#include <assert.h>
-#include <pipe/p_context.h>
+#include "pipe/p_compiler.h"
+#include "pipe/p_context.h"
-#include <util/u_memory.h>
-#include <util/u_draw.h>
-#include <util/u_surface.h>
+#include "util/u_memory.h"
+#include "util/u_draw.h"
+#include "util/u_surface.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_csc.h"
#include "vl_types.h"
#include "vl_compositor.h"
+#define MIN_DIRTY (0)
+#define MAX_DIRTY (1 << 15)
+
+enum VS_OUTPUT
+{
+ VS_O_VPOS,
+ VS_O_VTEX,
+ VS_O_VTOP,
+ VS_O_VBOTTOM,
+};
+
typedef float csc_matrix[16];
static void *
{
struct ureg_program *shader;
struct ureg_src vpos, vtex;
+ struct ureg_dst tmp;
struct ureg_dst o_vpos, o_vtex;
+ struct ureg_dst o_vtop, o_vbottom;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
vpos = ureg_DECL_vs_input(shader, 0);
vtex = ureg_DECL_vs_input(shader, 1);
- o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, 0);
- o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, 1);
+ tmp = ureg_DECL_temporary(shader);
+ o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+ o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX);
+ o_vtop = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
+ o_vbottom = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
/*
* o_vpos = vpos
ureg_MOV(shader, o_vpos, vpos);
ureg_MOV(shader, o_vtex, vtex);
+ ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X),
+ ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.5f));
+ ureg_MUL(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
+ ureg_scalar(vtex, TGSI_SWIZZLE_W), ureg_imm1f(shader, 0.25f));
+
+ ureg_MOV(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_X), vtex);
+ ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, 0.25f));
+ ureg_MAD(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, 0.25f));
+ ureg_RCP(shader, ureg_writemask(o_vtop, TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X));
+
+ ureg_MOV(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_X), vtex);
+ ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Y), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X), ureg_imm1f(shader, -0.25f));
+ ureg_MAD(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_Z), ureg_scalar(vtex, TGSI_SWIZZLE_Y),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), ureg_imm1f(shader, -0.25f));
+ ureg_RCP(shader, ureg_writemask(o_vbottom, TGSI_WRITEMASK_W),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
+
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, c->pipe);
* fragment = csc * texel
*/
for (i = 0; i < 3; ++i)
- ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_2D, tc, sampler[i]);
+ ureg_TEX(shader, ureg_writemask(texel, TGSI_WRITEMASK_X << i), TGSI_TEXTURE_3D, tc, sampler[i]);
ureg_MOV(shader, ureg_writemask(texel, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
}
static void *
-create_frag_shader_palette(struct vl_compositor *c)
+create_frag_shader_weave(struct vl_compositor *c)
+{
+ struct ureg_program *shader;
+ struct ureg_src i_tc[2];
+ struct ureg_src csc[3];
+ struct ureg_src sampler[3];
+ struct ureg_dst t_tc[2];
+ struct ureg_dst t_texel[2];
+ struct ureg_dst o_fragment;
+ unsigned i, j;
+
+ shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ if (!shader)
+ return false;
+
+ i_tc[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
+ i_tc[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM, TGSI_INTERPOLATE_LINEAR);
+
+ for (i = 0; i < 3; ++i) {
+ csc[i] = ureg_DECL_constant(shader, i);
+ sampler[i] = ureg_DECL_sampler(shader, i);
+ }
+
+ for (i = 0; i < 2; ++i) {
+ t_tc[i] = ureg_DECL_temporary(shader);
+ t_texel[i] = ureg_DECL_temporary(shader);
+ }
+ o_fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
+
+ /* calculate the texture offsets
+ * t_tc.x = i_tc.x
+ * t_tc.y = (round(i_tc.y) + 0.5) / height * 2
+ */
+ for (i = 0; i < 2; ++i) {
+ ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_X), i_tc[i]);
+ ureg_ROUND(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ), i_tc[i]);
+ ureg_MOV(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_W),
+ ureg_imm1f(shader, i ? 0.75f : 0.25f));
+ ureg_ADD(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_YZ),
+ ureg_src(t_tc[i]), ureg_imm1f(shader, 0.5f));
+ ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Y),
+ ureg_src(t_tc[i]), ureg_scalar(i_tc[0], TGSI_SWIZZLE_W));
+ ureg_MUL(shader, ureg_writemask(t_tc[i], TGSI_WRITEMASK_Z),
+ ureg_src(t_tc[i]), ureg_scalar(i_tc[1], TGSI_SWIZZLE_W));
