* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
-#include "vl_idct.h"
-#include "vl_vertex_buffers.h"
-#include "vl_defines.h"
-#include "util/u_draw.h"
#include <assert.h>
-#include <pipe/p_context.h>
-#include <pipe/p_screen.h>
-#include <util/u_inlines.h>
-#include <util/u_sampler.h>
-#include <util/u_format.h>
-#include <tgsi/tgsi_ureg.h>
-#include "vl_types.h"
-#define SCALE_FACTOR_16_TO_9 (32768.0f / 256.0f)
+#include "pipe/p_context.h"
+#include "pipe/p_screen.h"
-#define NR_RENDER_TARGETS 4
+#include "util/u_draw.h"
+#include "util/u_sampler.h"
+#include "util/u_memory.h"
+
+#include "tgsi/tgsi_ureg.h"
+
+#include "vl_defines.h"
+#include "vl_types.h"
+#include "vl_vertex_buffers.h"
+#include "vl_idct.h"
enum VS_OUTPUT
{
- VS_O_VPOS,
- VS_O_L_ADDR0,
+ VS_O_VPOS = 0,
+ VS_O_L_ADDR0 = 0,
VS_O_L_ADDR1,
VS_O_R_ADDR0,
VS_O_R_ADDR1
};
-static const float const_matrix[8][8] = {
- { 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.3535530f, 0.353553f, 0.3535530f },
- { 0.4903930f, 0.4157350f, 0.2777850f, 0.0975451f, -0.0975452f, -0.2777850f, -0.415735f, -0.4903930f },
- { 0.4619400f, 0.1913420f, -0.1913420f, -0.4619400f, -0.4619400f, -0.1913420f, 0.191342f, 0.4619400f },
- { 0.4157350f, -0.0975452f, -0.4903930f, -0.2777850f, 0.2777850f, 0.4903930f, 0.097545f, -0.4157350f },
- { 0.3535530f, -0.3535530f, -0.3535530f, 0.3535540f, 0.3535530f, -0.3535540f, -0.353553f, 0.3535530f },
- { 0.2777850f, -0.4903930f, 0.0975452f, 0.4157350f, -0.4157350f, -0.0975451f, 0.490393f, -0.2777850f },
- { 0.1913420f, -0.4619400f, 0.4619400f, -0.1913420f, -0.1913410f, 0.4619400f, -0.461940f, 0.1913420f },
- { 0.0975451f, -0.2777850f, 0.4157350f, -0.4903930f, 0.4903930f, -0.4157350f, 0.277786f, -0.0975458f }
+/**
+ * The DCT matrix stored as hex representation of floats. Equal to the following equation:
+ * for (i = 0; i < 8; ++i)
+ * for (j = 0; j < 8; ++j)
+ * if (i == 0) const_matrix[i][j] = 1.0f / sqrtf(8.0f);
+ * else const_matrix[i][j] = sqrtf(2.0f / 8.0f) * cosf((2 * j + 1) * i * M_PI / (2.0f * 8.0f));
+ */
+static const uint32_t const_matrix[8][8] = {
+ { 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3, 0x3eb504f3 },
+ { 0x3efb14be, 0x3ed4db31, 0x3e8e39da, 0x3dc7c5c4, 0xbdc7c5c2, 0xbe8e39d9, 0xbed4db32, 0xbefb14bf },
+ { 0x3eec835f, 0x3e43ef15, 0xbe43ef14, 0xbeec835e, 0xbeec835f, 0xbe43ef1a, 0x3e43ef1b, 0x3eec835f },
+ { 0x3ed4db31, 0xbdc7c5c2, 0xbefb14bf, 0xbe8e39dd, 0x3e8e39d7, 0x3efb14bf, 0x3dc7c5d0, 0xbed4db34 },
+ { 0x3eb504f3, 0xbeb504f3, 0xbeb504f4, 0x3eb504f1, 0x3eb504f3, 0xbeb504f0, 0xbeb504ef, 0x3eb504f4 },
+ { 0x3e8e39da, 0xbefb14bf, 0x3dc7c5c8, 0x3ed4db32, 0xbed4db34, 0xbdc7c5bb, 0x3efb14bf, 0xbe8e39d7 },
+ { 0x3e43ef15, 0xbeec835f, 0x3eec835f, 0xbe43ef07, 0xbe43ef23, 0x3eec8361, 0xbeec835c, 0x3e43ef25 },
+ { 0x3dc7c5c4, 0xbe8e39dd, 0x3ed4db32, 0xbefb14c0, 0x3efb14be, 0xbed4db31, 0x3e8e39ce, 0xbdc7c596 },
};
static void
*/
ureg_MOV(shader, ureg_writemask(addr[0], wm_start), ureg_scalar(start, sw_start));
ureg_MOV(shader, ureg_writemask(addr[0], wm_tc), ureg_scalar(tc, sw_tc));
- ureg_MOV(shader, ureg_writemask(addr[0], TGSI_WRITEMASK_Z), tc);
ureg_ADD(shader, ureg_writemask(addr[1], wm_start), ureg_scalar(start, sw_start), ureg_imm1f(shader, 1.0f / size));
ureg_MOV(shader, ureg_writemask(addr[1], wm_tc), ureg_scalar(tc, sw_tc));
- ureg_MOV(shader, ureg_writemask(addr[1], TGSI_WRITEMASK_Z), tc);
+}
+
+static void
+increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
+ struct ureg_src saddr[2], bool right_side, bool transposed,
+ int pos, float size)
+{
+ unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
+ unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
+
+ /*
+ * daddr[0..1].(start) = saddr[0..1].(start)
+ * daddr[0..1].(tc) = saddr[0..1].(tc)
+ */
+
+ ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
+ ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
+ ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
+ ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
+}
+
+static void
+fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2],
+ struct ureg_src sampler, bool resource3d)
+{
+ ureg_TEX(shader, m[0], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[0], sampler);
+ ureg_TEX(shader, m[1], resource3d ? TGSI_TEXTURE_3D : TGSI_TEXTURE_2D, addr[1], sampler);
+}
+
+static void
+matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
+{
+ struct ureg_dst tmp;
+
+ tmp = ureg_DECL_temporary(shader);
+
+ /*
+ * tmp.xy = dot4(m[0][0..1], m[1][0..1])
+ * dst = tmp.x + tmp.y
+ */
+ ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
+ ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
+ ureg_ADD(shader, dst,
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
+ ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
+
+ ureg_release_temporary(shader, tmp);
}
static void *
-create_vert_shader(struct vl_idct *idct, bool matrix_stage, int color_swizzle)
+create_mismatch_vert_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
- struct ureg_src vrect, vpos, vblock, eb[4];
- struct ureg_src scale, blocks_xy, t_eb;
- struct ureg_dst t_tex, t_start;
- struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
- unsigned label;
+ struct ureg_src vpos;
+ struct ureg_src scale;
+ struct ureg_dst t_tex;
+ struct ureg_dst o_vpos, o_addr[2];
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return NULL;
- t_tex = ureg_DECL_temporary(shader);
- t_start = ureg_DECL_temporary(shader);
-
- vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
- vblock = ureg_swizzle(vrect, TGSI_SWIZZLE_Z, TGSI_SWIZZLE_W, TGSI_SWIZZLE_X, TGSI_SWIZZLE_X);
- o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
+ t_tex = ureg_DECL_temporary(shader);
- eb[0] = ureg_DECL_vs_input(shader, VS_I_EB_0_0);
- eb[1] = ureg_DECL_vs_input(shader, VS_I_EB_1_0);
- eb[2] = ureg_DECL_vs_input(shader, VS_I_EB_0_1);
- eb[3] = ureg_DECL_vs_input(shader, VS_I_EB_1_1);
+ o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
- o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
- o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
-
- o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
- o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
+ o_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
+ o_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
/*
- * scale = (BLOCK_WIDTH, BLOCK_HEIGHT) / (dst.width, dst.height)
- * blocks_xy = (blocks_x, blocks_y)
+ * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
*
- * ar = vblock.y * blocks.x + vblock.x
- * if eb[ar].(color_swizzle)
- * o_vpos.xy = -1
- * else
- * t_tex = vpos * blocks_xy + vblock
- * t_start = t_tex * scale
- * t_tex = t_tex + vrect
- * o_vpos.xy = t_tex * scale
+ * t_vpos = vpos + 7 / VL_BLOCK_WIDTH
+ * o_vpos.xy = t_vpos * scale
*
- * o_l_addr = calc_addr(...)
- * o_r_addr = calc_addr(...)
- * endif
- * o_vpos.zw = vpos
+ * o_addr = calc_addr(...)
*
*/
scale = ureg_imm2f(shader,
- (float)BLOCK_WIDTH / idct->buffer_width,
- (float)BLOCK_HEIGHT / idct->buffer_height);
+ (float)VL_BLOCK_WIDTH / idct->buffer_width,
+ (float)VL_BLOCK_HEIGHT / idct->buffer_height);
- blocks_xy = ureg_imm2f(shader, idct->blocks_x, idct->blocks_y);
+ ureg_MAD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), vpos, scale, scale);
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
- if (idct->blocks_x > 1 || idct->blocks_y > 1) {
- struct ureg_dst ar = ureg_DECL_address(shader);
+ ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, scale);
+ calc_addr(shader, o_addr, ureg_src(t_tex), ureg_src(t_tex), false, false, idct->buffer_width / 4);
- ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_X),
- ureg_scalar(vblock, TGSI_SWIZZLE_Y), blocks_xy, vblock);
+ ureg_release_temporary(shader, t_tex);
- ureg_ARL(shader, ureg_writemask(ar, TGSI_WRITEMASK_X), ureg_src(t_tex));
- t_eb = ureg_src_indirect(eb[0], ureg_src(ar));
- } else {
- t_eb = eb[0];
- }
+ ureg_END(shader);
- ureg_IF(shader, ureg_scalar(t_eb, color_swizzle), &label);
+ return ureg_create_shader_and_destroy(shader, idct->pipe);
+}
- ureg_MOV(shader, o_vpos, ureg_imm1f(shader, -1.0f));
+static void *
+create_mismatch_frag_shader(struct vl_idct *idct)
+{
+ struct ureg_program *shader;
- ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
- ureg_ELSE(shader, &label);
+ struct ureg_src addr[2];
- ureg_MAD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, blocks_xy, vblock);
- ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
+ struct ureg_dst m[8][2];
+ struct ureg_dst fragment;
- ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), vrect);
+ unsigned i;
- ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
- ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_Z),
- ureg_scalar(vrect, TGSI_SWIZZLE_X),
- ureg_imm1f(shader, BLOCK_WIDTH / NR_RENDER_TARGETS));
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
+ if (!shader)
+ return NULL;
- ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
+ addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
+ addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
- if(matrix_stage) {
- calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
- calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, BLOCK_WIDTH / 4);
- } else {
- calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, BLOCK_WIDTH / 4);
- calc_addr(shader, o_r_addr, ureg_src(t_tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
- }
+ fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
- ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
- ureg_ENDIF(shader);
+ for (i = 0; i < 8; ++i) {
+ m[i][0] = ureg_DECL_temporary(shader);
+ m[i][1] = ureg_DECL_temporary(shader);
+ }
- ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), vpos);
+ for (i = 0; i < 8; ++i) {
+ increment_addr(shader, m[i], addr, false, false, i, idct->buffer_height);
+ }
- ureg_release_temporary(shader, t_tex);
- ureg_release_temporary(shader, t_start);
+ for (i = 0; i < 8; ++i) {
+ struct ureg_src s_addr[2];
+ s_addr[0] = ureg_src(m[i][0]);
+ s_addr[1] = ureg_src(m[i][1]);
+ fetch_four(shader, m[i], s_addr, ureg_DECL_sampler(shader, 0), false);
+ }
+
+ for (i = 1; i < 8; ++i) {
+ ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[i][0]));
+ ureg_ADD(shader, m[0][1], ureg_src(m[0][1]), ureg_src(m[i][1]));
+ }
+
+ ureg_ADD(shader, m[0][0], ureg_src(m[0][0]), ureg_src(m[0][1]));
+ ureg_DP4(shader, m[0][0], ureg_abs(ureg_src(m[0][0])), ureg_imm1f(shader, 1 << 14));
+
+ ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_abs(ureg_src(m[7][1])), ureg_imm1f(shader, 1 << 14));
+ ureg_FRC(shader, m[0][0], ureg_src(m[0][0]));
+ ureg_SGT(shader, m[0][0], ureg_imm1f(shader, 0.5f), ureg_abs(ureg_src(m[0][0])));
+
+ ureg_CMP(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_negate(ureg_src(m[0][0])),
+ ureg_imm1f(shader, 1.0f / (1 << 15)), ureg_imm1f(shader, -1.0f / (1 << 15)));
+ ureg_MUL(shader, ureg_writemask(m[0][0], TGSI_WRITEMASK_W), ureg_src(m[0][0]),
+ ureg_scalar(ureg_src(m[0][0]), TGSI_SWIZZLE_X));
+
+ ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(m[7][1]));
+ ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_src(m[0][0]), ureg_src(m[7][1]));
+
+ for (i = 0; i < 8; ++i) {
+ ureg_release_temporary(shader, m[i][0]);
+ ureg_release_temporary(shader, m[i][1]);
+ }
ureg_END(shader);
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
-static void
-increment_addr(struct ureg_program *shader, struct ureg_dst daddr[2],
- struct ureg_src saddr[2], bool right_side, bool transposed,
- int pos, float size)
+static void *
+create_stage1_vert_shader(struct vl_idct *idct)
{
- unsigned wm_start = (right_side == transposed) ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_Y;
- unsigned wm_tc = (right_side == transposed) ? TGSI_WRITEMASK_Y : TGSI_WRITEMASK_X;
+ struct ureg_program *shader;
+ struct ureg_src vrect, vpos;
+ struct ureg_src scale;
+ struct ureg_dst t_tex, t_start;
+ struct ureg_dst o_vpos, o_l_addr[2], o_r_addr[2];
- /*
- * daddr[0..1].(start) = saddr[0..1].(start)
- * daddr[0..1].(tc) = saddr[0..1].(tc)
- */
+ shader = ureg_create(PIPE_SHADER_VERTEX);
+ if (!shader)
+ return NULL;
- ureg_MOV(shader, ureg_writemask(daddr[0], wm_start), saddr[0]);
- ureg_ADD(shader, ureg_writemask(daddr[0], wm_tc), saddr[0], ureg_imm1f(shader, pos / size));
- ureg_MOV(shader, ureg_writemask(daddr[1], wm_start), saddr[1]);
- ureg_ADD(shader, ureg_writemask(daddr[1], wm_tc), saddr[1], ureg_imm1f(shader, pos / size));
-}
+ vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
+ vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
-static void
-fetch_four(struct ureg_program *shader, struct ureg_dst m[2], struct ureg_src addr[2], struct ureg_src sampler)
-{
- ureg_TEX(shader, m[0], TGSI_TEXTURE_3D, addr[0], sampler);
- ureg_TEX(shader, m[1], TGSI_TEXTURE_3D, addr[1], sampler);
-}
+ t_tex = ureg_DECL_temporary(shader);
+ t_start = ureg_DECL_temporary(shader);
-static void
-matrix_mul(struct ureg_program *shader, struct ureg_dst dst, struct ureg_dst l[2], struct ureg_dst r[2])
-{
- struct ureg_dst tmp;
+ o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
- tmp = ureg_DECL_temporary(shader);
+ o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0);
+ o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1);
+
+ o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0);
+ o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1);
/*
- * tmp.xy = dot4(m[0][0..1], m[1][0..1])
- * dst = tmp.x + tmp.y
+ * scale = (VL_BLOCK_WIDTH, VL_BLOCK_HEIGHT) / (dst.width, dst.height)
+ *
+ * t_vpos = vpos + vrect
+ * o_vpos.xy = t_vpos * scale
+ * o_vpos.zw = vpos
+ *
+ * o_l_addr = calc_addr(...)
+ * o_r_addr = calc_addr(...)
