gallium/auxiliary/vl: Move dirty define to header file
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.c
index ebe6d7ae45c0a512fa45b8b69693391e10687636..41f9e5ef1dcc725676cce76a6de8dfff72973e10 100644 (file)
@@ -18,7 +18,7 @@
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
@@ -33,6 +33,8 @@
 #include "util/u_memory.h"
 #include "util/u_draw.h"
 #include "util/u_surface.h"
+#include "util/u_upload_mgr.h"
+#include "util/u_sampler.h"
 
 #include "tgsi/tgsi_ureg.h"
 
 #include "vl_types.h"
 #include "vl_compositor.h"
 
-typedef float csc_matrix[16];
+enum VS_OUTPUT
+{
+   VS_O_VPOS = 0,
+   VS_O_COLOR = 0,
+   VS_O_VTEX = 0,
+   VS_O_VTOP,
+   VS_O_VBOTTOM,
+};
 
 static void *
 create_vert_shader(struct vl_compositor *c)
 {
    struct ureg_program *shader;
-   struct ureg_src vpos, vtex;
-   struct ureg_dst o_vpos, o_vtex;
+   struct ureg_src vpos, vtex, color;
+   struct ureg_dst tmp;
+   struct ureg_dst o_vpos, o_vtex, o_color;
+   struct ureg_dst o_vtop, o_vbottom;
 
-   shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+   shader = ureg_create(PIPE_SHADER_VERTEX);
    if (!shader)
       return false;
 
    vpos = ureg_DECL_vs_input(shader, 0);
    vtex = ureg_DECL_vs_input(shader, 1);
-   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
-   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
+   color = ureg_DECL_vs_input(shader, 2);
+   tmp = ureg_DECL_temporary(shader);
+   o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+   o_color = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR);
+   o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
+   o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
+   o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
 
    /*
     * o_vpos = vpos
     * o_vtex = vtex
+    * o_color = color
     */
    ureg_MOV(shader, o_vpos, vpos);
    ureg_MOV(shader, o_vtex, vtex);
+   ureg_MOV(shader, o_color, color);
+
+   /*
+    * tmp.x = vtex.w / 2
+    * tmp.y = vtex.w / 4
+    *
+    * o_vtop.x = vtex.x
+    * o_vtop.y = vtex.y * tmp.x + 0.25f
+    * o_vtop.z = vtex.y * tmp.y + 0.25f
+    * o_vtop.w = 1 / tmp.x
+    *
+    * o_vbottom.x = vtex.x
+    * o_vbottom.y = vtex.y * tmp.x - 0.25f
+    * o_vbottom.z = vtex.y * tmp.y - 0.25f
+    * o_vbottom.w = 1 / tmp.y
+    */
+   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
+            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
+   ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
+            ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
+
+   ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
+   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
+   ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
+   ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
+
+   ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
+   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
+   ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
+   ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
 
    ureg_END(shader);
 
    return ureg_create_shader_and_destroy(shader, c->pipe);
 }
 
-static void *
-create_frag_shader_video_buffer(struct vl_compositor *c)
+static void
+create_frag_shader_weave(struct ureg_program *shader, struct ureg_dst fragment)
 {
-   struct ureg_program *shader;
-   struct ureg_src tc;
-   struct ureg_src csc[3];
+   struct ureg_src i_tc[2];
    struct ureg_src sampler[3];
-   struct ureg_dst texel;
-   struct ureg_dst fragment;
-   unsigned i;
+   struct ureg_dst t_tc[2];
+   struct ureg_dst t_texel[2];
+   unsigned i, j;
 
-   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
-   if (!shader)
-      return false;
+   i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
+   i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
 
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
    for (i = 0; i < 3; ++i) {
+      sampler[i] = ureg_DECL_sampler(shader, i);
+      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT);
+   }
+   
+   for (i = 0; i < 2; ++i) {
+      t_tc[i] = ureg_DECL_temporary(shader);
+      t_texel[i] = ureg_DECL_temporary(shader);
+   }
+
+   /* calculate the texture offsets
+    * t_tc.x = i_tc.x
+    * t_tc.y = (round(i_tc.y - 0.5) + 0.5) / height * 2
+    */
+   for (i = 0; i < 2; ++i) {
+      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
+      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+               i_tc[i], ureg_imm1f(shader, -0.5f));
+      ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), ureg_src(t_tc[i]));
+      ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
+               ureg_imm1f(shader, i ? 1.0f : 0.0f));
+      ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+               ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
+      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
+               ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
+      ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
+               ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
+   }
+
+   /* fetch the texels
+    * texel[0..1].x = tex(t_tc[0..1][0])
+    * texel[0..1].y = tex(t_tc[0..1][1])
+    * texel[0..1].z = tex(t_tc[0..1][2])
+    */
+   for (i = 0; i < 2; ++i)
+      for (j = 0; j < 3; ++j) {
+         struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
+            TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
+
+         ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
+                  TGSI_TEXTURE_2D_ARRAY, src, sampler[j]);
+      }
+
+   /* calculate linear interpolation factor
+    * factor = |round(i_tc.y) - i_tc.y| * 2
+    */
+   ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
+   ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
+            ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
+   ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
+            ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
+   ureg_LRP(shader, fragment, ureg_swizzle(ureg_src(t_tc[0]),
+            TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
+            ureg_src(t_texel[0]), ureg_src(t_texel[1]));
+
+   for (i = 0; i < 2; ++i) {
+      ureg_release_temporary(shader, t_texel[i]);
+      ureg_release_temporary(shader, t_tc[i]);
+   }
+}
+
+static void
+create_frag_shader_csc(struct ureg_program *shader, struct ureg_dst texel,
+                      struct ureg_dst fragment)
+{
+   struct ureg_src csc[3];
+   struct ureg_src lumakey;
+   struct ureg_dst temp[2];
+   unsigned i;
+
+   for (i = 0; i < 3; ++i)
       csc[i] = ureg_DECL_constant(shader, i);
+
+   lumakey = ureg_DECL_constant(shader, 3);
+
+   for (i = 0; i < 2; ++i)
+      temp[i] = ureg_DECL_temporary(shader);
+
+   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W),
+           ureg_imm1f(shader, 1.0f));
+
+   for (i = 0; i < 3; ++i)
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i],
+              ureg_src(texel));
+
+   ureg_MOV(shader, ureg_writemask(temp[0], TGSI_WRITEMASK_W),
+            ureg_scalar(ureg_src(texel), TGSI_SWIZZLE_Z));
+   ureg_SLE(shader, ureg_writemask(temp[1],TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_X));
+   ureg_SGT(shader, ureg_writemask(temp[0],TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_scalar(lumakey, TGSI_SWIZZLE_Y));
+   ureg_MAX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W),
+            ureg_src(temp[0]), ureg_src(temp[1]));
+
+   for (i = 0; i < 2; ++i)
+       ureg_release_temporary(shader, temp[i]);
+}
+
+static void
+create_frag_shader_yuv(struct ureg_program *shader, struct ureg_dst texel)
+{
+   struct ureg_src tc;
+   struct ureg_src sampler[3];
+   unsigned i;
+
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   for (i = 0; i < 3; ++i) {
       sampler[i] = ureg_DECL_sampler(shader, i);
+      ureg_DECL_sampler_view(shader, i, TGSI_TEXTURE_2D_ARRAY,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT,
+                             TGSI_RETURN_TYPE_FLOAT);
    }
-   texel = ureg_DECL_temporary(shader);
-   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
    /*
     * texel.xyz = tex(tc, sampler[i])
-    * fragment = csc * texel
     */
    for (i = 0; i < 3; ++i)
-      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
+      ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D_ARRAY, tc, sampler[i]);
+}
 