+ }
+
+ /* fetch the texels
+ * texel[0..1].x = tex(t_tc[0..1][0])
+ * texel[0..1].y = tex(t_tc[0..1][1])
+ * texel[0..1].z = tex(t_tc[0..1][2])
+ */
+ for (i = 0; i < 2; ++i)
+ for (j = 0; j < 3; ++j) {
+ struct ureg_src src = ureg_swizzle(ureg_src(t_tc[i]),
+ TGSI_SWIZZLE_X, j ? TGSI_SWIZZLE_Z : TGSI_SWIZZLE_Y, TGSI_SWIZZLE_W, TGSI_SWIZZLE_W);
+
+ ureg_TEX(shader, ureg_writemask(t_texel[i], TGSI_WRITEMASK_X << j),
+ TGSI_TEXTURE_3D, src, sampler[j]);
+ }
+
+ /* calculate linear interpolation factor
+ * factor = |round(i_tc.y) - i_tc.y| * 2
+ */
+ ureg_ROUND(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ), i_tc[0]);
+ ureg_ADD(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_YZ),
+ ureg_src(t_tc[0]), ureg_negate(i_tc[0]));
+ ureg_MUL(shader, ureg_writemask(t_tc[0], TGSI_WRITEMASK_XY),
+ ureg_abs(ureg_src(t_tc[0])), ureg_imm1f(shader, 2.0f));
+ ureg_LRP(shader, t_texel[0], ureg_swizzle(ureg_src(t_tc[0]),
+ TGSI_SWIZZLE_Y, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_Z),
+ ureg_src(t_texel[1]), ureg_src(t_texel[0]));
+
+ /* and finally do colour space transformation
+ * fragment = csc * texel
+ */
+ ureg_MOV(shader, ureg_writemask(t_texel[0], TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+ for (i = 0; i < 3; ++i)
+ ureg_DP4(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(t_texel[0]));
+
+ ureg_MOV(shader, ureg_writemask(o_fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
+
+ for (i = 0; i < 2; ++i) {
+ ureg_release_temporary(shader, t_texel[i]);
+ ureg_release_temporary(shader, t_tc[i]);
+ }
+
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, c->pipe);
+}
+
+static void *
+create_frag_shader_palette(struct vl_compositor *c, bool include_cc)
{
struct ureg_program *shader;
struct ureg_src csc[3];
if (!shader)
return false;
- for (i = 0; i < 3; ++i)
+ for (i = 0; include_cc && i < 3; ++i)
csc[i] = ureg_DECL_constant(shader, i);
- tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
palette = ureg_DECL_sampler(shader, 1);
+
texel = ureg_DECL_temporary(shader);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
* fragment.a = texel.a
*/
ureg_TEX(shader, texel, TGSI_TEXTURE_2D, tc, sampler);
- ureg_MUL(shader, ureg_writemask(texel, TGSI_WRITEMASK_X), ureg_src(texel), ureg_imm1f(shader, 15.0f / 16.0f));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(texel));
- ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
-
- for (i = 0; i < 3; ++i)
- ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+ if (include_cc) {
+ ureg_TEX(shader, texel, TGSI_TEXTURE_1D, ureg_src(texel), palette);
+ for (i = 0; i < 3; ++i)
+ ureg_DP4(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X << i), csc[i], ureg_src(texel));
+ } else {
+ ureg_TEX(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+ TGSI_TEXTURE_1D, ureg_src(texel), palette);
+ }
ureg_release_temporary(shader, texel);
ureg_END(shader);
if (!shader)
return false;
- tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, 1, TGSI_INTERPOLATE_LINEAR);
+ tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
sampler = ureg_DECL_sampler(shader, 0);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
return false;
}
- c->fs_palette = create_frag_shader_palette(c);
- if (!c->fs_palette) {
- debug_printf("Unable to create Palette-to-RGB fragment shader.\n");
+ c->fs_weave = create_frag_shader_weave(c);
+ if (!c->fs_weave) {
+ debug_printf("Unable to create YCbCr-to-RGB weave fragment shader.\n");
+ return false;
+ }
+
+ c->fs_palette.yuv = create_frag_shader_palette(c, true);
+ if (!c->fs_palette.yuv) {
+ debug_printf("Unable to create YUV-Palette-to-RGB fragment shader.\n");
+ return false;
+ }
+
+ c->fs_palette.rgb = create_frag_shader_palette(c, false);
+ if (!c->fs_palette.rgb) {
+ debug_printf("Unable to create RGB-Palette-to-RGB fragment shader.\n");
return false;
}
c->pipe->delete_vs_state(c->pipe, c->vs);
c->pipe->delete_fs_state(c->pipe, c->fs_video_buffer);
- c->pipe->delete_fs_state(c->pipe, c->fs_palette);
+ c->pipe->delete_fs_state(c->pipe, c->fs_weave);
+ c->pipe->delete_fs_state(c->pipe, c->fs_palette.yuv);
+ c->pipe->delete_fs_state(c->pipe, c->fs_palette.rgb);
c->pipe->delete_fs_state(c->pipe, c->fs_rgba);
}
struct pipe_rasterizer_state rast;
struct pipe_sampler_state sampler;
struct pipe_blend_state blend;
+ struct pipe_depth_stencil_alpha_state dsa;
+ unsigned i;
assert(c);
c->fb_state.nr_cbufs = 1;
c->fb_state.zsbuf = NULL;
- c->viewport.scale[2] = 1;
