#include "util/u_draw.h"
#include "util/u_surface.h"
#include "util/u_upload_mgr.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_ureg.h"
struct ureg_dst o_vpos, o_vtex, o_color;
struct ureg_dst o_vtop, o_vbottom;
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return false;
return ureg_create_shader_and_destroy(shader, c->pipe);
}
-static void *
-create_frag_shader_video_buffer(struct vl_compositor *c)
-{
- struct ureg_program *shader;
- struct ureg_src tc;
- struct ureg_src csc[3];
- struct ureg_src sampler[3];
- struct ureg_dst texel;
- struct ureg_dst fragment;
- unsigned i;
-
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- if (!shader)
- return false;
-
- tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
- for (i = 0; i < 3; ++i) {
- csc[i] = ureg_DECL_constant(shader, i);
- sampler[i] = ureg_DECL_sampler(shader, i);
- }
- texel = ureg_DECL_temporary(shader);
- fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
- /*
- * texel.xyz = tex(tc, sampler[i])
- * fragment = csc * texel
- */
- for (i = 0; i < 3; ++i)
- ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
-
- ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-
- for (i = 0; i < 3; ++i)
- ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
-
- ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-
- ureg_release_temporary(shader, texel);
- ureg_END(shader);
-
- return ureg_create_shader_and_destroy(shader, c->pipe);
-}
-
-static void *
-create_frag_shader_weave(struct vl_compositor *c)
+static void
+create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
{
- struct ureg_program *shader;
struct ureg_src i_tc[2];
- struct ureg_src csc[3];
struct ureg_src sampler[3];
struct ureg_dst t_tc[2];
struct ureg_dst t_texel[2];
- struct ureg_dst o_fragment;
unsigned i, j;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- if (!shader)
- return false;
-
i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
for (i = 0; i < 3; ++i) {
- csc[i] = ureg_DECL_constant(shader, i);
sampler[i] = ureg_DECL_sampler(shader, i);
+ ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
}
-
+
for (i = 0; i < 2; ++i) {
t_tc[i] = ureg_DECL_temporary(shader);
t_texel[i] = ureg_DECL_temporary(shader);
}
- o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
/* calculate the texture offsets
* t_tc.x = i_tc.x
*/
for (i = 0; i < 2; ++i) {
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
- ureg_SUB(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
- i_tc[i], ureg_imm1f(shader, 0.5f));
+ ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+ i_tc[i], ureg_imm1f(shader, -0.5f));
ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
ureg_imm1f(shader, i ? 1.0f : 0.0f));
ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
- ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
+ ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
ureg_src(t_texel[0]), ureg_src(t_texel[1]));
- /* and finally do colour space transformation
- * fragment = csc * texel
- */
- ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
- for (i = 0; i < 3; ++i)
- ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
-
- ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
-
for (i = 0; i < 2; ++i) {
ureg_release_temporary(shader, t_texel[i]);
ureg_release_temporary(shader, t_tc[i]);
}
+}
+
+static void
+create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
+ struct ureg_dst fragment)
+{
+ struct ureg_src csc[3];
+ struct ureg_src lumakey;
+ struct ureg_dst temp[2];
+ unsigned i;
+
+ for (i = 0; i < 3; ++i)
+ csc[i] = ureg_DECL_constant(shader, i);
+
+ lumakey = ureg_DECL_constant(shader, 3);
+
+ for (i = 0; i < 2; ++i)
+ temp[i] = ureg_DECL_temporary(shader);
+
+ ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
+ ureg_imm1f(shader, 1.0f));
+
+ for (i = 0; i < 3; ++i)
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
+ ureg_src(texel));
+
+ ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
+ ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
+ ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
+ ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
+ ureg_src(temp[0]), ureg_src(temp[1]));
+
+ for (i = 0; i < 2; ++i)
+ ureg_release_temporary(shader, temp[i]);
+}
+
+static void
+create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
+{
+ struct ureg_src tc;
+ struct ureg_src sampler[3];
+ unsigned i;
+
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+ for (i = 0; i < 3; ++i) {
+ sampler[i] = ureg_DECL_sampler(shader, i);
+ ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+ }
+
+ /*
+ * texel.xyz = tex(tc, sampler[i])
+ */
+ for (i = 0; i < 3; ++i)
+ ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
+}
+
+static void *
+create_frag_shader_video_buffer(struct vl_compositor *c)
+{
+ struct ureg_program *shader;
+ struct ureg_dst texel;
+ struct ureg_dst fragment;
+
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return false;
+
+ texel = ureg_DECL_temporary(shader);
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ create_frag_shader_yuv(shader, texel);
+ create_frag_shader_csc(shader, texel, fragment);
+
+ ureg_release_temporary(shader, texel);
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void *
+create_frag_shader_weave_rgb(struct vl_compositor *c)
+{
+ struct ureg_program *shader;
+ struct ureg_dst texel, fragment;
+
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return false;
+
+ texel = ureg_DECL_temporary(shader);
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ create_frag_shader_weave(shader, texel);
+ create_frag_shader_csc(shader, texel, fragment);