-   ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+static void *
+create_frag_shader_video_buffer(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel;
+   struct ureg_dst fragment;
 
-   for (i = 0; i < 3; ++i)
-      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
 
-   ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   create_frag_shader_yuv(shader, texel);
+   create_frag_shader_csc(shader, texel, fragment);
 
    ureg_release_temporary(shader, texel);
    ureg_END(shader);
@@ -113,6 +284,61 @@ create_frag_shader_video_buffer(struct vl_compositor *c)
    return ureg_create_shader_and_destroy(shader, c->pipe);
 }
 
+static void *
+create_frag_shader_weave_rgb(struct vl_compositor *c)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel, fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   create_frag_shader_weave(shader, texel);
+   create_frag_shader_csc(shader, texel, fragment);
+
+   ureg_release_temporary(shader, texel);
+
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void *
+create_frag_shader_deint_yuv(struct vl_compositor *c, bool y, bool w)
+{
+   struct ureg_program *shader;
+   struct ureg_dst texel, fragment;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   if (w)
+      create_frag_shader_weave(shader, texel);
+   else
+      create_frag_shader_yuv(shader, texel);
+
+   if (y)
+      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), ureg_src(texel));
+   else
+      ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XY),
+                       ureg_swizzle(ureg_src(texel), TGSI_SWIZZLE_Y,
+                               TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W));
+
+   ureg_release_temporary(shader, texel);
+
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
 static void *
 create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
 {
@@ -125,17 +351,27 @@ create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
    struct ureg_dst fragment;
    unsigned i;
 
-   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
    if (!shader)
       return false;
 
-   for (i = 0; i < 3; ++i)
+   for (i = 0; include_cc && i < 3; ++i)
       csc[i] = ureg_DECL_constant(shader, i);
 
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
    sampler = ureg_DECL_sampler(shader, 0);
+   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
    palette = ureg_DECL_sampler(shader, 1);
-
+   ureg_DECL_sampler_view(shader, 1, TGSI_TEXTURE_1D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
+   
    texel = ureg_DECL_temporary(shader);
    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
@@ -166,22 +402,66 @@ static void *
 create_frag_shader_rgba(struct vl_compositor *c)
 {
    struct ureg_program *shader;
-   struct ureg_src tc;
-   struct ureg_src sampler;
-   struct ureg_dst fragment;
+   struct ureg_src tc, color, sampler;
+   struct ureg_dst texel, fragment;
 
-   shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
    if (!shader)
       return false;
 
-   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   color = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_COLOR, VS_O_COLOR, TGSI_INTERPOLATE_LINEAR);
    sampler = ureg_DECL_sampler(shader, 0);
+   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
+   texel = ureg_DECL_temporary(shader);
    fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
 
    /*
     * fragment = tex(tc, sampler)
     */
-   ureg_TEX(shader, fragment, TGSI_TEXTURE_2D, tc, sampler);
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+   ureg_MUL(shader, fragment, ureg_src(texel), color);
+   ureg_END(shader);
+
+   return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void *
+create_frag_shader_rgb_yuv(struct vl_compositor *c, bool y)
+{
+   struct ureg_program *shader;
+   struct ureg_src tc, sampler;
+   struct ureg_dst texel, fragment;
+
+   struct ureg_src csc[3];
+   unsigned i;
+
+   shader = ureg_create(PIPE_SHADER_FRAGMENT);
+   if (!shader)
+      return false;
+
+   for (i = 0; i < 3; ++i)
+      csc[i] = ureg_DECL_constant(shader, i);
+
+   sampler = ureg_DECL_sampler(shader, 0);
+   tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
+   texel = ureg_DECL_temporary(shader);
+   fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+   ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
+
+   if (y) {
+      ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), csc[0], ureg_src(texel));
+   } else {
+      for (i = 0; i < 2; ++i)
+         ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i + 1], ureg_src(texel));
+   }
+
+   ureg_release_temporary(shader, texel);
    ureg_END(shader);
 
    return ureg_create_shader_and_destroy(shader, c->pipe);
@@ -204,6 +484,22 @@ init_shaders(struct vl_compositor *c)
       return false;
    }
 
+   c->fs_weave_rgb = create_frag_shader_weave_rgb(c);
+   if (!c->fs_weave_rgb) {
+      debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
+      return false;
+   }
+
+   c->fs_yuv.weave.y = create_frag_shader_deint_yuv(c, true, true);
+   c->fs_yuv.weave.uv = create_frag_shader_deint_yuv(c, false, true);
+   c->fs_yuv.bob.y = create_frag_shader_deint_yuv(c, true, false);
+   c->fs_yuv.bob.uv = create_frag_shader_deint_yuv(c, false, false);
+   if (!c->fs_yuv.weave.y || !c->fs_yuv.weave.uv ||
+       !c->fs_yuv.bob.y || !c->fs_yuv.bob.uv) {
+      debug_printf("Unable to create YCbCr i-to-YCbCr p deint fragment shader.\n");
+      return false;
+   }
+
    c->fs_palette.yuv = create_frag_shader_palette(c, true);
    if (!c->fs_palette.yuv) {
       debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
@@ -222,6 +518,13 @@ init_shaders(struct vl_compositor *c)
       return false;
    }
 