- c->viewport.scale[3] = 1;
- c->viewport.translate[0] = 0;
- c->viewport.translate[1] = 0;
- c->viewport.translate[2] = 0;
- c->viewport.translate[3] = 0;
-
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
- sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
+ sampler.wrap_r = PIPE_TEX_WRAP_REPEAT;
sampler.min_img_filter = PIPE_TEX_FILTER_LINEAR;
sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
sampler.mag_img_filter = PIPE_TEX_FILTER_LINEAR;
memset(&blend, 0, sizeof blend);
blend.independent_blend_enable = 0;
+ blend.rt[0].blend_enable = 0;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ blend.dither = 0;
+ c->blend_clear = c->pipe->create_blend_state(c->pipe, &blend);
+
blend.rt[0].blend_enable = 1;
blend.rt[0].rgb_func = PIPE_BLEND_ADD;
blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
blend.rt[0].alpha_func = PIPE_BLEND_ADD;
blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
- blend.logicop_enable = 0;
- blend.logicop_func = PIPE_LOGICOP_CLEAR;
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- blend.dither = 0;
- c->blend = c->pipe->create_blend_state(c->pipe, &blend);
+ c->blend_add = c->pipe->create_blend_state(c->pipe, &blend);
memset(&rast, 0, sizeof rast);
rast.flatshade = 1;
rast.offset_units = 1;
rast.offset_scale = 1;
rast.gl_rasterization_rules = 1;
+ rast.depth_clip = 1;
c->rast = c->pipe->create_rasterizer_state(c->pipe, &rast);
+ memset(&dsa, 0, sizeof dsa);
+ dsa.depth.enabled = 0;
+ dsa.depth.writemask = 0;
+ dsa.depth.func = PIPE_FUNC_ALWAYS;
+ for (i = 0; i < 2; ++i) {
+ dsa.stencil[i].enabled = 0;
+ dsa.stencil[i].func = PIPE_FUNC_ALWAYS;
+ dsa.stencil[i].fail_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].zpass_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].zfail_op = PIPE_STENCIL_OP_KEEP;
+ dsa.stencil[i].valuemask = 0;
+ dsa.stencil[i].writemask = 0;
+ }
+ dsa.alpha.enabled = 0;
+ dsa.alpha.func = PIPE_FUNC_ALWAYS;
+ dsa.alpha.ref_value = 0;
+ c->dsa = c->pipe->create_depth_stencil_alpha_state(c->pipe, &dsa);
+ c->pipe->bind_depth_stencil_alpha_state(c->pipe, c->dsa);
+
return true;
}
{
assert(c);
+ /* Asserted in softpipe_delete_fs_state() for some reason */
+ c->pipe->bind_vs_state(c->pipe, NULL);
+ c->pipe->bind_fs_state(c->pipe, NULL);
+
+ c->pipe->delete_depth_stencil_alpha_state(c->pipe, c->dsa);
c->pipe->delete_sampler_state(c->pipe, c->sampler_linear);
c->pipe->delete_sampler_state(c->pipe, c->sampler_nearest);
- c->pipe->delete_blend_state(c->pipe, c->blend);
+ c->pipe->delete_blend_state(c->pipe, c->blend_clear);
+ c->pipe->delete_blend_state(c->pipe, c->blend_add);
c->pipe->delete_rasterizer_state(c->pipe, c->rast);
}
c->pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
- sizeof(struct vertex4f) * VL_COMPOSITOR_MAX_LAYERS * 4
+ c->vertex_buf.stride * VL_COMPOSITOR_MAX_LAYERS * 4
);
+
return c->vertex_buf.buffer != NULL;
}
/*
* Create our vertex buffer and vertex buffer elements
*/
- c->vertex_buf.stride = sizeof(struct vertex4f);
+ c->vertex_buf.stride = sizeof(struct vertex2f) + sizeof(struct vertex4f);
c->vertex_buf.buffer_offset = 0;
create_vertex_buffer(c);
vertex_elems[1].src_offset = sizeof(struct vertex2f);
vertex_elems[1].instance_divisor = 0;
vertex_elems[1].vertex_buffer_index = 0;
- vertex_elems[1].src_format = PIPE_FORMAT_R32G32_FLOAT;
+ vertex_elems[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
c->vertex_elems_state = c->pipe->create_vertex_elements_state(c->pipe, 2, vertex_elems);
- /*
- * Create our fragment shader's constant buffer
- * Const buffer contains the color conversion matrix and bias vectors
- */
- /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
- c->csc_matrix = pipe_buffer_create
- (
- c->pipe->screen,
- PIPE_BIND_CONSTANT_BUFFER,
- PIPE_USAGE_STATIC,
- sizeof(csc_matrix)
- );
-
return true;
}
c->pipe->delete_vertex_elements_state(c->pipe, c->vertex_elems_state);
pipe_resource_reference(&c->vertex_buf.buffer, NULL);
- pipe_resource_reference(&c->csc_matrix, NULL);
}
-static inline struct pipe_video_rect
+static INLINE struct u_rect
default_rect(struct vl_compositor_layer *layer)
{
struct pipe_resource *res = layer->sampler_views[0]->texture;
- struct pipe_video_rect rect = { 0, 0, res->width0, res->height0 };
+ struct u_rect rect = { 0, res->width0, 0, res->height0 * res->depth0 };
return rect;
}
-static inline struct vertex2f
-calc_topleft(struct vertex2f inv_size, struct pipe_video_rect rect)
+static INLINE struct vertex2f
