/**************************************************************************
- *
+ *
* Copyright 2009 Younes Manton.
* All Rights Reserved.
- *
+ *
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
- *
+ *
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
- *
+ *
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
- *
+ *
**************************************************************************/
#ifndef vl_compositor_h
#define vl_compositor_h
-#include <pipe/p_compiler.h>
#include <pipe/p_state.h>
+#include <pipe/p_video_context.h>
#include <pipe/p_video_state.h>
struct pipe_context;
-struct pipe_texture;
+
+#define VL_COMPOSITOR_MAX_LAYERS 16
+
+struct vl_compositor_layer
+{
+ void *fs;
+ struct pipe_sampler_view *sampler_views[3];
+ struct pipe_video_rect src_rect;
+ struct pipe_video_rect dst_rect;
+};
struct vl_compositor
{
+ struct pipe_video_compositor base;
struct pipe_context *pipe;
struct pipe_framebuffer_state fb_state;
- void *sampler;
- void *vertex_shader;
- void *fragment_shader;
struct pipe_viewport_state viewport;
- struct pipe_scissor_state scissor;
- struct pipe_vertex_buffer vertex_bufs[2];
- struct pipe_vertex_element vertex_elems[2];
- struct pipe_constant_buffer vs_const_buf, fs_const_buf;
-};
+ struct pipe_vertex_buffer vertex_buf;
+ struct pipe_resource *csc_matrix;
-bool vl_compositor_init(struct vl_compositor *compositor, struct pipe_context *pipe);
+ void *sampler;
+ void *blend;
+ void *vertex_elems_state;
-void vl_compositor_cleanup(struct vl_compositor *compositor);
+ void *vs;
+ void *fs_video_buffer;
+ void *fs_palette;
+ void *fs_rgba;
-void vl_compositor_render(struct vl_compositor *compositor,
- /*struct pipe_texture *backround,
- struct pipe_video_rect *backround_area,*/
- struct pipe_texture *src_surface,
- enum pipe_mpeg12_picture_type picture_type,
- /*unsigned num_past_surfaces,
- struct pipe_texture *past_surfaces,
- unsigned num_future_surfaces,
- struct pipe_texture *future_surfaces,*/
- struct pipe_video_rect *src_area,
- struct pipe_texture *dst_surface,
- struct pipe_video_rect *dst_area,
- /*unsigned num_layers,
- struct pipe_texture *layers,
- struct pipe_video_rect *layer_src_areas,
- struct pipe_video_rect *layer_dst_areas,*/
- struct pipe_fence_handle **fence);
+ unsigned used_layers:VL_COMPOSITOR_MAX_LAYERS;
+ struct vl_compositor_layer layers[VL_COMPOSITOR_MAX_LAYERS];
+};
-void vl_compositor_set_csc_matrix(struct vl_compositor *compositor, const float *mat);
+struct pipe_video_compositor *vl_compositor_init(struct pipe_video_context *vpipe,
+ struct pipe_context *pipe);
#endif /* vl_compositor_h */