+   c->fs_rgb_yuv.y = create_frag_shader_rgb_yuv(c, true);
+   c->fs_rgb_yuv.uv = create_frag_shader_rgb_yuv(c, false);
+   if (!c->fs_rgb_yuv.y || !c->fs_rgb_yuv.uv) {
+      debug_printf("Unable to create RGB-to-YUV fragment shader.\n");
+      return false;
+   }
+
    return true;
 }
 
@@ -231,9 +534,16 @@ static void cleanup_shaders(struct vl_compositor *c)
 
    c->pipe->delete_vs_state(c->pipe, c->vs);
    c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
+   c->pipe->delete_fs_state(c->pipe, c->fs_weave_rgb);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.weave.uv);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_yuv.bob.uv);
    c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
    c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
    c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.y);
+   c->pipe->delete_fs_state(c->pipe, c->fs_rgb_yuv.uv);
 }
 
 static bool
@@ -250,15 +560,10 @@ init_pipe_state(struct vl_compositor *c)
    c->fb_state.nr_cbufs = 1;
    c->fb_state.zsbuf = NULL;
 
-   c->viewport.scale[2] = 1;
-   c->viewport.scale[3] = 1;
-   c->viewport.translate[2] = 0;
-   c->viewport.translate[3] = 0;
-
    memset(&sampler, 0, sizeof(sampler));
    sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
    sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
-   sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+   sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
    sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
    sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
    sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
@@ -291,7 +596,7 @@ init_pipe_state(struct vl_compositor *c)
    c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
 
    memset(&rast, 0, sizeof rast);
-   rast.flatshade = 1;
+   rast.flatshade = 0;
    rast.front_ccw = 1;
    rast.cull_face = PIPE_FACE_NONE;
    rast.fill_back = PIPE_POLYGON_MODE_FILL;
@@ -301,7 +606,10 @@ init_pipe_state(struct vl_compositor *c)
    rast.point_size_per_vertex = 1;
    rast.offset_units = 1;
    rast.offset_scale = 1;
-   rast.gl_rasterization_rules = 1;
+   rast.half_pixel_center = 1;
+   rast.bottom_edge_rule = 1;
+   rast.depth_clip_near = 1;
+   rast.depth_clip_far = 1;
 
    c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
 
@@ -343,36 +651,20 @@ static void cleanup_pipe_state(struct vl_compositor *c)
    c->pipe->delete_rasterizer_state(c->pipe, c->rast);
 }
 
-static bool
-create_vertex_buffer(struct vl_compositor *c)
-{
-   assert(c);
-
-   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
-   c->vertex_buf.buffer = pipe_buffer_create
-   (
-      c->pipe->screen,
-      PIPE_BIND_VERTEX_BUFFER,
-      PIPE_USAGE_STREAM,
-      sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
-   );
-
-   return c->vertex_buf.buffer != NULL;
-}
-
 static bool
 init_buffers(struct vl_compositor *c)
 {
-   struct pipe_vertex_element vertex_elems[2];
+   struct pipe_vertex_element vertex_elems[3];
 
    assert(c);
 
    /*
     * Create our vertex buffer and vertex buffer elements
     */
-   c->vertex_buf.stride = sizeof(struct vertex4f);
+   c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f) * 2;
    c->vertex_buf.buffer_offset = 0;
-   create_vertex_buffer(c);
+   c->vertex_buf.buffer.resource = NULL;
+   c->vertex_buf.is_user_buffer = false;
 
    vertex_elems[0].src_offset = 0;
    vertex_elems[0].instance_divisor = 0;
@@ -381,21 +673,12 @@ init_buffers(struct vl_compositor *c)
    vertex_elems[1].src_offset = sizeof(struct vertex2f);
    vertex_elems[1].instance_divisor = 0;
    vertex_elems[1].vertex_buffer_index = 0;
-   vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
-   c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
-
-   /*
-    * Create our fragment shader's constant buffer
-    * Const buffer contains the color conversion matrix and bias vectors
-    */
-   /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
-   c->csc_matrix = pipe_buffer_create
-   (
-      c->pipe->screen,
-      PIPE_BIND_CONSTANT_BUFFER,
-      PIPE_USAGE_STATIC,
-      sizeof(csc_matrix)
-   );
+   vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+   vertex_elems[2].src_offset = sizeof(struct vertex2f) + sizeof(struct vertex4f);
+   vertex_elems[2].instance_divisor = 0;
+   vertex_elems[2].vertex_buffer_index = 0;
+   vertex_elems[2].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+   c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 3, vertex_elems);
 
    return true;
 }
@@ -406,35 +689,34 @@ cleanup_buffers(struct vl_compositor *c)
    assert(c);
 
    c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
-   pipe_resource_reference(&c->vertex_buf.buffer, NULL);
-   pipe_resource_reference(&c->csc_matrix, NULL);
+   pipe_resource_reference(&c->vertex_buf.buffer.resource, NULL);
 }
 
-static INLINE struct pipe_video_rect
+static inline struct u_rect
 default_rect(struct vl_compositor_layer *layer)
 {
    struct pipe_resource *res = layer->sampler_views[0]->texture;
-   struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
+   struct u_rect rect = { 0, res->width0, 0, res->height0 * res->array_size };
    return rect;
 }
 
-static INLINE struct vertex2f
-calc_topleft(struct vertex2f size, struct pipe_video_rect rect)
+static inline struct vertex2f
+calc_topleft(struct vertex2f size, struct u_rect rect)
 {
-   struct vertex2f res = { rect.x / size.x, rect.y / size.y };
+   struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
    return res;
 }
 