+calc_topleft(struct vertex2f size, struct u_rect rect)
{
- struct vertex2f res = { rect.x * inv_size.x, rect.y * inv_size.y };
+ struct vertex2f res = { rect.x0 / size.x, rect.y0 / size.y };
return res;
}
-static inline struct vertex2f
-calc_bottomright(struct vertex2f inv_size, struct pipe_video_rect rect)
+static INLINE struct vertex2f
+calc_bottomright(struct vertex2f size, struct u_rect rect)
{
- struct vertex2f res = { (rect.x + rect.w) * inv_size.x, (rect.y + rect.h) * inv_size.y };
+ struct vertex2f res = { rect.x1 / size.x, rect.y1 / size.y };
return res;
}
-static inline void
+static INLINE void
calc_src_and_dst(struct vl_compositor_layer *layer, unsigned width, unsigned height,
- struct pipe_video_rect src, struct pipe_video_rect dst)
+ struct u_rect src, struct u_rect dst)
{
- struct vertex2f inv_size = { 1.0f / width, 1.0f / height };
-
- layer->src.tl = calc_topleft(inv_size, src);
- layer->src.br = calc_bottomright(inv_size, src);
- layer->dst.tl = calc_topleft(inv_size, dst);
- layer->dst.br = calc_bottomright(inv_size, dst);
+ struct vertex2f size = { width, height };
+
+ layer->src.tl = calc_topleft(size, src);
+ layer->src.br = calc_bottomright(size, src);
+ layer->dst.tl = calc_topleft(size, dst);
+ layer->dst.br = calc_bottomright(size, dst);
+ layer->zw.x = 0.0f;
+ layer->zw.y = size.y;
}
static void
-gen_rect_verts(struct vertex4f *vb, struct vl_compositor_layer *layer)
+gen_rect_verts(struct vertex2f *vb, struct vl_compositor_layer *layer)
{
assert(vb && layer);
- vb[0].x = layer->dst.tl.x;
- vb[0].y = layer->dst.tl.y;
- vb[0].z = layer->src.tl.x;
- vb[0].w = layer->src.tl.y;
-
- vb[1].x = layer->dst.br.x;
- vb[1].y = layer->dst.tl.y;
- vb[1].z = layer->src.br.x;
- vb[1].w = layer->src.tl.y;
-
- vb[2].x = layer->dst.br.x;
- vb[2].y = layer->dst.br.y;
- vb[2].z = layer->src.br.x;
- vb[2].w = layer->src.br.y;
+ vb[ 0].x = layer->dst.tl.x;
+ vb[ 0].y = layer->dst.tl.y;
+ vb[ 1].x = layer->src.tl.x;
+ vb[ 1].y = layer->src.tl.y;
+ vb[ 2] = layer->zw;
+
+ vb[ 3].x = layer->dst.br.x;
+ vb[ 3].y = layer->dst.tl.y;
+ vb[ 4].x = layer->src.br.x;
+ vb[ 4].y = layer->src.tl.y;
+ vb[ 5] = layer->zw;
+
+ vb[ 6].x = layer->dst.br.x;
+ vb[ 6].y = layer->dst.br.y;
+ vb[ 7].x = layer->src.br.x;
+ vb[ 7].y = layer->src.br.y;
+ vb[ 8] = layer->zw;
+
+ vb[ 9].x = layer->dst.tl.x;
+ vb[ 9].y = layer->dst.br.y;
+ vb[10].x = layer->src.tl.x;
+ vb[10].y = layer->src.br.y;
+ vb[11] = layer->zw;
+}
- vb[3].x = layer->dst.tl.x;
- vb[3].y = layer->dst.br.y;
- vb[3].z = layer->src.tl.x;
- vb[3].w = layer->src.br.y;
+static INLINE struct u_rect
+calc_drawn_area(struct vl_compositor_state *s, struct vl_compositor_layer *layer)
+{
+ struct u_rect result;
+
+ // scale
+ result.x0 = layer->dst.tl.x * s->viewport.scale[0] + s->viewport.translate[0];
+ result.y0 = layer->dst.tl.y * s->viewport.scale[1] + s->viewport.translate[1];
+ result.x1 = layer->dst.br.x * s->viewport.scale[0] + s->viewport.translate[0];
+ result.y1 = layer->dst.br.y * s->viewport.scale[1] + s->viewport.translate[1];
+
+ // and clip
+ result.x0 = MAX2(result.x0, s->scissor.minx);
+ result.y0 = MAX2(result.y0, s->scissor.miny);
+ result.x1 = MIN2(result.x1, s->scissor.maxx);
+ result.y1 = MIN2(result.y1, s->scissor.maxy);
+ return result;
}
static void
-gen_vertex_data(struct vl_compositor *c)
+gen_vertex_data(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
{
- struct vertex4f *vb;
+ struct vertex2f *vb;
struct pipe_transfer *buf_transfer;
unsigned i;
assert(c);
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD | PIPE_TRANSFER_DONTBLOCK,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE | PIPE_TRANSFER_DONTBLOCK,
&buf_transfer);
if (!vb) {
// If buffer is still locked from last draw create a new one
create_vertex_buffer(c);
vb = pipe_buffer_map(c->pipe, c->vertex_buf.buffer,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer);
}
for (i = 0; i < VL_COMPOSITOR_MAX_LAYERS; i++) {
- if (c->used_layers & (1 << i)) {
- struct vl_compositor_layer *layer = &c->layers[i];
+ if (s->used_layers & (1 << i)) {
+ struct vl_compositor_layer *layer = &s->layers[i];
gen_rect_verts(vb, layer);
- vb += 4;
-
- if (layer->clearing &&
- c->dirty_tl.x >= layer->dst.tl.x &&
- c->dirty_tl.y >= layer->dst.tl.y &&
- c->dirty_br.x <= layer->dst.br.x &&
- c->dirty_br.y <= layer->dst.br.y) {
-
- // We clear the dirty area anyway, no need for clear_render_target
- c->dirty_tl.x = c->dirty_tl.y = 1.0f;
- c->dirty_br.x = c->dirty_br.y = 0.0f;