+ *
*/
- ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_src(l[0]), ureg_src(r[0]));
- ureg_DP4(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y), ureg_src(l[1]), ureg_src(r[1]));
- ureg_ADD(shader, dst,
- ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_X),
- ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y));
- ureg_release_temporary(shader, tmp);
+ scale = ureg_imm2f(shader,
+ (float)VL_BLOCK_WIDTH / idct->buffer_width,
+ (float)VL_BLOCK_HEIGHT / idct->buffer_height);
+
+ ureg_ADD(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), vpos, vrect);
+ ureg_MUL(shader, ureg_writemask(t_tex, TGSI_WRITEMASK_XY), ureg_src(t_tex), scale);
+
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_XY), ureg_src(t_tex));
+ ureg_MOV(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_ZW), ureg_imm1f(shader, 1.0f));
+
+ ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
+
+ calc_addr(shader, o_l_addr, ureg_src(t_tex), ureg_src(t_start), false, false, idct->buffer_width / 4);
+ calc_addr(shader, o_r_addr, vrect, ureg_imm1f(shader, 0.0f), true, true, VL_BLOCK_WIDTH / 4);
+
+ ureg_release_temporary(shader, t_tex);
+ ureg_release_temporary(shader, t_start);
+
+ ureg_END(shader);
+
+ return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static void *
-create_matrix_frag_shader(struct vl_idct *idct)
+create_stage1_frag_shader(struct vl_idct *idct)
{
struct ureg_program *shader;
-
struct ureg_src l_addr[2], r_addr[2];
-
struct ureg_dst l[4][2], r[2];
- struct ureg_dst fragment[NR_RENDER_TARGETS];
-
- unsigned i, j;
+ struct ureg_dst *fragment;
+ unsigned i;
+ int j;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return NULL;
+ fragment = MALLOC(idct->nr_of_render_targets * sizeof(struct ureg_dst));
+
l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
- for (i = 0; i < NR_RENDER_TARGETS; ++i)
+ for (i = 0; i < idct->nr_of_render_targets; ++i)
fragment[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, i);
for (i = 0; i < 4; ++i) {
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
- for (i = 1; i < 4; ++i) {
- increment_addr(shader, l[i], l_addr, false, false, i, idct->buffer_height);
+ for (i = 0; i < 4; ++i) {
+ increment_addr(shader, l[i], l_addr, false, false, i - 2, idct->buffer_height);
}
for (i = 0; i < 4; ++i) {
struct ureg_src s_addr[2];
- s_addr[0] = i == 0 ? l_addr[0] : ureg_src(l[i][0]);
- s_addr[1] = i == 0 ? l_addr[1] : ureg_src(l[i][1]);
- fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 1));
+ s_addr[0] = ureg_src(l[i][0]);
+ s_addr[1] = ureg_src(l[i][1]);
+ fetch_four(shader, l[i], s_addr, ureg_DECL_sampler(shader, 0), false);
}
- for (i = 0; i < NR_RENDER_TARGETS; ++i) {
- if(i > 0)
- increment_addr(shader, r, r_addr, true, true, i, BLOCK_HEIGHT);
+ for (i = 0; i < idct->nr_of_render_targets; ++i) {
+ struct ureg_src s_addr[2];
+
+ increment_addr(shader, r, r_addr, true, true, i - (signed)idct->nr_of_render_targets / 2, VL_BLOCK_HEIGHT);
- struct ureg_src s_addr[2] = { ureg_src(r[0]), ureg_src(r[1]) };
- s_addr[0] = i == 0 ? r_addr[0] : ureg_src(r[0]);
- s_addr[1] = i == 0 ? r_addr[1] : ureg_src(r[1]);
- fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 0));
+ s_addr[0] = ureg_src(r[0]);
+ s_addr[1] = ureg_src(r[1]);
+ fetch_four(shader, r, s_addr, ureg_DECL_sampler(shader, 1), false);
for (j = 0; j < 4; ++j) {
matrix_mul(shader, ureg_writemask(fragment[i], TGSI_WRITEMASK_X << j), l[j], r);
ureg_END(shader);
+ FREE(fragment);
+
return ureg_create_shader_and_destroy(shader, idct->pipe);
}
-static void *
-create_transpose_frag_shader(struct vl_idct *idct)
+void
+vl_idct_stage2_vert_shader(struct vl_idct *idct, struct ureg_program *shader,
+ unsigned first_output, struct ureg_dst tex)
{
- struct ureg_program *shader;
+ struct ureg_src vrect, vpos;
+ struct ureg_src scale;
+ struct ureg_dst t_start;
+ struct ureg_dst o_l_addr[2], o_r_addr[2];
+
+ vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
+ vpos = ureg_DECL_vs_input(shader, VS_I_VPOS);
+
+ t_start = ureg_DECL_temporary(shader);
+
+ --first_output;
+
+ o_l_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR0);
+ o_l_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_L_ADDR1);
+ o_r_addr[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR0);
+ o_r_addr[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, first_output + VS_O_R_ADDR1);
+
+ scale = ureg_imm2f(shader,
+ (float)VL_BLOCK_WIDTH / idct->buffer_width,
+ (float)VL_BLOCK_HEIGHT / idct->buffer_height);
+
+ ureg_MUL(shader, ureg_writemask(tex, TGSI_WRITEMASK_Z),
+ ureg_scalar(vrect, TGSI_SWIZZLE_X),
+ ureg_imm1f(shader, VL_BLOCK_WIDTH / idct->nr_of_render_targets));
+ ureg_MUL(shader, ureg_writemask(t_start, TGSI_WRITEMASK_XY), vpos, scale);
+
+ calc_addr(shader, o_l_addr, vrect, ureg_imm1f(shader, 0.0f), false, false, VL_BLOCK_WIDTH / 4);
+ calc_addr(shader, o_r_addr, ureg_src(tex), ureg_src(t_start), true, false, idct->buffer_height / 4);
+
+ ureg_MOV(shader, ureg_writemask(o_r_addr[0], TGSI_WRITEMASK_Z), ureg_src(tex));
+ ureg_MOV(shader, ureg_writemask(o_r_addr[1], TGSI_WRITEMASK_Z), ureg_src(tex));
+}
+
+void
+vl_idct_stage2_frag_shader(struct vl_idct *idct, struct ureg_program *shader,
+ unsigned first_input, struct ureg_dst fragment)
+{
struct ureg_src l_addr[2], r_addr[2];