-static INLINE struct vertex2f
-calc_bottomright(struct vertex2f size, struct pipe_video_rect rect)
+static inline struct vertex2f
+calc_bottomright(struct vertex2f size, struct u_rect rect)
 {
-   struct vertex2f res = { (rect.x + rect.w) / size.x, (rect.y + rect.h) / size.y };
+   struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
    return res;
 }
 
-static INLINE void
+static inline void
 calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
-                 struct pipe_video_rect src, struct pipe_video_rect dst)
+                 struct u_rect src, struct u_rect dst)
 {
    struct vertex2f size =  { width, height };
 
@@ -442,152 +724,352 @@ calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned hei
    layer->src.br = calc_bottomright(size, src);
    layer->dst.tl = calc_topleft(size, dst);
    layer->dst.br = calc_bottomright(size, dst);
+   layer->zw.x = 0.0f;
+   layer->zw.y = size.y;
 }
 
 static void
-gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
+gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
 {
+   struct vertex2f tl, tr, br, bl;
+
    assert(vb && layer);
 
-   vb[0].x = layer->dst.tl.x;
-   vb[0].y = layer->dst.tl.y;
-   vb[0].z = layer->src.tl.x;
-   vb[0].w = layer->src.tl.y;
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      tr.x = layer->dst.br.x;
+      tr.y = layer->dst.tl.y;
+      br = layer->dst.br;
+      bl.x = layer->dst.tl.x;
+      bl.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      tr = layer->dst.br;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      bl = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      tr.x = layer->dst.tl.x;
+      tr.y = layer->dst.br.y;
+      br = layer->dst.tl;
+      bl.x = layer->dst.br.x;
+      bl.y = layer->dst.tl.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      tr = layer->dst.tl;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      bl = layer->dst.br;
+      break;
+   }
 
-   vb[1].x = layer->dst.br.x;
-   vb[1].y = layer->dst.tl.y;
-   vb[1].z = layer->src.br.x;
-   vb[1].w = layer->src.tl.y;
+   vb[ 0].x = tl.x;
+   vb[ 0].y = tl.y;
+   vb[ 1].x = layer->src.tl.x;
+   vb[ 1].y = layer->src.tl.y;
+   vb[ 2] = layer->zw;
+   vb[ 3].x = layer->colors[0].x;
+   vb[ 3].y = layer->colors[0].y;
+   vb[ 4].x = layer->colors[0].z;
+   vb[ 4].y = layer->colors[0].w;
+
+   vb[ 5].x = tr.x;
+   vb[ 5].y = tr.y;
+   vb[ 6].x = layer->src.br.x;
+   vb[ 6].y = layer->src.tl.y;
+   vb[ 7] = layer->zw;
+   vb[ 8].x = layer->colors[1].x;
+   vb[ 8].y = layer->colors[1].y;
+   vb[ 9].x = layer->colors[1].z;
+   vb[ 9].y = layer->colors[1].w;
+
+   vb[10].x = br.x;
+   vb[10].y = br.y;
+   vb[11].x = layer->src.br.x;
+   vb[11].y = layer->src.br.y;
+   vb[12] = layer->zw;
+   vb[13].x = layer->colors[2].x;
+   vb[13].y = layer->colors[2].y;
+   vb[14].x = layer->colors[2].z;
+   vb[14].y = layer->colors[2].w;
+
+   vb[15].x = bl.x;
+   vb[15].y = bl.y;
+   vb[16].x = layer->src.tl.x;
+   vb[16].y = layer->src.br.y;
+   vb[17] = layer->zw;
+   vb[18].x = layer->colors[3].x;
+   vb[18].y = layer->colors[3].y;
+   vb[19].x = layer->colors[3].z;
+   vb[19].y = layer->colors[3].w;
+}
 
-   vb[2].x = layer->dst.br.x;
-   vb[2].y = layer->dst.br.y;
-   vb[2].z = layer->src.br.x;
-   vb[2].w = layer->src.br.y;
+static inline struct u_rect
+calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
+{
+   struct vertex2f tl, br;
+   struct u_rect result;
+
+   assert(s && layer);
+
+   // rotate
+   switch (layer->rotate) {
+   default:
+   case VL_COMPOSITOR_ROTATE_0:
+      tl = layer->dst.tl;
+      br = layer->dst.br;
+      break;
+   case VL_COMPOSITOR_ROTATE_90:
+      tl.x = layer->dst.br.x;
+      tl.y = layer->dst.tl.y;
+      br.x = layer->dst.tl.x;
+      br.y = layer->dst.br.y;
+      break;
+   case VL_COMPOSITOR_ROTATE_180:
+      tl = layer->dst.br;
+      br = layer->dst.tl;
+      break;
+   case VL_COMPOSITOR_ROTATE_270:
+      tl.x = layer->dst.tl.x;
+      tl.y = layer->dst.br.y;
+      br.x = layer->dst.br.x;
+      br.y = layer->dst.tl.y;
+      break;
+   }
 
-   vb[3].x = layer->dst.tl.x;
-   vb[3].y = layer->dst.br.y;
-   vb[3].z = layer->src.tl.x;
-   vb[3].w = layer->src.br.y;
+   // scale
+   result.x0 = tl.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y0 = tl.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+   result.x1 = br.x * layer->viewport.scale[0] + layer->viewport.translate[0];
+   result.y1 = br.y * layer->viewport.scale[1] + layer->viewport.translate[1];
+
+   // and clip
+   result.x0 = MAX2(result.x0, s->scissor.minx);
+   result.y0 = MAX2(result.y0, s->scissor.miny);
+   result.x1 = MIN2(result.x1, s->scissor.maxx);
+   result.y1 = MIN2(result.y1, s->scissor.maxy);
+   return result;
 }
 
 static void
-gen_vertex_data(struct vl_compositor *c)
+gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
 {
-   struct vertex4f *vb;
-   struct pipe_transfer *buf_transfer;
+   struct vertex2f *vb;
    unsigned i;
 
    assert(c);
 