+ vb += 12;
+
+ if (dirty && layer->clearing) {
+ struct u_rect drawn = calc_drawn_area(s, layer);
+ if (
+ dirty->x0 >= drawn.x0 &&
+ dirty->y0 >= drawn.y0 &&
+ dirty->x1 <= drawn.x1 &&
+ dirty->y1 <= drawn.y1) {
+
+ // We clear the dirty area anyway, no need for clear_render_target
+ dirty->x0 = dirty->y0 = MAX_DIRTY;
+ dirty->x1 = dirty->y1 = MIN_DIRTY;
+ }
}
}
}
}
static void
-draw_layers(struct vl_compositor *c)
+draw_layers(struct vl_compositor *c, struct vl_compositor_state *s, struct u_rect *dirty)
{
unsigned vb_index, i;
assert(c);
for (i = 0, vb_index = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
- if (c->used_layers & (1 << i)) {
- struct vl_compositor_layer *layer = &c->layers[i];
+ if (s->used_layers & (1 << i)) {
+ struct vl_compositor_layer *layer = &s->layers[i];
struct pipe_sampler_view **samplers = &layer->sampler_views[0];
unsigned num_sampler_views = !samplers[1] ? 1 : !samplers[2] ? 2 : 3;
+ void *blend = layer->blend ? layer->blend : i ? c->blend_add : c->blend_clear;
+ c->pipe->bind_blend_state(c->pipe, blend);
c->pipe->bind_fs_state(c->pipe, layer->fs);
c->pipe->bind_fragment_sampler_states(c->pipe, num_sampler_views, layer->samplers);
c->pipe->set_fragment_sampler_views(c->pipe, num_sampler_views, samplers);
util_draw_arrays(c->pipe, PIPE_PRIM_QUADS, vb_index * 4, 4);
vb_index++;
- // Remember the currently drawn area as dirty for the next draw command
- c->dirty_tl.x = MIN2(layer->dst.tl.x, c->dirty_tl.x);
- c->dirty_tl.y = MIN2(layer->dst.tl.y, c->dirty_tl.y);
- c->dirty_br.x = MAX2(layer->dst.br.x, c->dirty_br.x);
- c->dirty_br.y = MAX2(layer->dst.br.y, c->dirty_br.y);
+ if (dirty) {
+ // Remember the currently drawn area as dirty for the next draw command
+ struct u_rect drawn = calc_drawn_area(s, layer);
+ dirty->x0 = MIN2(drawn.x0, dirty->x0);
+ dirty->y0 = MIN2(drawn.y0, dirty->y0);
+ dirty->x1 = MAX2(drawn.x1, dirty->x1);
+ dirty->y1 = MAX2(drawn.y1, dirty->y1);
+ }
}
}
}
-static void
-vl_compositor_reset_dirty_area(struct pipe_video_compositor *compositor)
+void
+vl_compositor_reset_dirty_area(struct u_rect *dirty)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
+ assert(dirty);
- assert(compositor);
-
- c->dirty_tl.x = c->dirty_tl.y = 0.0f;
- c->dirty_br.x = c->dirty_br.y = 1.0f;
+ dirty->x0 = dirty->y0 = MIN_DIRTY;
+ dirty->x1 = dirty->y1 = MAX_DIRTY;
}
-static void
-vl_compositor_set_clear_color(struct pipe_video_compositor *compositor, float color[4])
+void
+vl_compositor_set_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
- unsigned i;
+ assert(s);
+ assert(color);
+
+ s->clear_color = *color;
+}
- assert(compositor);
+void
+vl_compositor_get_clear_color(struct vl_compositor_state *s, union pipe_color_union *color)
+{
+ assert(s);
+ assert(color);
- for (i = 0; i < 4; ++i)
- c->clear_color[i] = color[i];
+ *color = s->clear_color;
}
-static void
-vl_compositor_clear_layers(struct pipe_video_compositor *compositor)
+void
+vl_compositor_clear_layers(struct vl_compositor_state *s)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
unsigned i, j;
- assert(compositor);
+ assert(s);
- c->used_layers = 0;
+ s->used_layers = 0;
for ( i = 0; i < VL_COMPOSITOR_MAX_LAYERS; ++i) {
- c->layers[i].fs = NULL;
+ s->layers[i].clearing = i ? false : true;
+ s->layers[i].blend = NULL;
+ s->layers[i].fs = NULL;
for ( j = 0; j < 3; j++)
- pipe_sampler_view_reference(&c->layers[i].sampler_views[j], NULL);
+ pipe_sampler_view_reference(&s->layers[i].sampler_views[j], NULL);
}
}
-static void
-vl_compositor_destroy(struct pipe_video_compositor *compositor)
+void
+vl_compositor_cleanup(struct vl_compositor *c)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
- assert(compositor);
-
- vl_compositor_clear_layers(compositor);
+ assert(c);
cleanup_buffers(c);
cleanup_shaders(c);
cleanup_pipe_state(c);
-
- FREE(compositor);
}
-static void
-vl_compositor_set_csc_matrix(struct pipe_video_compositor *compositor, const float matrix[16])
+void
+vl_compositor_set_csc_matrix(struct vl_compositor_state *s, const float matrix[16])
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
struct pipe_transfer *buf_transfer;
- assert(compositor);
+ assert(s);
memcpy
(
- pipe_buffer_map(c->pipe, c->csc_matrix,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
+ pipe_buffer_map(s->pipe, s->csc_matrix,
+ PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
&buf_transfer),
- matrix,
- sizeof(csc_matrix)
+ matrix,
+ sizeof(csc_matrix)
);
