* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <assert.h>
-#include <pipe/p_context.h>
+#include "pipe/p_context.h"
-#include <util/u_sampler.h>
-#include <util/u_draw.h>
+#include "util/u_sampler.h"
+#include "util/u_draw.h"
-#include <tgsi/tgsi_ureg.h>
+#include "tgsi/tgsi_ureg.h"
#include "vl_defines.h"
#include "vl_vertex_buffers.h"
#include "vl_mc.h"
+#include "vl_idct.h"
enum VS_OUTPUT
{
- VS_O_VPOS,
- VS_O_VTOP,
- VS_O_VBOTTOM
+ VS_O_VPOS = 0,
+ VS_O_VTOP = 0,
+ VS_O_VBOTTOM,
+
+ VS_O_FLAGS = VS_O_VTOP,
+ VS_O_VTEX = VS_O_VBOTTOM
};
static struct ureg_dst
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
/*
- * block_scale = (MACROBLOCK_WIDTH, MACROBLOCK_HEIGHT) / (dst.width, dst.height)
+ * block_scale = (VL_MACROBLOCK_WIDTH, VL_MACROBLOCK_HEIGHT) / (dst.width, dst.height)
*
* t_vpos = (vpos + vrect) * block_scale
* o_vpos.xy = t_vpos
{
struct ureg_program *shader;
struct ureg_src mv_scale;
- struct ureg_src vrect, vmv[2];
+ struct ureg_src vmv[2];
struct ureg_dst t_vpos;
- struct ureg_dst o_vpos, o_vmv[2];
+ struct ureg_dst o_vmv[2];
unsigned i;
shader = ureg_create(TGSI_PROCESSOR_VERTEX);
if (!shader)
return NULL;
- vrect = ureg_DECL_vs_input(shader, VS_I_RECT);
vmv[0] = ureg_DECL_vs_input(shader, VS_I_MV_TOP);
vmv[1] = ureg_DECL_vs_input(shader, VS_I_MV_BOTTOM);
t_vpos = calc_position(r, shader, ureg_imm2f(shader,
- (float)MACROBLOCK_WIDTH / r->buffer_width,
- (float)MACROBLOCK_HEIGHT / r->buffer_height)
+ (float)VL_MACROBLOCK_WIDTH / r->buffer_width,
+ (float)VL_MACROBLOCK_HEIGHT / r->buffer_height)
);
- o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
o_vmv[0] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
o_vmv[1] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VBOTTOM);
0.5f / r->buffer_width,
0.5f / r->buffer_height,
1.0f / 4.0f,
- 1.0f / 255.0f);
+ 1.0f / PIPE_VIDEO_MV_WEIGHT_MAX);
for (i = 0; i < 2; ++i) {
ureg_MAD(shader, ureg_writemask(o_vmv[i], TGSI_WRITEMASK_XY), mv_scale, vmv[i], ureg_src(t_vpos));
{
const float y_scale =
r->buffer_height / 2 *
- r->macroblock_size / MACROBLOCK_HEIGHT;
+ r->macroblock_size / VL_MACROBLOCK_HEIGHT;
struct ureg_program *shader;
struct ureg_src tc[2], sampler;
}
static void *
-create_ycbcr_vert_shader(struct vl_mc *r)
+create_ycbcr_vert_shader(struct vl_mc *r, vl_mc_ycbcr_vert_shader vs_callback, void *callback_priv)
{
struct ureg_program *shader;
struct ureg_src vrect, vpos;
struct ureg_dst t_vpos, t_vtex;
- struct ureg_dst o_vpos, o_vtex;
+ struct ureg_dst o_vpos, o_flags;
struct vertex2f scale = {
- (float)BLOCK_WIDTH / r->buffer_width * MACROBLOCK_WIDTH / r->macroblock_size,
- (float)BLOCK_HEIGHT / r->buffer_height * MACROBLOCK_HEIGHT / r->macroblock_size
+ (float)VL_BLOCK_WIDTH / r->buffer_width * VL_MACROBLOCK_WIDTH / r->macroblock_size,
+ (float)VL_BLOCK_HEIGHT / r->buffer_height * VL_MACROBLOCK_HEIGHT / r->macroblock_size
};
unsigned label;
t_vtex = ureg_DECL_temporary(shader);
o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS);
- o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP);
+ o_flags = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS);
/*
* o_vtex.xy = t_vpos
- * o_vtex.z = intra * 0.5
+ * o_flags.z = intra * 0.5
*
* if(interlaced) {
* t_vtex.xy = vrect.y ? { 0, scale.y } : { -scale.y : 0 }
* t_vtex.y = t_vtex.z ? t_vtex.x : t_vtex.y
* o_vpos.y = t_vtex.y + t_vpos.y
*
- * o_vtex.w = t_vtex.z ? 0 : 1
+ * o_flags.w = t_vtex.z ? 0 : 1
* }
*
*/
- ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_XY), ureg_src(t_vpos));
- ureg_MUL(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_Z),
+
+ vs_callback(callback_priv, r, shader, VS_O_VTEX, t_vpos);
+
+ ureg_MUL(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_Z),
ureg_scalar(vpos, TGSI_SWIZZLE_Z), ureg_imm1f(shader, 0.5f));
- ureg_MOV(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f));
+ ureg_MOV(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W), ureg_imm1f(shader, -1.0f));
- if (r->macroblock_size == MACROBLOCK_HEIGHT) { //TODO
+ if (r->macroblock_size == VL_MACROBLOCK_HEIGHT) { //TODO
ureg_IF(shader, ureg_scalar(vpos, TGSI_SWIZZLE_W), &label);
ureg_CMP(shader, ureg_writemask(t_vtex, TGSI_WRITEMASK_XY),