-   vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
-                        PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
-                        &buf_transfer);
-
-   if (!vb) {
-      // If buffer is still locked from last draw create a new one
-      create_vertex_buffer(c);
-      vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
-                           PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
-                           &buf_transfer);
-   }
+   /* Allocate new memory for vertices. */
+   u_upload_alloc(c->pipe->stream_uploader, 0,
+                  c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4, /* size */
+                  4, /* alignment */
+                  &c->vertex_buf.buffer_offset, &c->vertex_buf.buffer.resource,
+                  (void**)&vb);
 
    for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
-      if (c->used_layers & (1 << i)) {
-         struct vl_compositor_layer *layer = &c->layers[i];
+      if (s->used_layers & (1 << i)) {
+         struct vl_compositor_layer *layer = &s->layers[i];
          gen_rect_verts(vb, layer);
-         vb += 4;
+         vb += 20;
 
-         if (layer->clearing &&
-             c->dirty_tl.x >= layer->dst.tl.x &&
-             c->dirty_tl.y >= layer->dst.tl.y &&
-             c->dirty_br.x <= layer->dst.br.x &&
-             c->dirty_br.y <= layer->dst.br.y) {
+         if (!layer->viewport_valid) {
+            layer->viewport.scale[0] = c->fb_state.width;
+            layer->viewport.scale[1] = c->fb_state.height;
+            layer->viewport.translate[0] = 0;
+            layer->viewport.translate[1] = 0;
+         }
 
-            // We clear the dirty area anyway, no need for clear_render_target
-            c->dirty_tl.x = c->dirty_tl.y = 1.0f;
-            c->dirty_br.x = c->dirty_br.y = 0.0f;
+         if (dirty && layer->clearing) {
+            struct u_rect drawn = calc_drawn_area(s, layer);
+            if (
+             dirty->x0 >= drawn.x0 &&
+             dirty->y0 >= drawn.y0 &&
+             dirty->x1 <= drawn.x1 &&
+             dirty->y1 <= drawn.y1) {
+
+               // We clear the dirty area anyway, no need for clear_render_target
+               dirty->x0 = dirty->y0 = VL_COMPOSITOR_MAX_DIRTY;
+               dirty->x1 = dirty->y1 = VL_COMPOSITOR_MIN_DIRTY;
+            }
          }
       }
    }
 
-   pipe_buffer_unmap(c->pipe, buf_transfer);
+   u_upload_unmap(c->pipe->stream_uploader);
 }
 
 static void
-draw_layers(struct vl_compositor *c)
+draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
 {
    unsigned vb_index, i;
 
    assert(c);
 
    for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
-      if (c->used_layers & (1 << i)) {
-         struct vl_compositor_layer *layer = &c->layers[i];
+      if (s->used_layers & (1 << i)) {
+         struct vl_compositor_layer *layer = &s->layers[i];
          struct pipe_sampler_view **samplers = &layer->sampler_views[0];
          unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
+         void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
 
-         c->pipe->bind_blend_state(c->pipe, layer->blend);
+         c->pipe->bind_blend_state(c->pipe, blend);
+         c->pipe->set_viewport_states(c->pipe, 0, 1, &layer->viewport);
          c->pipe->bind_fs_state(c->pipe, layer->fs);
-         c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
-         c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
+         c->pipe->bind_sampler_states(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                      num_sampler_views, layer->samplers);
+         c->pipe->set_sampler_views(c->pipe, PIPE_SHADER_FRAGMENT, 0,
+                                    num_sampler_views, samplers);
+
          util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
          vb_index++;
 
-         // Remember the currently drawn area as dirty for the next draw command
-         c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
-         c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
-         c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
-         c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
+         if (dirty) {
+            // Remember the currently drawn area as dirty for the next draw command
+            struct u_rect drawn = calc_drawn_area(s, layer);
+            dirty->x0 = MIN2(drawn.x0, dirty->x0);
+            dirty->y0 = MIN2(drawn.y0, dirty->y0);
+            dirty->x1 = MAX2(drawn.x1, dirty->x1);
+            dirty->y1 = MAX2(drawn.y1, dirty->y1);
+         }
       }
    }
 }
 
-void
-vl_compositor_reset_dirty_area(struct vl_compositor *c)
+static void
+set_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+              unsigned layer, struct pipe_video_buffer *buffer,
+              struct u_rect *src_rect, struct u_rect *dst_rect,
+              bool y, enum vl_compositor_deinterlace deinterlace)
 {
-   assert(c);
+   struct pipe_sampler_view **sampler_views;
+   float half_a_line;
+   unsigned i;
+
+   assert(s && c && buffer);
+
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+   s->used_layers |= 1 << layer;
+   sampler_views = buffer->get_sampler_view_components(buffer);
+   for (i = 0; i < 3; ++i) {
+      s->layers[layer].samplers[i] = c->sampler_linear;
+      pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
+   }
 
-   c->dirty_tl.x = c->dirty_tl.y = 0.0f;
-   c->dirty_br.x = c->dirty_br.y = 1.0f;
+   calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+   half_a_line = 0.5f / s->layers[layer].zw.y;
+
+   switch(deinterlace) {
+   case VL_COMPOSITOR_BOB_TOP:
+      s->layers[layer].zw.x = 0.0f;
+      s->layers[layer].src.tl.y += half_a_line;
+      s->layers[layer].src.br.y += half_a_line;
+      s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+      break;
+
+   case VL_COMPOSITOR_BOB_BOTTOM:
+      s->layers[layer].zw.x = 1.0f;
+      s->layers[layer].src.tl.y -= half_a_line;
+      s->layers[layer].src.br.y -= half_a_line;
+      s->layers[layer].fs = (y) ? c->fs_yuv.bob.y : c->fs_yuv.bob.uv;
+      break;
+
+   default:
+      s->layers[layer].fs = (y) ? c->fs_yuv.weave.y : c->fs_yuv.weave.uv;
+      break;
+   }
 }
 
-void
-vl_compositor_set_clear_color(struct vl_compositor *c, float color[4])
+static void
+set_rgb_to_yuv_layer(struct vl_compositor_state *s, struct vl_compositor *c,
+                     unsigned layer, struct pipe_sampler_view *v,
+                     struct u_rect *src_rect, struct u_rect *dst_rect, bool y)
 {
-   unsigned i;
+   vl_csc_matrix csc_matrix;
 