struct ureg_dst l[2], r[2];
- struct ureg_dst fragment;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
- if (!shader)
- return NULL;
+ --first_input;
- l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
- l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
+ l_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR0, TGSI_INTERPOLATE_LINEAR);
+ l_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_L_ADDR1, TGSI_INTERPOLATE_LINEAR);
- r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
- r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
+ r_addr[0] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR0, TGSI_INTERPOLATE_LINEAR);
+ r_addr[1] = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, first_input + VS_O_R_ADDR1, TGSI_INTERPOLATE_LINEAR);
l[0] = ureg_DECL_temporary(shader);
l[1] = ureg_DECL_temporary(shader);
r[0] = ureg_DECL_temporary(shader);
r[1] = ureg_DECL_temporary(shader);
- fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 0));
- fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 1));
+ fetch_four(shader, l, l_addr, ureg_DECL_sampler(shader, 1), false);
+ fetch_four(shader, r, r_addr, ureg_DECL_sampler(shader, 0), true);
- fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
-
- matrix_mul(shader, ureg_writemask(fragment, TGSI_WRITEMASK_X), l, r);
+ matrix_mul(shader, fragment, l, r);
ureg_release_temporary(shader, l[0]);
ureg_release_temporary(shader, l[1]);
ureg_release_temporary(shader, r[0]);
ureg_release_temporary(shader, r[1]);
-
- ureg_END(shader);
-
- return ureg_create_shader_and_destroy(shader, idct->pipe);
}
static bool
-init_shaders(struct vl_idct *idct, int color_swizzle)
+init_shaders(struct vl_idct *idct)
{
- idct->matrix_vs = create_vert_shader(idct, true, color_swizzle);
- if (!idct->matrix_vs)
- goto error_matrix_vs;
+ idct->vs_mismatch = create_mismatch_vert_shader(idct);
+ if (!idct->vs_mismatch)
+ goto error_vs_mismatch;
- idct->matrix_fs = create_matrix_frag_shader(idct);
- if (!idct->matrix_fs)
- goto error_matrix_fs;
+ idct->fs_mismatch = create_mismatch_frag_shader(idct);
+ if (!idct->fs_mismatch)
+ goto error_fs_mismatch;
- idct->transpose_vs = create_vert_shader(idct, false, color_swizzle);
- if (!idct->transpose_vs)
- goto error_transpose_vs;
+ idct->vs = create_stage1_vert_shader(idct);
+ if (!idct->vs)
+ goto error_vs;
- idct->transpose_fs = create_transpose_frag_shader(idct);
- if (!idct->transpose_fs)
- goto error_transpose_fs;
+ idct->fs = create_stage1_frag_shader(idct);
+ if (!idct->fs)
+ goto error_fs;
return true;
-error_transpose_fs:
- idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
+error_fs:
+ idct->pipe->delete_vs_state(idct->pipe, idct->vs);
-error_transpose_vs:
- idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
+error_vs:
+ idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
-error_matrix_fs:
- idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
+error_fs_mismatch:
+ idct->pipe->delete_vs_state(idct->pipe, idct->fs);
-error_matrix_vs:
+error_vs_mismatch:
return false;
}
static void
cleanup_shaders(struct vl_idct *idct)
{
- idct->pipe->delete_vs_state(idct->pipe, idct->matrix_vs);
- idct->pipe->delete_fs_state(idct->pipe, idct->matrix_fs);
- idct->pipe->delete_vs_state(idct->pipe, idct->transpose_vs);
- idct->pipe->delete_fs_state(idct->pipe, idct->transpose_fs);
+ idct->pipe->delete_vs_state(idct->pipe, idct->vs_mismatch);
+ idct->pipe->delete_fs_state(idct->pipe, idct->fs_mismatch);
+ idct->pipe->delete_vs_state(idct->pipe, idct->vs);
+ idct->pipe->delete_fs_state(idct->pipe, idct->fs);
}
static bool
init_state(struct vl_idct *idct)
{
- struct pipe_sampler_state sampler;
+ struct pipe_blend_state blend;
struct pipe_rasterizer_state rs_state;
+ struct pipe_sampler_state sampler;
unsigned i;
assert(idct);
memset(&rs_state, 0, sizeof(rs_state));
- rs_state.gl_rasterization_rules = false;
+ rs_state.point_size = 1;
+ rs_state.half_pixel_center = true;
+ rs_state.bottom_edge_rule = true;
+ rs_state.depth_clip_near = 1;
+ rs_state.depth_clip_far = 1;
+
idct->rs_state = idct->pipe->create_rasterizer_state(idct->pipe, &rs_state);
if (!idct->rs_state)
goto error_rs_state;
+ memset(&blend, 0, sizeof blend);
+
+ blend.independent_blend_enable = 0;
+ blend.rt[0].blend_enable = 0;
+ blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ /* Needed to allow color writes to FB, even if blending disabled */
+ blend.rt[0].colormask = PIPE_MASK_RGBA;
+ blend.dither = 0;
+ idct->blend = idct->pipe->create_blend_state(idct->pipe, &blend);
+ if (!idct->blend)
+ goto error_blend;
+
for (i = 0; i < 2; ++i) {
memset(&sampler, 0, sizeof(sampler));
sampler.wrap_s = PIPE_TEX_WRAP_REPEAT;
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
+error_blend:
+ idct->pipe->delete_blend_state(idct->pipe, idct->blend);
+
error_rs_state:
return false;
}
idct->pipe->delete_sampler_state(idct->pipe, idct->samplers[i]);
idct->pipe->delete_rasterizer_state(idct->pipe, idct->rs_state);
+ idct->pipe->delete_blend_state(idct->pipe, idct->blend);
}
static bool
-init_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+init_source(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- struct pipe_resource template;
- struct pipe_sampler_view sampler_view;
- unsigned i;
+ struct pipe_resource *tex;