- pipe_buffer_unmap(c->pipe, buf_transfer);
+ pipe_buffer_unmap(s->pipe, buf_transfer);
}
-static void
-vl_compositor_set_buffer_layer(struct pipe_video_compositor *compositor,
+void
+vl_compositor_set_dst_area(struct vl_compositor_state *s, struct u_rect *dst_area)
+{
+ assert(s);
+
+ s->viewport_valid = dst_area != NULL;
+ if (dst_area) {
+ s->viewport.scale[0] = dst_area->x1 - dst_area->x0;
+ s->viewport.scale[1] = dst_area->y1 - dst_area->y0;
+ s->viewport.translate[0] = dst_area->x0;
+ s->viewport.translate[1] = dst_area->y0;
+ }
+}
+
+void
+vl_compositor_set_dst_clip(struct vl_compositor_state *s, struct u_rect *dst_clip)
+{
+ assert(s);
+
+ s->scissor_valid = dst_clip != NULL;
+ if (dst_clip) {
+ s->scissor.minx = dst_clip->x0;
+ s->scissor.miny = dst_clip->y0;
+ s->scissor.maxx = dst_clip->x1;
+ s->scissor.maxy = dst_clip->y1;
+ }
+}
+
+void
+vl_compositor_set_layer_blend(struct vl_compositor_state *s,
+ unsigned layer, void *blend,
+ bool is_clearing)
+{
+ assert(s && blend);
+
+ assert(layer < VL_COMPOSITOR_MAX_LAYERS);
+
+ s->layers[layer].clearing = is_clearing;
+ s->layers[layer].blend = blend;
+}
+
+void
+vl_compositor_set_buffer_layer(struct vl_compositor_state *s,
+ struct vl_compositor *c,
unsigned layer,
struct pipe_video_buffer *buffer,
- struct pipe_video_rect *src_rect,
- struct pipe_video_rect *dst_rect)
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ enum vl_compositor_deinterlace deinterlace)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
struct pipe_sampler_view **sampler_views;
unsigned i;
- assert(compositor && buffer);
+ assert(s && c && buffer);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
- c->used_layers |= 1 << layer;
- c->layers[layer].clearing = true;
- c->layers[layer].fs = c->fs_video_buffer;
-
+ s->used_layers |= 1 << layer;
sampler_views = buffer->get_sampler_view_components(buffer);
for (i = 0; i < 3; ++i) {
- c->layers[layer].samplers[i] = c->sampler_linear;
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[i], sampler_views[i]);
+ s->layers[layer].samplers[i] = c->sampler_linear;
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[i], sampler_views[i]);
}
- calc_src_and_dst(&c->layers[layer], buffer->width, buffer->height,
- src_rect ? *src_rect : default_rect(&c->layers[layer]),
- dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+ calc_src_and_dst(&s->layers[layer], buffer->width, buffer->height,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
+
+ if (buffer->interlaced) {
+ float half_a_line = 0.5f / s->layers[layer].zw.y;
+ switch(deinterlace) {
+ case VL_COMPOSITOR_WEAVE:
+ s->layers[layer].fs = c->fs_weave;
+ break;
+
+ case VL_COMPOSITOR_BOB_TOP:
+ s->layers[layer].zw.x = 0.25f;
+ s->layers[layer].src.tl.y += half_a_line;
+ s->layers[layer].src.br.y += half_a_line;
+ s->layers[layer].fs = c->fs_video_buffer;
+ break;
+
+ case VL_COMPOSITOR_BOB_BOTTOM:
+ s->layers[layer].zw.x = 0.75f;
+ s->layers[layer].src.tl.y -= half_a_line;
+ s->layers[layer].src.br.y -= half_a_line;
+ s->layers[layer].fs = c->fs_video_buffer;
+ break;
+ }
+
+ } else
+ s->layers[layer].fs = c->fs_video_buffer;
}
-static void
-vl_compositor_set_palette_layer(struct pipe_video_compositor *compositor,
+void
+vl_compositor_set_palette_layer(struct vl_compositor_state *s,
+ struct vl_compositor *c,
unsigned layer,
struct pipe_sampler_view *indexes,
struct pipe_sampler_view *palette,
- struct pipe_video_rect *src_rect,
- struct pipe_video_rect *dst_rect)
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect,
+ bool include_color_conversion)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
- assert(compositor && indexes && palette);
+ assert(s && c && indexes && palette);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
- c->used_layers |= 1 << layer;
- c->layers[layer].clearing = false;
- c->layers[layer].fs = c->fs_palette;
- c->layers[layer].samplers[0] = c->sampler_linear;
- c->layers[layer].samplers[1] = c->sampler_nearest;
- c->layers[layer].samplers[2] = NULL;
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], indexes);
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], palette);
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
- calc_src_and_dst(&c->layers[layer], indexes->texture->width0, indexes->texture->height0,
- src_rect ? *src_rect : default_rect(&c->layers[layer]),
- dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+ s->used_layers |= 1 << layer;
+
+ s->layers[layer].fs = include_color_conversion ?
