filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
filter->pipe->set_viewport_state(filter->pipe, &viewport);
- filter->pipe->set_vertex_buffers(filter->pipe, 1, &filter->quad);
+ filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);
util_draw_arrays(filter->pipe, PIPE_PRIM_QUADS, 0, 4);