+ struct pipe_surface surf_templ;
assert(idct && buffer);
- /* create textures */
- memset(&template, 0, sizeof(struct pipe_resource));
- template.last_level = 0;
- template.bind = PIPE_BIND_SAMPLER_VIEW;
- template.flags = 0;
-
- template.target = PIPE_TEXTURE_2D;
- template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
- template.width0 = idct->buffer_width / 4;
- template.height0 = idct->buffer_height;
- template.depth0 = 1;
- template.array_size = 1;
- template.usage = PIPE_USAGE_STREAM;
- buffer->textures.individual.source = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
- if (!buffer->textures.individual.source)
- goto error;
-
- template.target = PIPE_TEXTURE_3D;
- template.format = PIPE_FORMAT_R16G16B16A16_SNORM;
- template.width0 = idct->buffer_width / NR_RENDER_TARGETS;
- template.height0 = idct->buffer_height / 4;
- template.depth0 = NR_RENDER_TARGETS;
- template.usage = PIPE_USAGE_STATIC;
- buffer->textures.individual.intermediate = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
- if (!buffer->textures.individual.intermediate)
- goto error;
+ tex = buffer->sampler_views.individual.source->texture;
- for (i = 0; i < 4; ++i) {
- memset(&sampler_view, 0, sizeof(sampler_view));
- u_sampler_view_default_template(&sampler_view, buffer->textures.all[i], buffer->textures.all[i]->format);
- buffer->sampler_views.all[i] = idct->pipe->create_sampler_view(idct->pipe, buffer->textures.all[i], &sampler_view);
- if (!buffer->sampler_views.all[i])
- goto error;
- }
+ buffer->fb_state_mismatch.width = tex->width0;
+ buffer->fb_state_mismatch.height = tex->height0;
+ buffer->fb_state_mismatch.nr_cbufs = 1;
- template.target = PIPE_TEXTURE_2D;
- /* TODO: Accomodate HW that can't do this and also for cases when this isn't precise enough */
- template.format = PIPE_FORMAT_R16_SNORM;
- template.width0 = idct->buffer_width;
- template.height0 = idct->buffer_height;
- template.depth0 = 1;
+ memset(&surf_templ, 0, sizeof(surf_templ));
+ surf_templ.format = tex->format;
+ surf_templ.u.tex.first_layer = 0;
+ surf_templ.u.tex.last_layer = 0;
+ buffer->fb_state_mismatch.cbufs[0] = idct->pipe->create_surface(idct->pipe, tex, &surf_templ);
- buffer->destination = idct->pipe->screen->resource_create(idct->pipe->screen, &template);
- if (!buffer->destination)
- goto error;
+ buffer->viewport_mismatch.scale[0] = tex->width0;
+ buffer->viewport_mismatch.scale[1] = tex->height0;
+ buffer->viewport_mismatch.scale[2] = 1;
return true;
-
-error:
- for (i = 0; i < 4; ++i) {
- pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
- pipe_resource_reference(&buffer->textures.all[i], NULL);
- }
- return false;
}
static void
-cleanup_textures(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+cleanup_source(struct vl_idct_buffer *buffer)
+{
+ assert(buffer);
+
+ pipe_surface_reference(&buffer->fb_state_mismatch.cbufs[0], NULL);
+
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.source, NULL);
+}
+
+static bool
+init_intermediate(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
+ struct pipe_resource *tex;
+ struct pipe_surface surf_templ;
unsigned i;
assert(idct && buffer);
- for (i = 0; i < 4; ++i) {
- pipe_sampler_view_reference(&buffer->sampler_views.all[i], NULL);
- pipe_resource_reference(&buffer->textures.all[i], NULL);
+ tex = buffer->sampler_views.individual.intermediate->texture;
+
+ buffer->fb_state.width = tex->width0;
+ buffer->fb_state.height = tex->height0;
+ buffer->fb_state.nr_cbufs = idct->nr_of_render_targets;
+ for(i = 0; i < idct->nr_of_render_targets; ++i) {
+ memset(&surf_templ, 0, sizeof(surf_templ));
+ surf_templ.format = tex->format;
+ surf_templ.u.tex.first_layer = i;
+ surf_templ.u.tex.last_layer = i;
+ buffer->fb_state.cbufs[i] = idct->pipe->create_surface(
+ idct->pipe, tex, &surf_templ);
+
+ if (!buffer->fb_state.cbufs[i])
+ goto error_surfaces;
}
+
+ buffer->viewport.scale[0] = tex->width0;
+ buffer->viewport.scale[1] = tex->height0;
+ buffer->viewport.scale[2] = 1;
+
+ return true;
+
+error_surfaces:
+ for(i = 0; i < idct->nr_of_render_targets; ++i)
+ pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
+
+ return false;
}
-struct pipe_resource *
-vl_idct_upload_matrix(struct pipe_context *pipe)
+static void
+cleanup_intermediate(struct vl_idct_buffer *buffer)
{
- const float scale = sqrtf(SCALE_FACTOR_16_TO_9);
+ unsigned i;
+
+ assert(buffer);
+
+ for(i = 0; i < PIPE_MAX_COLOR_BUFS; ++i)
+ pipe_surface_reference(&buffer->fb_state.cbufs[i], NULL);
- struct pipe_resource template, *matrix;
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, NULL);
+}
+
+struct pipe_sampler_view *
+vl_idct_upload_matrix(struct pipe_context *pipe, float scale)
+{
+ struct pipe_resource tex_templ, *matrix;
+ struct pipe_sampler_view sv_templ, *sv;
struct pipe_transfer *buf_transfer;
unsigned i, j, pitch;
float *f;
struct pipe_box rect =
{
0, 0, 0,
- BLOCK_WIDTH / 4,
- BLOCK_HEIGHT,
+ VL_BLOCK_WIDTH / 4,
+ VL_BLOCK_HEIGHT,
1
};
assert(pipe);
- memset(&template, 0, sizeof(struct pipe_resource));
- template.target = PIPE_TEXTURE_2D;
- template.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
- template.last_level = 0;
- template.width0 = 2;
- template.height0 = 8;
- template.depth0 = 1;
- template.array_size = 1;
- template.usage = PIPE_USAGE_IMMUTABLE;
