[g3dvl] split compositor out of video context
[mesa.git] / src / gallium / auxiliary / vl / vl_compositor.h
index 51755554da1b9098b8cf4dd2c885df07fd6cb36c..0e4badb65d2374b1a24d11a6ca462c247a8d691a 100644 (file)
@@ -1,8 +1,8 @@
 /**************************************************************************
- * 
+ *
  * Copyright 2009 Younes Manton.
  * All Rights Reserved.
- * 
+ *
  * Permission is hereby granted, free of charge, to any person obtaining a
  * copy of this software and associated documentation files (the
  * "Software"), to deal in the Software without restriction, including
  * distribute, sub license, and/or sell copies of the Software, and to
  * permit persons to whom the Software is furnished to do so, subject to
  * the following conditions:
- * 
+ *
  * The above copyright notice and this permission notice (including the
  * next paragraph) shall be included in all copies or substantial portions
  * of the Software.
- * 
+ *
  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- * 
+ *
  **************************************************************************/
 
 #ifndef vl_compositor_h
 #define vl_compositor_h
 
-#include <pipe/p_compiler.h>
 #include <pipe/p_state.h>
+#include <pipe/p_video_context.h>
 #include <pipe/p_video_state.h>
 
 struct pipe_context;
-struct pipe_texture;
+
+#define VL_COMPOSITOR_MAX_LAYERS 16
+
+struct vl_compositor_layer
+{
+   void *fs;
+   struct pipe_sampler_view *sampler_views[3];
+   struct pipe_video_rect src_rect;
+   struct pipe_video_rect dst_rect;
+};
 
 struct vl_compositor
 {
+   struct pipe_video_compositor base;
    struct pipe_context *pipe;
 
    struct pipe_framebuffer_state fb_state;
-   void *sampler;
-   void *vertex_shader;
-   void *fragment_shader;
-   void *vertex_elems;
    struct pipe_viewport_state viewport;
-   struct pipe_scissor_state scissor;
-   struct pipe_vertex_buffer vertex_bufs[2];
-   struct pipe_buffer *vs_const_buf, *fs_const_buf;
-};
+   struct pipe_vertex_buffer vertex_buf;
+   struct pipe_resource *csc_matrix;
 
-bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);
+   void *sampler;
+   void *blend;
+   void *vertex_elems_state;
 
-void vl_compositor_cleanup(struct vl_compositor *compositor);
+   void *vs;
+   void *fs_video_buffer;
+   void *fs_palette;
+   void *fs_rgba;
 
-void vl_compositor_render(struct vl_compositor          *compositor,
-                          /*struct pipe_texture         *backround,
-                          struct pipe_video_rect        *backround_area,*/
-                          struct pipe_texture           *src_surface,
-                          enum pipe_mpeg12_picture_type picture_type,
-                          /*unsigned                    num_past_surfaces,
-                          struct pipe_texture           *past_surfaces,
-                          unsigned                      num_future_surfaces,
-                          struct pipe_texture           *future_surfaces,*/
-                          struct pipe_video_rect        *src_area,
-                          struct pipe_texture           *dst_surface,
-                          struct pipe_video_rect        *dst_area,
-                          /*unsigned                      num_layers,
-                          struct pipe_texture           *layers,
-                          struct pipe_video_rect        *layer_src_areas,
-                          struct pipe_video_rect        *layer_dst_areas,*/
-                          struct pipe_fence_handle      **fence);
+   unsigned used_layers:VL_COMPOSITOR_MAX_LAYERS;
+   struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS];
+};
 
-void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat);
+struct pipe_video_compositor *vl_compositor_init(struct pipe_video_context *vpipe,
+                                                 struct pipe_context *pipe);
 
 #endif /* vl_compositor_h */