void *sampler;
struct pipe_sampler_view *sampler_view;
void *vertex_shader;
- void *fragment_shader;
+ struct
+ {
+ void *ycbcr_2_rgb;
+ void *rgb_2_rgb;
+ } fragment_shader;
struct pipe_viewport_state viewport;
struct pipe_vertex_buffer vertex_buf;
void *vertex_elems_state;