+ c->fs_palette.yuv : c->fs_palette.rgb;
+ s->layers[layer].samplers[0] = c->sampler_linear;
+ s->layers[layer].samplers[1] = c->sampler_nearest;
+ s->layers[layer].samplers[2] = NULL;
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], indexes);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], palette);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+ calc_src_and_dst(&s->layers[layer], indexes->texture->width0, indexes->texture->height0,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
}
-static void
-vl_compositor_set_rgba_layer(struct pipe_video_compositor *compositor,
+void
+vl_compositor_set_rgba_layer(struct vl_compositor_state *s,
+ struct vl_compositor *c,
unsigned layer,
struct pipe_sampler_view *rgba,
- struct pipe_video_rect *src_rect,
- struct pipe_video_rect *dst_rect)
+ struct u_rect *src_rect,
+ struct u_rect *dst_rect)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
- assert(compositor && rgba);
+ assert(s && c && rgba);
assert(layer < VL_COMPOSITOR_MAX_LAYERS);
- c->used_layers |= 1 << layer;
- c->layers[layer].clearing = false;
- c->layers[layer].fs = c->fs_rgba;
- c->layers[layer].samplers[0] = c->sampler_linear;
- c->layers[layer].samplers[1] = NULL;
- c->layers[layer].samplers[2] = NULL;
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[0], rgba);
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[1], NULL);
- pipe_sampler_view_reference(&c->layers[layer].sampler_views[2], NULL);
- calc_src_and_dst(&c->layers[layer], rgba->texture->width0, rgba->texture->height0,
- src_rect ? *src_rect : default_rect(&c->layers[layer]),
- dst_rect ? *dst_rect : default_rect(&c->layers[layer]));
+ s->used_layers |= 1 << layer;
+ s->layers[layer].fs = c->fs_rgba;
+ s->layers[layer].samplers[0] = c->sampler_linear;
+ s->layers[layer].samplers[1] = NULL;
+ s->layers[layer].samplers[2] = NULL;
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[0], rgba);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[1], NULL);
+ pipe_sampler_view_reference(&s->layers[layer].sampler_views[2], NULL);
+ calc_src_and_dst(&s->layers[layer], rgba->texture->width0, rgba->texture->height0,
+ src_rect ? *src_rect : default_rect(&s->layers[layer]),
+ dst_rect ? *dst_rect : default_rect(&s->layers[layer]));
}
-static void
-vl_compositor_render(struct pipe_video_compositor *compositor,
- enum pipe_mpeg12_picture_type picture_type,
- struct pipe_surface *dst_surface,
- struct pipe_video_rect *dst_area,
- struct pipe_fence_handle **fence)
+void
+vl_compositor_render(struct vl_compositor_state *s,
+ struct vl_compositor *c,
+ struct pipe_surface *dst_surface,
+ struct u_rect *dirty_area)
{
- struct vl_compositor *c = (struct vl_compositor *)compositor;
- struct pipe_scissor_state scissor;
-
- assert(compositor);
+ assert(c);
assert(dst_surface);
c->fb_state.width = dst_surface->width;
c->fb_state.height = dst_surface->height;
c->fb_state.cbufs[0] = dst_surface;
+
+ if (!s->viewport_valid) {
+ s->viewport.scale[0] = dst_surface->width;
+ s->viewport.scale[1] = dst_surface->height;
+ s->viewport.translate[0] = 0;
+ s->viewport.translate[1] = 0;
+ }
- c->viewport.scale[0] = dst_surface->width;
- c->viewport.scale[1] = dst_surface->height;
-
- if (dst_area) {
- scissor.minx = dst_area->x;
- scissor.miny = dst_area->y;
- scissor.maxx = dst_area->x + dst_area->w;
- scissor.maxy = dst_area->y + dst_area->h;
- } else {
- scissor.minx = 0;
- scissor.miny = 0;
- scissor.maxx = dst_surface->width;
- scissor.maxy = dst_surface->height;
+ if (!s->scissor_valid) {
+ s->scissor.minx = 0;
+ s->scissor.miny = 0;
+ s->scissor.maxx = dst_surface->width;
+ s->scissor.maxy = dst_surface->height;
}
- gen_vertex_data(c);
+ gen_vertex_data(c, s, dirty_area);
+
+ if (dirty_area && (dirty_area->x0 < dirty_area->x1 ||
+ dirty_area->y0 < dirty_area->y1)) {
- if (c->dirty_tl.x < c->dirty_br.x || c->dirty_tl.y < c->dirty_br.y) {
- util_clear_render_target(c->pipe, dst_surface, c->clear_color, 0, 0, dst_surface->width, dst_surface->height);
