@
 #include "util/u_draw.h"
 #include "util/u_surface.h"
 #include "util/u_upload_mgr.h"
+#include "util/u_sampler.h"
 
 #include "tgsi/tgsi_ureg.h"
 
@@ -239,20 +240,13 @@ create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
        ureg_release_temporary(shader, temp[i]);
 }
 
-static void *
-create_frag_shader_video_buffer(struct vl_compositor *c)
+static void
+create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
 {
-   struct ureg_program *shader;
    struct ureg_src tc;
    struct ureg_src sampler[3];
-   struct ureg_dst texel;
-   struct ureg_dst fragment;
    unsigned i;
 
-   shader = ureg_create(PIPE_SHADER_FRAGMENT);
-   if (!shader)
-      return false;
-
    tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
    for (i = 0; i < 3; ++i) {
       sampler[i] = ureg_DECL_sampler(shader, i);
@@ -262,17 +256,29 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
                              TGSI_RETURN_TYPE_FLOAT,
                              TGSI_RETURN_TYPE_FLOAT);
    }
-   
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
    /*
     * texel.xyz = tex(tc, sampler[i])
-    * fragment = csc * texel
     */
    for (i = 0; i < 3; ++i)
       ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
+}
 
+static void *
+create_frag_shader_video_buffer(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel;
+   struct ureg_dst fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   create_frag_shader_yuv(shader, texel);
    create_frag_shader_csc(shader, texel, fragment);
 
    ureg_release_temporary(shader, texel);
@@ -305,7 +311,7 @@ create_frag_shader_weave_rgb(struct vl_compositor *c)
 }
 
 static void *
-create_frag_shader_weave_yuv(struct vl_compositor *c, bool y)
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
 {
    struct ureg_program *shader;
    struct ureg_dst texel, fragment;
@@ -317,7 +323,10 @@ create_frag_shader_weave_yuv(struct vl_compositor *c, bool y)
    texel = ureg_DECL_temporary(shader);
    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
-   create_frag_shader_weave(shader, texel);
+   if (w)
+      create_frag_shader_weave(shader, texel);
+   else
+      create_frag_shader_yuv(shader, texel);
 
    if (y)
       ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
@@ -424,6 +433,43 @@ create_frag_shader_rgba(struct vl_compositor *c)
    return ureg_create_shader_and_destroy(shader, c->pipe);
 }
 
+static void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
+{
+   struct ureg_program *shader;
+   struct ureg_src tc, sampler;
+   struct ureg_dst texel, fragment;
+
+   struct ureg_src csc[3];
+   unsigned i;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   for (i = 0; i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   sampler = ureg_DECL_sampler(shader, 0);
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+
+   if (y) {
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
+   } else {
+      for (i = 0; i < 2; ++i)
+         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
+   }
+
+   ureg_release_temporary(shader, texel);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
 static bool
 init_shaders(struct vl_compositor *c)
 {
@@ -447,10 +493,13 @@ init_shaders(struct vl_compositor *c)
       return false;
    }
 
-   c->fs_weave_yuv.y = create_frag_shader_weave_yuv(c, true);
-   c->fs_weave_yuv.uv = create_frag_shader_weave_yuv(c, false);
-   if (!c->fs_weave_yuv.y || !c->fs_weave_yuv.uv) {
-      debug_printf("Unable to create YCbCr i-to-YCbCr p weave fragment shader.\n");
+   c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
+   c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
+   c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
+   c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false);
+   if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv ||
+       !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) {
+      debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
       return false;
    }
 
@@ -472,6 +521,13 @@ init_shaders(struct vl_compositor *c)
       return false;
    }
 
+   c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
+   c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
+   if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
+      debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
+      return false;
+   }
+
    return true;
 }
 
@@ -482,11 +538,15 @@ static void cleanup_shaders(struct vl_compositor *c)
    c->pipe->delete_vs_state(c->pipe, c->vs);
    c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
    c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
-   c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.y);
-   c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.uv);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
    c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
    c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
    c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
 }
 
 static bool
@@ -551,7 +611,8 @@ init_pipe_state(struct vl_compositor *c)
    rast.offset_scale = 1;
    rast.half_pixel_center = 1;
    rast.bottom_edge_rule = 1;
-   rast.depth_clip = 1;
+   rast.depth_clip_near = 1;
+   rast.depth_clip_far = 1;
 
    c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
 
@@ -886,11 +947,13 @@ draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rec
 }
 
 static void
-set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer,
-              struct pipe_video_buffer *buffer, struct u_rect *src_rect,
-              struct u_rect *dst_rect, bool y)
+set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+              unsigned layer, struct pipe_video_buffer *buffer,
+              struct u_rect *src_rect, struct u_rect *dst_rect,
+              bool y, enum vl_compositor_deinterlace deinterlace)
 {
    struct pipe_sampler_view **sampler_views;
+   float half_a_line;
    unsigned i;
 
    assert(s && c && buffer);
@@ -908,7 +971,58 @@ set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned l
                     src_rect ? *src_rect : default_rect(&s->layers[layer]),
                     dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
 
