#include "util/u_draw.h"
#include "util/u_surface.h"
#include "util/u_upload_mgr.h"
+#include "util/u_sampler.h"
#include "tgsi/tgsi_ureg.h"
#include "vl_types.h"
#include "vl_compositor.h"
-#define MIN_DIRTY (0)
-#define MAX_DIRTY (1 << 15)
-
enum VS_OUTPUT
{
VS_O_VPOS = 0,
}
static void *
-create_frag_shader_weave_yuv(struct vl_compositor *c, bool y)
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
{
struct ureg_program *shader;
struct ureg_dst texel, fragment;
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- create_frag_shader_weave(shader, texel);
+ if (w)
+ create_frag_shader_weave(shader, texel);
+ else
+ create_frag_shader_yuv(shader, texel);
if (y)
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
return ureg_create_shader_and_destroy(shader, c->pipe);
}
+static void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
+{
+ struct ureg_program *shader;
+ struct ureg_src tc, sampler;
+ struct ureg_dst texel, fragment;
+
+ struct ureg_src csc[3];
+ unsigned i;
+
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return false;
+
+ for (i = 0; i < 3; ++i)
+ csc[i] = ureg_DECL_constant(shader, i);
+
+ sampler = ureg_DECL_sampler(shader, 0);
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+ texel = ureg_DECL_temporary(shader);
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+
+ if (y) {
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
+ } else {
+ for (i = 0; i < 2; ++i)
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
+ }
+
+ ureg_release_temporary(shader, texel);
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
static bool
init_shaders(struct vl_compositor *c)
{
return false;
}
- c->fs_weave_yuv.y = create_frag_shader_weave_yuv(c, true);
- c->fs_weave_yuv.uv = create_frag_shader_weave_yuv(c, false);
- if (!c->fs_weave_yuv.y || !c->fs_weave_yuv.uv) {
- debug_printf("Unable to create YCbCr i-to-YCbCr p weave fragment shader.\n");
+ c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
+ c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
+ c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
+ c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false);
+ if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv ||
+ !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) {
+ debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
return false;
}
return false;
}
+ c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
+ c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
+ if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
+ debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
+ return false;
+ }
+
return true;
}
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
- c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.y);
- c->pipe->delete_fs_state(c->pipe, c->fs_weave_yuv.uv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
+ c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
}
static bool
rast.offset_scale = 1;
rast.half_pixel_center = 1;
rast.bottom_edge_rule = 1;
- rast.depth_clip = 1;
+ rast.depth_clip_near = 1;
+ rast.depth_clip_far = 1;
c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
dirty->y1 <= drawn.y1) {
// We clear the dirty area anyway, no need for clear_render_target
- dirty->x0 = dirty->y0 = MAX_DIRTY;
- dirty->x1 = dirty->y1 = MIN_DIRTY;
+ dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
+ dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
}
}
}
}
static void
-set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c, unsigned layer,
- struct pipe_video_buffer *buffer, struct u_rect *src_rect,
- struct u_rect *dst_rect, bool y)
+set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+ unsigned layer, struct pipe_video_buffer *buffer,
+ struct u_rect *src_rect, struct u_rect *dst_rect,
+ bool y, enum vl_compositor_deinterlace deinterlace)
{
struct pipe_sampler_view **sampler_views;
+ float half_a_line;
unsigned i;
assert(s && c && buffer);
src_rect ? *src_rect : default_rect(&s->layers[layer]),
dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
- s->layers[layer].fs = (y) ? c->fs_weave_yuv.y : c->fs_weave_yuv.uv;
+ half_a_line = 0.5f / s->layers[layer].zw.y;
+
+ switch(deinterlace) {
+ case VL_COMPOSITOR_BOB_TOP:
+ s->layers[layer].zw.x = 0.0f;
+ s->layers[layer].src.tl.y += half_a_line;
+ s->layers[layer].src.br.y += half_a_line;
+ s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+ break;
+
+ case VL_COMPOSITOR_BOB_BOTTOM:
+ s->layers[layer].zw.x = 1.0f;
+ s->layers[layer].src.tl.y -= half_a_line;
+ s->layers[layer].src.br.y -= half_a_line;
+ s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+ break;