- c->dirty_tl.x = c->dirty_tl.y = 1.0f;
- c->dirty_br.x = c->dirty_br.y = 0.0f;
+ c->pipe->clear_render_target(c->pipe, dst_surface, &s->clear_color,
+ 0, 0, dst_surface->width, dst_surface->height);
+ dirty_area->x0 = dirty_area->y0 = MAX_DIRTY;
+ dirty_area->x1 = dirty_area->y1 = MIN_DIRTY;
}
- c->pipe->set_scissor_state(c->pipe, &scissor);
+ c->pipe->set_scissor_state(c->pipe, &s->scissor);
c->pipe->set_framebuffer_state(c->pipe, &c->fb_state);
- c->pipe->set_viewport_state(c->pipe, &c->viewport);
+ c->pipe->set_viewport_state(c->pipe, &s->viewport);
c->pipe->bind_vs_state(c->pipe, c->vs);
c->pipe->set_vertex_buffers(c->pipe, 1, &c->vertex_buf);
c->pipe->bind_vertex_elements_state(c->pipe, c->vertex_elems_state);
- c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, c->csc_matrix);
- c->pipe->bind_blend_state(c->pipe, c->blend);
+ c->pipe->set_constant_buffer(c->pipe, PIPE_SHADER_FRAGMENT, 0, s->csc_matrix);
c->pipe->bind_rasterizer_state(c->pipe, c->rast);
- draw_layers(c);
-
- c->pipe->flush(c->pipe, fence);
+ draw_layers(c, s, dirty_area);
}
-struct pipe_video_compositor *
-vl_compositor_init(struct pipe_video_context *vpipe, struct pipe_context *pipe)
+bool
+vl_compositor_init(struct vl_compositor *c, struct pipe_context *pipe)
{
- csc_matrix csc_matrix;
- struct vl_compositor *compositor;
-
- compositor = CALLOC_STRUCT(vl_compositor);
+ assert(c);
- compositor->base.context = vpipe;
- compositor->base.destroy = vl_compositor_destroy;
- compositor->base.set_csc_matrix = vl_compositor_set_csc_matrix;
- compositor->base.reset_dirty_area = vl_compositor_reset_dirty_area;
- compositor->base.set_clear_color = vl_compositor_set_clear_color;
- compositor->base.clear_layers = vl_compositor_clear_layers;
- compositor->base.set_buffer_layer = vl_compositor_set_buffer_layer;
- compositor->base.set_palette_layer = vl_compositor_set_palette_layer;
- compositor->base.set_rgba_layer = vl_compositor_set_rgba_layer;
- compositor->base.render_picture = vl_compositor_render;
+ memset(c, 0, sizeof(*c));
- compositor->pipe = pipe;
+ c->pipe = pipe;
- if (!init_pipe_state(compositor))
+ if (!init_pipe_state(c))
return false;
- if (!init_shaders(compositor)) {
- cleanup_pipe_state(compositor);
+ if (!init_shaders(c)) {
+ cleanup_pipe_state(c);
return false;
}
- if (!init_buffers(compositor)) {
- cleanup_shaders(compositor);
- cleanup_pipe_state(compositor);
+
+ if (!init_buffers(c)) {
+ cleanup_shaders(c);
+ cleanup_pipe_state(c);
return false;
}
- vl_compositor_clear_layers(&compositor->base);
+ return true;
+}
+
+bool
+vl_compositor_init_state(struct vl_compositor_state *s, struct pipe_context *pipe)
+{
+ csc_matrix csc_matrix;
+
+ assert(s);
+
+ memset(s, 0, sizeof(*s));
+
+ s->pipe = pipe;
+
+ s->viewport.scale[2] = 1;
+ s->viewport.scale[3] = 1;
+ s->viewport.translate[2] = 0;
+ s->viewport.translate[3] = 0;
+
+ s->clear_color.f[0] = s->clear_color.f[1] = 0.0f;
+ s->clear_color.f[2] = s->clear_color.f[3] = 0.0f;
+
+ /*
+ * Create our fragment shader's constant buffer
+ * Const buffer contains the color conversion matrix and bias vectors
+ */
+ /* XXX: Create with IMMUTABLE/STATIC... although it does change every once in a long while... */
+ s->csc_matrix = pipe_buffer_create
+ (
+ pipe->screen,
+ PIPE_BIND_CONSTANT_BUFFER,
+ PIPE_USAGE_STATIC,
+ sizeof(csc_matrix)
+ );
+
+ vl_compositor_clear_layers(s);
vl_csc_get_matrix(VL_CSC_COLOR_STANDARD_IDENTITY, NULL, true, csc_matrix);
- vl_compositor_set_csc_matrix(&compositor->base, csc_matrix);
+ vl_compositor_set_csc_matrix(s, csc_matrix);
- compositor->clear_color[0] = compositor->clear_color[1] = 0.0f;
- compositor->clear_color[2] = compositor->clear_color[3] = 0.0f;
- vl_compositor_reset_dirty_area(&compositor->base);
+ return true;
+}
+
+void
+vl_compositor_cleanup_state(struct vl_compositor_state *s)
+{
+ assert(s);
- return &compositor->base;
+ vl_compositor_clear_layers(s);
+ pipe_resource_reference(&s->csc_matrix, NULL);
}