+
+ ureg_release_temporary(shader, texel);
+
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void *
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
+{
+ struct ureg_program *shader;
+ struct ureg_dst texel, fragment;
+
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return false;
+
+ texel = ureg_DECL_temporary(shader);
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ if (w)
+ create_frag_shader_weave(shader, texel);
+ else
+ create_frag_shader_yuv(shader, texel);
+
+ if (y)
+ ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
+ else
+ ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
+ ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
+ TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
+
+ ureg_release_temporary(shader, texel);
ureg_END(shader);
struct ureg_dst fragment;
unsigned i;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
palette = ureg_DECL_sampler(shader, 1);
-
+ ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
+
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
struct ureg_src tc, color, sampler;
struct ureg_dst texel, fragment;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return false;
tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
+ ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT,
+ TGSI_RETURN_TYPE_FLOAT);
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
return ureg_create_shader_and_destroy(shader, c->pipe);
}
+static void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
+{
+ struct ureg_program *shader;
+ struct ureg_src tc, sampler;
+ struct ureg_dst texel, fragment;
+
+ struct ureg_src csc[3];
+ unsigned i;
+
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return false;
+
+ for (i = 0; i < 3; ++i)
+ csc[i] = ureg_DECL_constant(shader, i);
+
+ sampler = ureg_DECL_sampler(shader, 0);
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+ texel = ureg_DECL_temporary(shader);
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+
+ if (y) {
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
+ } else {
+ for (i = 0; i < 2; ++i)
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
+ }
+
+ ureg_release_temporary(shader, texel);
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
static bool
init_shaders(struct vl_compositor *c)
{
return false;
}
- c->fs_weave = create_frag_shader_weave(c);
- if (!c->fs_weave) {
+ c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
+ if (!c->fs_weave_rgb) {
debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
return false;
}
+ c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
+ c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
+ c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
+ c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false);
+ if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv ||
+ !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) {
+ debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
+ return false;
+ }
+
c->fs_palette.yuv = create_frag_shader_palette(c, true);
if (!c->fs_palette.yuv) {
debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
return false;
}
+ c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
+ c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
+ if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
+ debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
+ return false;
+ }
+
return true;
}
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
- c->pipe->delete_fs_state(c->pipe, c->fs_weave);
+ c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
}
static bool
rast.offset_scale = 1;
rast.half_pixel_center = 1;
rast.bottom_edge_rule = 1;
- rast.depth_clip = 1;
+ rast.depth_clip_near = 1;
+ rast.depth_clip_far = 1;
c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
*/
c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
c->vertex_buf.buffer_offset = 0;
- c->vertex_buf.buffer = NULL;
+ c->vertex_buf.buffer.resource = NULL;
+ c->vertex_buf.is_user_buffer = false;
vertex_elems[0].src_offset = 0;
vertex_elems[0].instance_divisor = 0;
assert(c);
c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
- pipe_resource_reference(&c->vertex_buf.buffer, NULL);
+ pipe_resource_reference(&c->vertex_buf.buffer.resource, NULL);
}
static inline struct u_rect
assert(c);
/* Allocate new memory for vertices. */
- u_upload_alloc(c->upload, 0,
+ u_upload_alloc(c->pipe->stream_uploader, 0,
c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
- &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer,
+ 4, /* alignment */
+ &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
(void**)&vb);
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
}
}
- u_upload_unmap(c->upload);
+ u_upload_unmap(c->pipe->stream_uploader);
}
static void
}
}
+static void
+set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+ unsigned layer, struct pipe_video_buffer *buffer,
+ struct u_rect *src_rect, struct u_rect *dst_rect,
+ bool y, enum vl_compositor_deinterlace deinterlace)
+{
+ struct pipe_sampler_view **sampler_views;
+ float half_a_line;
+ unsigned i;
+
+ assert(s && c && buffer);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ s->used_layers |= 1 << layer;
+ sampler_views = buffer->get_sampler_view_components(buffer);
+ for (i = 0; i < 3; ++i) {
+ s->layers[layer].samplers[i] = c->sampler_linear;
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
+ }
+
+ calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+ half_a_line = 0.5f / s->layers[layer].zw.y;
+
+ switch(deinterlace) {
+ case VL_COMPOSITOR_BOB_TOP:
+ s->layers[layer].zw.x = 0.0f;