- template.bind = PIPE_BIND_SAMPLER_VIEW;
- template.flags = 0;
-
- matrix = pipe->screen->resource_create(pipe->screen, &template);
+ memset(&tex_templ, 0, sizeof(tex_templ));
+ tex_templ.target = PIPE_TEXTURE_2D;
+ tex_templ.format = PIPE_FORMAT_R32G32B32A32_FLOAT;
+ tex_templ.last_level = 0;
+ tex_templ.width0 = 2;
+ tex_templ.height0 = 8;
+ tex_templ.depth0 = 1;
+ tex_templ.array_size = 1;
+ tex_templ.usage = PIPE_USAGE_IMMUTABLE;
+ tex_templ.bind = PIPE_BIND_SAMPLER_VIEW;
+ tex_templ.flags = 0;
+
+ matrix = pipe->screen->resource_create(pipe->screen, &tex_templ);
if (!matrix)
goto error_matrix;
- buf_transfer = pipe->get_transfer
- (
- pipe, matrix,
- 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
- &rect
- );
- if (!buf_transfer)
- goto error_transfer;
-
- pitch = buf_transfer->stride / sizeof(float);
-
- f = pipe->transfer_map(pipe, buf_transfer);
+ f = pipe->transfer_map(pipe, matrix, 0,
+ PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_RANGE,
+ &rect, &buf_transfer);
if (!f)
goto error_map;
- for(i = 0; i < BLOCK_HEIGHT; ++i)
- for(j = 0; j < BLOCK_WIDTH; ++j)
+ pitch = buf_transfer->stride / sizeof(float);
+
+ for(i = 0; i < VL_BLOCK_HEIGHT; ++i)
+ for(j = 0; j < VL_BLOCK_WIDTH; ++j)
// transpose and scale
- f[i * pitch + j] = const_matrix[j][i] * scale;
+ f[i * pitch + j] = ((const float (*)[8])const_matrix)[j][i] * scale;
pipe->transfer_unmap(pipe, buf_transfer);
- pipe->transfer_destroy(pipe, buf_transfer);
- return matrix;
+ memset(&sv_templ, 0, sizeof(sv_templ));
+ u_sampler_view_default_template(&sv_templ, matrix, matrix->format);
+ sv = pipe->create_sampler_view(pipe, matrix, &sv_templ);
+ pipe_resource_reference(&matrix, NULL);
+ if (!sv)
+ goto error_map;
-error_map:
- pipe->transfer_destroy(pipe, buf_transfer);
+ return sv;
-error_transfer:
+error_map:
pipe_resource_reference(&matrix, NULL);
error_matrix:
bool vl_idct_init(struct vl_idct *idct, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
- unsigned blocks_x, unsigned blocks_y,
- int color_swizzle, struct pipe_resource *matrix)
+ unsigned nr_of_render_targets,
+ struct pipe_sampler_view *matrix,
+ struct pipe_sampler_view *transpose)
{
- assert(idct && pipe && matrix);
+ assert(idct && pipe);
+ assert(matrix && transpose);
idct->pipe = pipe;
idct->buffer_width = buffer_width;
idct->buffer_height = buffer_height;
- idct->blocks_x = blocks_x;
- idct->blocks_y = blocks_y;
- pipe_resource_reference(&idct->matrix, matrix);
+ idct->nr_of_render_targets = nr_of_render_targets;
- if(!init_shaders(idct, color_swizzle))
+ pipe_sampler_view_reference(&idct->matrix, matrix);
+ pipe_sampler_view_reference(&idct->transpose, transpose);
+
+ if(!init_shaders(idct))
return false;
if(!init_state(idct)) {
cleanup_shaders(idct);
cleanup_state(idct);
- pipe_resource_reference(&idct->matrix, NULL);
+ pipe_sampler_view_reference(&idct->matrix, NULL);
+ pipe_sampler_view_reference(&idct->transpose, NULL);
}
-struct pipe_resource *
-vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+bool
+vl_idct_init_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer,
+ struct pipe_sampler_view *source,
+ struct pipe_sampler_view *intermediate)
{
- struct pipe_surface template;
-
- unsigned i;
-
- assert(buffer);
- assert(idct);
-
- pipe_resource_reference(&buffer->textures.individual.matrix, idct->matrix);
- pipe_resource_reference(&buffer->textures.individual.transpose, idct->matrix);
-
- if (!init_textures(idct, buffer))
- goto error_textures;
-
- /* init state */
- buffer->viewport[0].scale[0] = buffer->textures.individual.intermediate->width0;
- buffer->viewport[0].scale[1] = buffer->textures.individual.intermediate->height0;
-
- buffer->viewport[1].scale[0] = buffer->destination->width0;
- buffer->viewport[1].scale[1] = buffer->destination->height0;
+ assert(buffer && idct);
+ assert(source && intermediate);
- buffer->fb_state[0].width = buffer->textures.individual.intermediate->width0;
- buffer->fb_state[0].height = buffer->textures.individual.intermediate->height0;
+ memset(buffer, 0, sizeof(struct vl_idct_buffer));
- buffer->fb_state[0].nr_cbufs = NR_RENDER_TARGETS;
- for(i = 0; i < NR_RENDER_TARGETS; ++i) {
- memset(&template, 0, sizeof(template));
- template.format = buffer->textures.individual.intermediate->format;
- template.u.tex.first_layer = i;
- template.u.tex.last_layer = i;
- template.usage = PIPE_BIND_RENDER_TARGET;
- buffer->fb_state[0].cbufs[i] = idct->pipe->create_surface(
- idct->pipe, buffer->textures.individual.intermediate,
- &template);
-
- if (!buffer->fb_state[0].cbufs[i])
- goto error_matrix_surfaces;
- }
-
- buffer->fb_state[1].width = buffer->destination->width0;
- buffer->fb_state[1].height = buffer->destination->height0;
-
- buffer->fb_state[1].nr_cbufs = 1;
-
- memset(&template, 0, sizeof(template));
- template.format = buffer->destination->format;
- template.usage = PIPE_BIND_RENDER_TARGET;
- buffer->fb_state[1].cbufs[0] = idct->pipe->create_surface(
- idct->pipe, buffer->destination, &template);
-
- if (!buffer->fb_state[1].cbufs[0])
- goto error_transpose_surface;
-
- for(i = 0; i < 2; ++i) {
- buffer->viewport[i].scale[2] = 1;
- buffer->viewport[i].scale[3] = 1;
- buffer->viewport[i].translate[0] = 0;
- buffer->viewport[i].translate[1] = 0;
- buffer->viewport[i].translate[2] = 0;