-   assert(c);
+   assert(s && c && v);
+
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+   s->used_layers |= 1 << layer;
+
+   s->layers[layer].fs = y? c->fs_rgb_yuv.y : c->fs_rgb_yuv.uv;
+
+   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_BT_709_REV, NULL, false, &csc_matrix);
+   vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f);
+
+   s->layers[layer].samplers[0] = c->sampler_linear;
+   s->layers[layer].samplers[1] = NULL;
+   s->layers[layer].samplers[2] = NULL;
+
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], v);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
 
-   for (i = 0; i < 4; ++i)
-      c->clear_color[i] = color[i];
+   calc_src_and_dst(&s->layers[layer], v->texture->width0, v->texture->height0,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
 }
 
 void
-vl_compositor_get_clear_color(struct vl_compositor *c, float color[4])
+vl_compositor_reset_dirty_area(struct u_rect *dirty)
 {
-   unsigned i;
+   assert(dirty);
 
-   assert(c);
+   dirty->x0 = dirty->y0 = VL_COMPOSITOR_MIN_DIRTY;
+   dirty->x1 = dirty->y1 = VL_COMPOSITOR_MAX_DIRTY;
+}
+
+void
+vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
+{
+   assert(s);
    assert(color);
 
-   for (i = 0; i < 4; ++i)
-      color[i] = c->clear_color[i];
+   s->clear_color = *color;
 }
 
 void
-vl_compositor_clear_layers(struct vl_compositor *c)
+vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
+{
+   assert(s);
+   assert(color);
+
+   *color = s->clear_color;
+}
+
+void
+vl_compositor_clear_layers(struct vl_compositor_state *s)
 {
    unsigned i, j;
 
-   assert(c);
+   assert(s);
 
-   c->used_layers = 0;
+   s->used_layers = 0;
    for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
-      c->layers[i].clearing = i ? false : true;
-      c->layers[i].blend = i ? c->blend_add : c->blend_clear;
-      c->layers[i].fs = NULL;
+      struct vertex4f v_one = { 1.0f, 1.0f, 1.0f, 1.0f };
+      s->layers[i].clearing = i ? false : true;
+      s->layers[i].blend = NULL;
+      s->layers[i].fs = NULL;
+      s->layers[i].viewport.scale[2] = 1;
+      s->layers[i].viewport.translate[2] = 0;
+      s->layers[i].rotate = VL_COMPOSITOR_ROTATE_0;
+
       for ( j = 0; j < 3; j++)
-         pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
+         pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
+      for ( j = 0; j < 4; ++j)
+         s->layers[i].colors[j] = v_one;
    }
 }
 
@@ -596,135 +1078,281 @@ vl_compositor_cleanup(struct vl_compositor *c)
 {
    assert(c);
 
-   vl_compositor_clear_layers(c);
-
    cleanup_buffers(c);
    cleanup_shaders(c);
    cleanup_pipe_state(c);
 }
 
-void
-vl_compositor_set_csc_matrix(struct vl_compositor *c, const float matrix[16])
+bool
+vl_compositor_set_csc_matrix(struct vl_compositor_state *s,
+                             vl_csc_matrix const *matrix,
+                             float luma_min, float luma_max)
 {
    struct pipe_transfer *buf_transfer;
 
-   assert(c);
+   assert(s);
 
-   memcpy
-   (
-      pipe_buffer_map(c->pipe, c->csc_matrix,
-                      PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
-                      &buf_transfer),
-      matrix,
-      sizeof(csc_matrix)
-   );
+   float *ptr = pipe_buffer_map(s->pipe, s->csc_matrix,
+                               PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
+                               &buf_transfer);
 
-   pipe_buffer_unmap(c->pipe, buf_transfer);
+   if (!ptr)
+      return false;
+
+   memcpy(ptr, matrix, sizeof(vl_csc_matrix));
+
+   ptr += sizeof(vl_csc_matrix)/sizeof(float);
+   ptr[0] = luma_min;
+   ptr[1] = luma_max;
+
+   pipe_buffer_unmap(s->pipe, buf_transfer);
+
+   return true;
 }
 
 void
-vl_compositor_set_layer_blend(struct vl_compositor *c,
+vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
+{
+   assert(s);
+
+   s->scissor_valid = dst_clip != NULL;
+   if (dst_clip) {
+      s->scissor.minx = dst_clip->x0;
+      s->scissor.miny = dst_clip->y0;
+      s->scissor.maxx = dst_clip->x1;
+      s->scissor.maxy = dst_clip->y1;
+   }
+}
+
+void
+vl_compositor_set_layer_blend(struct vl_compositor_state *s,
                               unsigned layer, void *blend,
                               bool is_clearing)
 {
-   assert(c && blend);
+   assert(s && blend);
+
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+   s->layers[layer].clearing = is_clearing;
+   s->layers[layer].blend = blend;
+}
+
+void
+vl_compositor_set_layer_dst_area(struct vl_compositor_state *s,
+                                 unsigned layer, struct u_rect *dst_area)
+{
+   assert(s);
 
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
-   c->layers[layer].clearing = is_clearing;
-   c->layers[layer].blend = blend;
+   s->layers[layer].viewport_valid = dst_area != NULL;
+   if (dst_area) {
+      s->layers[layer].viewport.scale[0] = dst_area->x1 - dst_area->x0;
+      s->layers[layer].viewport.scale[1] = dst_area->y1 - dst_area->y0;
+      s->layers[layer].viewport.translate[0] = dst_area->x0;
+      s->layers[layer].viewport.translate[1] = dst_area->y0;
+   }
 }
 
 void
-vl_compositor_set_buffer_layer(struct vl_compositor *c,
+vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
+                               struct vl_compositor *c,
                                unsigned layer,
                                struct pipe_video_buffer *buffer,
-                               struct pipe_video_rect *src_rect,
-                               struct pipe_video_rect *dst_rect)
+                               struct u_rect *src_rect,
+                               struct u_rect *dst_rect,
+                               enum vl_compositor_deinterlace deinterlace)
 {
    struct pipe_sampler_view **sampler_views;
    unsigned i;
 
-   assert(c && buffer);
+   assert(s && c && buffer);
 