+ s->layers[layer].src.tl.y += half_a_line;
+ s->layers[layer].src.br.y += half_a_line;
+ s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+ break;
+
+ case VL_COMPOSITOR_BOB_BOTTOM:
+ s->layers[layer].zw.x = 1.0f;
+ s->layers[layer].src.tl.y -= half_a_line;
+ s->layers[layer].src.br.y -= half_a_line;
+ s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+ break;
+
+ default:
+ s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv;
+ break;
+ }
+}
+
+static void
+set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+ unsigned layer, struct pipe_sampler_view *v,
+ struct u_rect *src_rect, struct u_rect *dst_rect, bool y)
+{
+ vl_csc_matrix csc_matrix;
+
+ assert(s && c && v);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ s->used_layers |= 1 << layer;
+
+ s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
+
+ vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_709_REV, NULL, false, &csc_matrix);
+ vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
+
+ s->layers[layer].samplers[0] = c->sampler_linear;
+ s->layers[layer].samplers[1] = NULL;
+ s->layers[layer].samplers[2] = NULL;
+
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], v);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+
+ calc_src_and_dst(&s->layers[layer], v->texture->width0, v->texture->height0,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+}
+
void
vl_compositor_reset_dirty_area(struct u_rect *dirty)
{
{
assert(c);
- u_upload_destroy(c->upload);
cleanup_buffers(c);
cleanup_shaders(c);
cleanup_pipe_state(c);
}
-void
-vl_compositor_set_csc_matrix(struct vl_compositor_state *s, vl_csc_matrix const *matrix)
+bool
+vl_compositor_set_csc_matrix(struct vl_compositor_state *s,
+ vl_csc_matrix const *matrix,
+ float luma_min, float luma_max)
{
struct pipe_transfer *buf_transfer;
assert(s);
- memcpy
- (
- pipe_buffer_map(s->pipe, s->csc_matrix,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &buf_transfer),
- matrix,
- sizeof(vl_csc_matrix)
- );
+ float *ptr = pipe_buffer_map(s->pipe, s->csc_matrix,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
+ &buf_transfer);
+
+ if (!ptr)
+ return false;
+
+ memcpy(ptr, matrix, sizeof(vl_csc_matrix));
+
+ ptr += sizeof(vl_csc_matrix)/sizeof(float);
+ ptr[0] = luma_min;
+ ptr[1] = luma_max;
pipe_buffer_unmap(s->pipe, buf_transfer);
+
+ return true;
}
void
float half_a_line = 0.5f / s->layers[layer].zw.y;
switch(deinterlace) {
case VL_COMPOSITOR_WEAVE:
- s->layers[layer].fs = c->fs_weave;
+ s->layers[layer].fs = c->fs_weave_rgb;
break;
case VL_COMPOSITOR_BOB_TOP:
s->layers[layer].rotate = rotate;
}
+void
+vl_compositor_yuv_deint_full(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ struct pipe_video_buffer *src,
+ struct pipe_video_buffer *dst,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ enum vl_compositor_deinterlace deinterlace)
+{
+ struct pipe_surface **dst_surfaces;
+
+ dst_surfaces = dst->get_surfaces(dst);
+ vl_compositor_clear_layers(s);
+
+ set_yuv_layer(s, c, 0, src, src_rect, NULL, true, deinterlace);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+ if (dst_rect) {
+ dst_rect->x1 /= 2;
+ dst_rect->y1 /= 2;
+ }
+
+ set_yuv_layer(s, c, 0, src, src_rect, NULL, false, deinterlace);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+
+ s->pipe->flush(s->pipe, NULL, 0);
+}
+
+void
+vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ unsigned layer,
+ struct pipe_resource *src_res,
+ struct pipe_video_buffer *dst,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect)
+{
+ struct pipe_sampler_view *sv, sv_templ;
+ struct pipe_surface **dst_surfaces;
+
+ dst_surfaces = dst->get_surfaces(dst);
+
+ memset(&sv_templ, 0, sizeof(sv_templ));
+ u_sampler_view_default_template(&sv_templ, src_res, src_res->format);
+ sv = s->pipe->create_sampler_view(s->pipe, src_res, &sv_templ);
+
+ vl_compositor_clear_layers(s);
+
+ set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, true);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+ if (dst_rect) {
+ dst_rect->x1 /= 2;
+ dst_rect->y1 /= 2;
+ }
+
+ set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, false);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+ pipe_sampler_view_reference(&sv, NULL);
+
+ s->pipe->flush(s->pipe, NULL, 0);
+}
+
void
vl_compositor_render(struct vl_compositor_state *s,
struct vl_compositor *c,
(dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
- 0, 0, dst_surface->width, dst_surface->height);
+ 0, 0, dst_surface->width, dst_surface->height, false);
dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
}
c->pipe = pipe;
- c->upload = u_upload_create(pipe, 128 * 1024, 4, PIPE_BIND_VERTEX_BUFFER);
-
- if (!c->upload)
- return false;
-
if (!init_pipe_state(c)) {
- u_upload_destroy(c->upload);
return false;
}
if (!init_shaders(c)) {
- u_upload_destroy(c->upload);
cleanup_pipe_state(c);
return false;
}
if (!init_buffers(c)) {
- u_upload_destroy(c->upload);
cleanup_shaders(c);
cleanup_pipe_state(c);
return false;
* Const buffer contains the color conversion matrix and bias vectors
*/
/* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
- s->csc_matrix = pipe_buffer_create
+ s->csc_matrix = pipe_buffer_create_const0
(
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,
PIPE_USAGE_DEFAULT,
- sizeof(csc_matrix)
+ sizeof(csc_matrix) + 2*sizeof(float)
);
+ if (!s->csc_matrix)
+ return false;
+
vl_compositor_clear_layers(s);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
- vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix);
+ if (!vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f))
+ return false;
return true;
}