#ifndef vl_idct_h
#define vl_idct_h
-#include <pipe/p_state.h>
+#include "pipe/p_state.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
/* shader based inverse distinct cosinus transformation
* expect usage of vl_vertex_buffers as a todo list