+
+ default:
+ s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv;
+ break;
+ }
+}
+
+static void
+set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+ unsigned layer, struct pipe_sampler_view *v,
+ struct u_rect *src_rect, struct u_rect *dst_rect, bool y)
+{
+ vl_csc_matrix csc_matrix;
+
+ assert(s && c && v);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ s->used_layers |= 1 << layer;
+
+ s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
+
+ vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_709_REV, NULL, false, &csc_matrix);
+ vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
+
+ s->layers[layer].samplers[0] = c->sampler_linear;
+ s->layers[layer].samplers[1] = NULL;
+ s->layers[layer].samplers[2] = NULL;
+
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], v);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+
+ calc_src_and_dst(&s->layers[layer], v->texture->width0, v->texture->height0,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
}
void
{
assert(dirty);
- dirty->x0 = dirty->y0 = MIN_DIRTY;
- dirty->x1 = dirty->y1 = MAX_DIRTY;
+ dirty->x0 = dirty->y0 = VL_COMPOSITOR_MIN_DIRTY;
+ dirty->x1 = dirty->y1 = VL_COMPOSITOR_MAX_DIRTY;
}
void
s->layers[layer].rotate = rotate;
}
+void
+vl_compositor_yuv_deint_full(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ struct pipe_video_buffer *src,
+ struct pipe_video_buffer *dst,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ enum vl_compositor_deinterlace deinterlace)
+{
+ struct pipe_surface **dst_surfaces;
+
+ dst_surfaces = dst->get_surfaces(dst);
+ vl_compositor_clear_layers(s);
+
+ set_yuv_layer(s, c, 0, src, src_rect, NULL, true, deinterlace);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+ if (dst_rect) {
+ dst_rect->x1 /= 2;
+ dst_rect->y1 /= 2;
+ }
+
+ set_yuv_layer(s, c, 0, src, src_rect, NULL, false, deinterlace);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+
+ s->pipe->flush(s->pipe, NULL, 0);
+}
+
+void
+vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ unsigned layer,
+ struct pipe_resource *src_res,
+ struct pipe_video_buffer *dst,
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect)
+{
+ struct pipe_sampler_view *sv, sv_templ;
+ struct pipe_surface **dst_surfaces;
+
+ dst_surfaces = dst->get_surfaces(dst);
+
+ memset(&sv_templ, 0, sizeof(sv_templ));
+ u_sampler_view_default_template(&sv_templ, src_res, src_res->format);
+ sv = s->pipe->create_sampler_view(s->pipe, src_res, &sv_templ);
+
+ vl_compositor_clear_layers(s);
+
+ set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, true);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+ if (dst_rect) {
+ dst_rect->x1 /= 2;
+ dst_rect->y1 /= 2;
+ }
+
+ set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, false);
+ vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+ vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+ pipe_sampler_view_reference(&sv, NULL);
+
+ s->pipe->flush(s->pipe, NULL, 0);
+}
+
void
vl_compositor_render(struct vl_compositor_state *s,
struct vl_compositor *c,
c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
0, 0, dst_surface->width, dst_surface->height, false);
- dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
- dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
+ dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
+ dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
}
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
draw_layers(c, s, dirty_area);
}
-void
-vl_compositor_yuv_deint(struct vl_compositor_state *s,
- struct vl_compositor *c,
- struct pipe_video_buffer *src,
- struct pipe_video_buffer *dst)
-{
- struct pipe_surface **dst_surfaces;
- struct u_rect dst_rect;
-
- dst_surfaces = dst->get_surfaces(dst);
- vl_compositor_clear_layers(s);
-
- dst_rect.x0 = 0;
- dst_rect.x1 = src->width;
- dst_rect.y0 = 0;
- dst_rect.y1 = src->height;
-
- set_yuv_layer(s, c, 0, src, NULL, NULL, true);
- vl_compositor_set_layer_dst_area(s, 0, &dst_rect);
- vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
-
- dst_rect.x1 /= 2;
- dst_rect.y1 /= 2;
-
- set_yuv_layer(s, c, 0, src, NULL, NULL, false);
- vl_compositor_set_layer_dst_area(s, 0, &dst_rect);
- vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
-
- s->pipe->flush(s->pipe, NULL, 0);
-}
-
bool
vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
{
* Const buffer contains the color conversion matrix and bias vectors
*/
/* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
- s->csc_matrix = pipe_buffer_create
+ s->csc_matrix = pipe_buffer_create_const0
(
pipe->screen,
PIPE_BIND_CONSTANT_BUFFER,