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
-   c->used_layers |= 1 << layer;
-   c->layers[layer].fs = c->fs_video_buffer;
-
+   s->used_layers |= 1 << layer;
    sampler_views = buffer->get_sampler_view_components(buffer);
    for (i = 0; i < 3; ++i) {
-      c->layers[layer].samplers[i] = c->sampler_linear;
-      pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
+      s->layers[layer].samplers[i] = c->sampler_linear;
+      pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
    }
 
-   calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
-                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
-                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+   calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+   if (buffer->interlaced) {
+      float half_a_line = 0.5f / s->layers[layer].zw.y;
+      switch(deinterlace) {
+      case VL_COMPOSITOR_WEAVE:
+         s->layers[layer].fs = c->fs_weave_rgb;
+         break;
+
+      case VL_COMPOSITOR_BOB_TOP:
+         s->layers[layer].zw.x = 0.0f;
+         s->layers[layer].src.tl.y += half_a_line;
+         s->layers[layer].src.br.y += half_a_line;
+         s->layers[layer].fs = c->fs_video_buffer;
+         break;
+
+      case VL_COMPOSITOR_BOB_BOTTOM:
+         s->layers[layer].zw.x = 1.0f;
+         s->layers[layer].src.tl.y -= half_a_line;
+         s->layers[layer].src.br.y -= half_a_line;
+         s->layers[layer].fs = c->fs_video_buffer;
+         break;
+      }
+
+   } else
+      s->layers[layer].fs = c->fs_video_buffer;
 }
 
 void
-vl_compositor_set_palette_layer(struct vl_compositor *c,
+vl_compositor_set_palette_layer(struct vl_compositor_state *s,
+                                struct vl_compositor *c,
                                 unsigned layer,
                                 struct pipe_sampler_view *indexes,
                                 struct pipe_sampler_view *palette,
-                                struct pipe_video_rect *src_rect,
-                                struct pipe_video_rect *dst_rect,
+                                struct u_rect *src_rect,
+                                struct u_rect *dst_rect,
                                 bool include_color_conversion)
 {
-   assert(c && indexes && palette);
+   assert(s && c && indexes && palette);
 
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
-   c->used_layers |= 1 << layer;
+   s->used_layers |= 1 << layer;
 
-   c->layers[layer].fs = include_color_conversion ?
+   s->layers[layer].fs = include_color_conversion ?
       c->fs_palette.yuv : c->fs_palette.rgb;
 
-   c->layers[layer].samplers[0] = c->sampler_linear;
-   c->layers[layer].samplers[1] = c->sampler_nearest;
-   c->layers[layer].samplers[2] = NULL;
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
-   calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
-                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
-                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+   s->layers[layer].samplers[0] = c->sampler_linear;
+   s->layers[layer].samplers[1] = c->sampler_nearest;
+   s->layers[layer].samplers[2] = NULL;
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+   calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
 }
 
 void
-vl_compositor_set_rgba_layer(struct vl_compositor *c,
+vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
+                             struct vl_compositor *c,
                              unsigned layer,
                              struct pipe_sampler_view *rgba,
-                             struct pipe_video_rect *src_rect,
-                             struct pipe_video_rect *dst_rect)
+                             struct u_rect *src_rect,
+                             struct u_rect *dst_rect,
+                             struct vertex4f *colors)
 {
-   assert(c && rgba);
+   unsigned i;
+
+   assert(s && c && rgba);
 
    assert(layer < VL_COMPOSITOR_MAX_LAYERS);
 
-   c->used_layers |= 1 << layer;
-   c->layers[layer].fs = c->fs_rgba;
-   c->layers[layer].samplers[0] = c->sampler_linear;
-   c->layers[layer].samplers[1] = NULL;
-   c->layers[layer].samplers[2] = NULL;
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
-   pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
-   calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
-                    src_rect ? *src_rect : default_rect(&c->layers[layer]),
-                    dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+   s->used_layers |= 1 << layer;
+   s->layers[layer].fs = c->fs_rgba;
+   s->layers[layer].samplers[0] = c->sampler_linear;
+   s->layers[layer].samplers[1] = NULL;
+   s->layers[layer].samplers[2] = NULL;
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+   pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+   calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
+                    src_rect ? *src_rect : default_rect(&s->layers[layer]),
+                    dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+   if (colors)
+      for (i = 0; i < 4; ++i)
+         s->layers[layer].colors[i] = colors[i];
 }
 
 void
-vl_compositor_render(struct vl_compositor   *c,
-                     struct pipe_surface    *dst_surface,
-                     struct pipe_video_rect *dst_area,
-                     struct pipe_video_rect *dst_clip,
-                     bool clear_dirty_area)
+vl_compositor_set_layer_rotation(struct vl_compositor_state *s,
+                                 unsigned layer,
+                                 enum vl_compositor_rotation rotate)
 {
-   struct pipe_scissor_state scissor;
+   assert(s);
+   assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+   s->layers[layer].rotate = rotate;
+}
+
+void
+vl_compositor_yuv_deint_full(struct vl_compositor_state *s,
+                             struct vl_compositor *c,
+                             struct pipe_video_buffer *src,
+                             struct pipe_video_buffer *dst,
+                             struct u_rect *src_rect,
+                             struct u_rect *dst_rect,
+                             enum vl_compositor_deinterlace deinterlace)
+{
+   struct pipe_surface **dst_surfaces;
+
+   dst_surfaces = dst->get_surfaces(dst);
+   vl_compositor_clear_layers(s);
+
+   set_yuv_layer(s, c, 0, src, src_rect, NULL, true, deinterlace);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+   if (dst_rect) {
+      dst_rect->x1 /= 2;
+      dst_rect->y1 /= 2;
+   }
+
+   set_yuv_layer(s, c, 0, src, src_rect, NULL, false, deinterlace);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+
+   s->pipe->flush(s->pipe, NULL, 0);
+}
+
+void
+vl_compositor_convert_rgb_to_yuv(struct vl_compositor_state *s,
+                                 struct vl_compositor *c,
+                                 unsigned layer,
+                                 struct pipe_resource *src_res,
+                                 struct pipe_video_buffer *dst,
+                                 struct u_rect *src_rect,
+                                 struct u_rect *dst_rect)
+{
+   struct pipe_sampler_view *sv, sv_templ;
+   struct pipe_surface **dst_surfaces;
+
+   dst_surfaces = dst->get_surfaces(dst);
+
+   memset(&sv_templ, 0, sizeof(sv_templ));
+   u_sampler_view_default_template(&sv_templ, src_res, src_res->format);
+   sv = s->pipe->create_sampler_view(s->pipe, src_res, &sv_templ);
+
+   vl_compositor_clear_layers(s);
+
+   set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, true);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[0], NULL, false);
+
+   if (dst_rect) {
+      dst_rect->x1 /= 2;
+      dst_rect->y1 /= 2;
+   }
 
