void *yuv;
} fs_palette;
- float clear_color[4];
+ union pipe_color_union clear_color;
struct vertex2f dirty_tl, dirty_br;
unsigned used_layers:VL_COMPOSITOR_MAX_LAYERS;
* set the clear color
*/
void
-vl_compositor_set_clear_color(struct vl_compositor *compositor, float color[4]);
+vl_compositor_set_clear_color(struct vl_compositor *compositor, union pipe_color_union *color);
/**
* get the clear color
*/
void
-vl_compositor_get_clear_color(struct vl_compositor *compositor, float color[4]);
+vl_compositor_get_clear_color(struct vl_compositor *compositor, union pipe_color_union *color);
/**
* set overlay samplers