#ifndef vl_idct_h
#define vl_idct_h
-#include <pipe/p_state.h>
+#include "pipe/p_state.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
/* shader based inverse distinct cosinus transformation
* expect usage of vl_vertex_buffers as a todo list
/* cleanup a buffer of an idct instance */
void
-vl_idct_cleanup_buffer(struct vl_idct *idct, struct vl_idct_buffer *buffer);
+vl_idct_cleanup_buffer(struct vl_idct_buffer *buffer);
/* flush the buffer and start rendering, vertex buffers needs to be setup before calling this */
void