- buffer->viewport[i].translate[3] = 0;
-
- buffer->fb_state[i].zsbuf = NULL;
- }
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, idct->matrix);
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.source, source);
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, idct->transpose);
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.intermediate, intermediate);
- return buffer->destination;
-
-error_transpose_surface:
- pipe_surface_reference(&buffer->fb_state[1].cbufs[0], NULL);
-
-error_matrix_surfaces:
- for(i = 0; i < NR_RENDER_TARGETS; ++i)
- pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL);
-
-error_textures:
- return NULL;
-}
-
-void
-vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer)
-{
- unsigned i;
-
- assert(idct && buffer);
-
- for(i = 0; i < NR_RENDER_TARGETS; ++i)
- pipe_surface_reference(&buffer->fb_state[0].cbufs[i], NULL);
+ if (!init_source(idct, buffer))
+ return false;
- pipe_surface_reference(&buffer->fb_state[1].cbufs[0], NULL);
+ if (!init_intermediate(idct, buffer))
+ return false;
- cleanup_textures(idct, buffer);
+ return true;
}
void
-vl_idct_map_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
+vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer)
{
- assert(idct && buffer);
-
- struct pipe_box rect =
- {
- 0, 0, 0,
- buffer->textures.individual.source->width0,
- buffer->textures.individual.source->height0,
- 1
- };
+ assert(buffer);
- buffer->tex_transfer = idct->pipe->get_transfer
- (
- idct->pipe, buffer->textures.individual.source,
- 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
- &rect
- );
+ cleanup_source(buffer);
+ cleanup_intermediate(buffer);
- buffer->texels = idct->pipe->transfer_map(idct->pipe, buffer->tex_transfer);
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.matrix, NULL);
+ pipe_sampler_view_reference(&buffer->sampler_views.individual.transpose, NULL);
}
void
-vl_idct_add_block(struct vl_idct_buffer *buffer, unsigned x, unsigned y, short *block)
+vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
{
- unsigned tex_pitch;
- short *texels;
-
- unsigned i;
-
assert(buffer);
- assert(block);
- tex_pitch = buffer->tex_transfer->stride / sizeof(short);
- texels = buffer->texels + y * tex_pitch * BLOCK_HEIGHT + x * BLOCK_WIDTH;
+ idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
+ idct->pipe->bind_blend_state(idct->pipe, idct->blend);
- for (i = 0; i < BLOCK_HEIGHT; ++i)
- memcpy(texels + i * tex_pitch, block + i * BLOCK_WIDTH, BLOCK_WIDTH * sizeof(short));
-}
+ idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, idct->samplers);
-void
-vl_idct_unmap_buffers(struct vl_idct *idct, struct vl_idct_buffer *buffer)
-{
- assert(idct && buffer);
+ idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT, 0, 2,
+ buffer->sampler_views.stage[0]);
- idct->pipe->transfer_unmap(idct->pipe, buffer->tex_transfer);
- idct->pipe->transfer_destroy(idct->pipe, buffer->tex_transfer);
+ /* mismatch control */
+ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state_mismatch);
+ idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport_mismatch);
+ idct->pipe->bind_vs_state(idct->pipe, idct->vs_mismatch);
+ idct->pipe->bind_fs_state(idct->pipe, idct->fs_mismatch);
+ util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_POINTS, 0, 1, 0, num_instances);
+
+ /* first stage */
+ idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state);
+ idct->pipe->set_viewport_states(idct->pipe, 0, 1, &buffer->viewport);
+ idct->pipe->bind_vs_state(idct->pipe, idct->vs);
+ idct->pipe->bind_fs_state(idct->pipe, idct->fs);
+ util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
}
void
-vl_idct_flush(struct vl_idct *idct, struct vl_idct_buffer *buffer, unsigned num_instances)
+vl_idct_prepare_stage2(struct vl_idct *idct, struct vl_idct_buffer *buffer)
{
- unsigned num_verts;
-
- assert(idct);
assert(buffer);
- if(num_instances > 0) {
- num_verts = idct->blocks_x * idct->blocks_y * 4;
-
- idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
- idct->pipe->bind_fragment_sampler_states(idct->pipe, 2, idct->samplers);
-
- /* first stage */
- idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[0]);
- idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[0]);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[0]);
- idct->pipe->bind_vs_state(idct->pipe, idct->matrix_vs);
- idct->pipe->bind_fs_state(idct->pipe, idct->matrix_fs);
- util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
-
- /* second stage */
- idct->pipe->set_framebuffer_state(idct->pipe, &buffer->fb_state[1]);
- idct->pipe->set_viewport_state(idct->pipe, &buffer->viewport[1]);
- idct->pipe->set_fragment_sampler_views(idct->pipe, 2, buffer->sampler_views.stage[1]);
- idct->pipe->bind_vs_state(idct->pipe, idct->transpose_vs);
- idct->pipe->bind_fs_state(idct->pipe, idct->transpose_fs);
- util_draw_arrays_instanced(idct->pipe, PIPE_PRIM_QUADS, 0, num_verts, 0, num_instances);
- }
+ /* second stage */
+ idct->pipe->bind_rasterizer_state(idct->pipe, idct->rs_state);
+ idct->pipe->bind_sampler_states(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, idct->samplers);
+ idct->pipe->set_sampler_views(idct->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 2, buffer->sampler_views.stage[1]);
}
+