-   s->layers[layer].fs = (y) ? c->fs_weave_yuv.y : c->fs_weave_yuv.uv;
+   half_a_line = 0.5f / s->layers[layer].zw.y;
+
+   switch(deinterlace) {
+   case VL_COMPOSITOR_BOB_TOP:
+      s->layers[layer].zw.x = 0.0f;
+      s->layers[layer].src.tl.y += half_a_line;
+      s->layers[layer].src.br.y += half_a_line;
+      s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+      break;
+
+   case VL_COMPOSITOR_BOB_BOTTOM:
+      s->layers[layer].zw.x = 1.0f;
+      s->layers[layer].src.tl.y -= half_a_line;
+      s->layers[layer].src.br.y -= half_a_line;
+      s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+      break;
+
+   default:
+      s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv;
+      break;
+   }
+}
+
+static void
+set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+                     unsigned layer, struct pipe_sampler_view *v,
+                     struct u_rect *src_rect, struct u_rect *dst_rect, bool y)
+{
+   vl_csc_matrix csc_matrix;
+
+   assert(s && c && v);
+
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+   s->used_layers |= 1 << layer;
+
+   s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
+
+   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_709_REV, NULL, false, &csc_matrix);
+   vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
+
+   s->layers[layer].samplers[0] = c->sampler_linear;
+   s->layers[layer].samplers[1] = NULL;
+   s->layers[layer].samplers[2] = NULL;
+
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], v);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+
+   calc_src_and_dst(&s->layers[layer], v->texture->width0, v->texture->height0,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
 }
 
 void
@@ -1168,6 +1282,73 @@ vl_compositor_set_layer_rotation(struct vl_compositor_state *s,
    s->layers[layer].rotate = rotate;
 }
 
+void
+vl_compositor_yuv_deint_full(struct vl_compositor_state *s,
+                             struct vl_compositor *c,
+                             struct pipe_video_buffer *src,
+                             struct pipe_video_buffer *dst,
+                             struct u_rect *src_rect,
+                             struct u_rect *dst_rect,
+                             enum vl_compositor_deinterlace deinterlace)
+{
+   struct pipe_surface **dst_surfaces;
+
+   dst_surfaces = dst->get_surfaces(dst);
+   vl_compositor_clear_layers(s);
+
+   set_yuv_layer(s, c, 0, src, src_rect, NULL, true, deinterlace);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+   if (dst_rect) {
+      dst_rect->x1 /= 2;
+      dst_rect->y1 /= 2;
+   }
+
+   set_yuv_layer(s, c, 0, src, src_rect, NULL, false, deinterlace);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+
+   s->pipe->flush(s->pipe, NULL, 0);
+}
+
+void
+vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s,
+                                 struct vl_compositor *c,
+                                 unsigned layer,
+                                 struct pipe_resource *src_res,
+                                 struct pipe_video_buffer *dst,
+                                 struct u_rect *src_rect,
+                                 struct u_rect *dst_rect)
+{
+   struct pipe_sampler_view *sv, sv_templ;
+   struct pipe_surface **dst_surfaces;
+
+   dst_surfaces = dst->get_surfaces(dst);
+
+   memset(&sv_templ, 0, sizeof(sv_templ));
+   u_sampler_view_default_template(&sv_templ, src_res, src_res->format);
+   sv = s->pipe->create_sampler_view(s->pipe, src_res, &sv_templ);
+
+   vl_compositor_clear_layers(s);
+
+   set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, true);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+   if (dst_rect) {
+      dst_rect->x1 /= 2;
+      dst_rect->y1 /= 2;
+   }
+
+   set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, false);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+   pipe_sampler_view_reference(&sv, NULL);
+
+   s->pipe->flush(s->pipe, NULL, 0);
+}
+
 void
 vl_compositor_render(struct vl_compositor_state *s,
                      struct vl_compositor       *c,
@@ -1211,37 +1392,6 @@ vl_compositor_render(struct vl_compositor_state *s,
    draw_layers(c, s, dirty_area);
 }
 
-void
-vl_compositor_yuv_deint(struct vl_compositor_state *s,
-                        struct vl_compositor *c,
-                        struct pipe_video_buffer *src,
-                        struct pipe_video_buffer *dst)
-{
-   struct pipe_surface **dst_surfaces;
-   struct u_rect dst_rect;
-
-   dst_surfaces = dst->get_surfaces(dst);
-   vl_compositor_clear_layers(s);
-
-   dst_rect.x0 = 0;
-   dst_rect.x1 = src->width;
-   dst_rect.y0 = 0;
-   dst_rect.y1 = src->height;
-
-   set_yuv_layer(s, c, 0, src, NULL, NULL, true);
-   vl_compositor_set_layer_dst_area(s, 0, &dst_rect);
-   vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
-
-   dst_rect.x1 /= 2;
-   dst_rect.y1 /= 2;
-
-   set_yuv_layer(s, c, 0, src, NULL, NULL, false);
-   vl_compositor_set_layer_dst_area(s, 0, &dst_rect);
-   vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
-
-   s->pipe->flush(s->pipe, NULL, 0);
-}
-
 bool
 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
 {
@@ -1288,7 +1438,7 @@ vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pip
     * Const buffer contains the color conversion matrix and bias vectors
     */
    /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
-   s->csc_matrix = pipe_buffer_create
+   s->csc_matrix = pipe_buffer_create_const0
    (
       pipe->screen,
       PIPE_BIND_CONSTANT_BUFFER,