+   set_rgb_to_yuv_layer(s, c, 0, sv, src_rect, NULL, false);
+   vl_compositor_set_layer_dst_area(s, 0, dst_rect);
+   vl_compositor_render(s, c, dst_surfaces[1], NULL, false);
+   pipe_sampler_view_reference(&sv, NULL);
+
+   s->pipe->flush(s->pipe, NULL, 0);
+}
+
+void
+vl_compositor_render(struct vl_compositor_state *s,
+                     struct vl_compositor       *c,
+                     struct pipe_surface        *dst_surface,
+                     struct u_rect              *dirty_area,
+                     bool                        clear_dirty)
+{
    assert(c);
    assert(dst_surface);
 
@@ -732,61 +1360,47 @@ vl_compositor_render(struct vl_compositor   *c,
    c->fb_state.height = dst_surface->height;
    c->fb_state.cbufs[0] = dst_surface;
    
-   if (dst_area) {
-      c->viewport.scale[0] = dst_area->w;
-      c->viewport.scale[1] = dst_area->h;
-      c->viewport.translate[0] = dst_area->x;
-      c->viewport.translate[1] = dst_area->y;
-   } else {
-      c->viewport.scale[0] = dst_surface->width;
-      c->viewport.scale[1] = dst_surface->height;
-      c->viewport.translate[0] = 0;
-      c->viewport.translate[1] = 0;
+   if (!s->scissor_valid) {
+      s->scissor.minx = 0;
+      s->scissor.miny = 0;
+      s->scissor.maxx = dst_surface->width;
+      s->scissor.maxy = dst_surface->height;
    }
+   c->pipe->set_scissor_states(c->pipe, 0, 1, &s->scissor);
 
-   if (dst_clip) {
-      scissor.minx = dst_clip->x;
-      scissor.miny = dst_clip->y;
-      scissor.maxx = dst_clip->x + dst_clip->w;
-      scissor.maxy = dst_clip->y + dst_clip->h;
-   } else {
-      scissor.minx = 0;
-      scissor.miny = 0;
-      scissor.maxx = dst_surface->width;
-      scissor.maxy = dst_surface->height;
-   }
+   gen_vertex_data(c, s, dirty_area);
 
-   gen_vertex_data(c);
+   if (clear_dirty && dirty_area &&
+       (dirty_area->x0 < dirty_area->x1 || dirty_area->y0 < dirty_area->y1)) {
 
-   if (clear_dirty_area && (c->dirty_tl.x < c->dirty_br.x ||
-                            c->dirty_tl.y < c->dirty_br.y)) {
-      util_clear_render_target(c->pipe, dst_surface, c->clear_color,
-                               0, 0, dst_surface->width, dst_surface->height);
-      c->dirty_tl.x = c->dirty_tl.y = 1.0f;
-      c->dirty_br.x = c->dirty_br.y = 0.0f;
+      c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
+                                   0, 0, dst_surface->width, dst_surface->height, false);
+      dirty_area->x0 = dirty_area->y0 = VL_COMPOSITOR_MAX_DIRTY;
+      dirty_area->x1 = dirty_area->y1 = VL_COMPOSITOR_MIN_DIRTY;
    }
 
-   c->pipe->set_scissor_state(c->pipe, &scissor);
    c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
-   c->pipe->set_viewport_state(c->pipe, &c->viewport);
    c->pipe->bind_vs_state(c->pipe, c->vs);
-   c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
+   c->pipe->set_vertex_buffers(c->pipe, 0, 1, &c->vertex_buf);
    c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
-   c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
+   pipe_set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
    c->pipe->bind_rasterizer_state(c->pipe, c->rast);
 
-   draw_layers(c);
+   draw_layers(c, s, dirty_area);
 }
 
 bool
 vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
 {
-   csc_matrix csc_matrix;
+   assert(c);
+
+   memset(c, 0, sizeof(*c));
 
    c->pipe = pipe;
 
-   if (!init_pipe_state(c))
+   if (!init_pipe_state(c)) {
       return false;
+   }
 
    if (!init_shaders(c)) {
       cleanup_pipe_state(c);
@@ -799,14 +1413,53 @@ vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
       return false;
    }
 
-   vl_compositor_clear_layers(c);
+   return true;
+}
+
+bool
+vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
+{
+   vl_csc_matrix csc_matrix;
+
+   assert(s);
+
+   memset(s, 0, sizeof(*s));
 
-   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
-   vl_compositor_set_csc_matrix(c, csc_matrix);
+   s->pipe = pipe;
 
-   c->clear_color[0] = c->clear_color[1] = 0.0f;
-   c->clear_color[2] = c->clear_color[3] = 0.0f;
-   vl_compositor_reset_dirty_area(c);
+   s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
+   s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
+
+   /*
+    * Create our fragment shader's constant buffer
+    * Const buffer contains the color conversion matrix and bias vectors
+    */
+   /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
+   s->csc_matrix = pipe_buffer_create_const0
+   (
+      pipe->screen,
+      PIPE_BIND_CONSTANT_BUFFER,
+      PIPE_USAGE_DEFAULT,
+      sizeof(csc_matrix) + 2*sizeof(float)
+   );
+
+   if (!s->csc_matrix)
+      return false;
+
+   vl_compositor_clear_layers(s);
+
+   vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, &csc_matrix);
+   if (!vl_compositor_set_csc_matrix(s, (const vl_csc_matrix *)&csc_matrix, 1.0f, 0.0f))
+      return false;
 
    return true;
 }
+
+void
+vl_compositor_cleanup_state(struct vl_compositor_state *s)
+{
+   assert(s);
+
+   vl_compositor_clear_layers(s);
+   pipe_resource_reference(&s->csc_matrix, NULL);
+}