ureg_ADD(shader, ureg_writemask(o_vpos, TGSI_WRITEMASK_Y),
ureg_src(t_vpos), ureg_src(t_vtex));
- ureg_CMP(shader, ureg_writemask(o_vtex, TGSI_WRITEMASK_W),
+ ureg_CMP(shader, ureg_writemask(o_flags, TGSI_WRITEMASK_W),
ureg_negate(ureg_scalar(ureg_src(t_vtex), TGSI_SWIZZLE_Z)),
ureg_imm1f(shader, 0.0f), ureg_imm1f(shader, 1.0f));
}
static void *
-create_ycbcr_frag_shader(struct vl_mc *r, float scale)
+create_ycbcr_frag_shader(struct vl_mc *r, float scale, bool invert,
+ vl_mc_ycbcr_frag_shader fs_callback, void *callback_priv)
{
struct ureg_program *shader;
- struct ureg_src tc, sampler;
+ struct ureg_src flags;
struct ureg_dst tmp;
struct ureg_dst fragment;
unsigned label;
if (!shader)
return NULL;
- tc = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTOP, TGSI_INTERPOLATE_LINEAR);
-
- sampler = ureg_DECL_sampler(shader, 0);
+ flags = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_FLAGS, TGSI_INTERPOLATE_LINEAR);
fragment = ureg_DECL_output(shader, TGSI_SEMANTIC_COLOR, 0);
*/
ureg_SEQ(shader, ureg_writemask(tmp, TGSI_WRITEMASK_Y),
- ureg_scalar(tc, TGSI_SWIZZLE_W), ureg_src(tmp));
+ ureg_scalar(flags, TGSI_SWIZZLE_W), ureg_src(tmp));
ureg_IF(shader, ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y), &label);
- ureg_KILP(shader);
+ ureg_KILL(shader);
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_ELSE(shader, &label);
- ureg_TEX(shader, tmp, TGSI_TEXTURE_2D, tc, sampler);
+ fs_callback(callback_priv, r, shader, VS_O_VTEX, tmp);
if (scale != 1.0f)
- ureg_MAD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
+ ureg_MAD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
ureg_src(tmp), ureg_imm1f(shader, scale),
- ureg_scalar(tc, TGSI_SWIZZLE_Z));
+ ureg_scalar(flags, TGSI_SWIZZLE_Z));
else
- ureg_ADD(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ),
- ureg_src(tmp), ureg_scalar(tc, TGSI_SWIZZLE_Z));
-
+ ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_XYZ),
+ ureg_src(tmp), ureg_scalar(flags, TGSI_SWIZZLE_Z));
+
+ ureg_MUL(shader, ureg_writemask(fragment, TGSI_WRITEMASK_XYZ), ureg_src(tmp), ureg_imm1f(shader, invert ? -1.0f : 1.0f));
ureg_MOV(shader, ureg_writemask(fragment, TGSI_WRITEMASK_W), ureg_imm1f(shader, 1.0f));
ureg_fixup_label(shader, label, ureg_get_instruction_number(shader));
ureg_release_temporary(shader, tmp);
+ ureg_END(shader);
+
return ureg_create_shader_and_destroy(shader, r->pipe);
}
struct pipe_sampler_state sampler;
struct pipe_blend_state blend;
struct pipe_rasterizer_state rs_state;
+ unsigned i;
assert(r);
if (!r->sampler_ref)
goto error_sampler_ref;
- sampler.min_img_filter = PIPE_TEX_FILTER_NEAREST;
- sampler.mag_img_filter = PIPE_TEX_FILTER_NEAREST;
- r->sampler_ycbcr = r->pipe->create_sampler_state(r->pipe, &sampler);
- if (!r->sampler_ycbcr)
- goto error_sampler_ycbcr;
-
- memset(&blend, 0, sizeof blend);
- blend.independent_blend_enable = 0;
- blend.rt[0].blend_enable = 1;
- blend.rt[0].rgb_func = PIPE_BLEND_ADD;
- blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.rt[0].alpha_func = PIPE_BLEND_ADD;
- blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
- blend.logicop_enable = 0;
- blend.logicop_func = PIPE_LOGICOP_CLEAR;
- blend.rt[0].colormask = PIPE_MASK_RGBA;
- blend.dither = 0;
- r->blend_clear = r->pipe->create_blend_state(r->pipe, &blend);
- if (!r->blend_clear)
- goto error_blend_clear;
-
- blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
- blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
- r->blend_add = r->pipe->create_blend_state(r->pipe, &blend);
- if (!r->blend_add)
- goto error_blend_add;
+ for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
+ memset(&blend, 0, sizeof blend);
+ blend.independent_blend_enable = 0;
+ blend.rt[0].blend_enable = 1;
+ blend.rt[0].rgb_func = PIPE_BLEND_ADD;
+ blend.rt[0].rgb_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.rt[0].alpha_func = PIPE_BLEND_ADD;
+ blend.rt[0].alpha_src_factor = PIPE_BLENDFACTOR_SRC_ALPHA;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ZERO;
+ blend.logicop_enable = 0;
+ blend.logicop_func = PIPE_LOGICOP_CLEAR;
+ blend.rt[0].colormask = i;
+ blend.dither = 0;
+ r->blend_clear[i] = r->pipe->create_blend_state(r->pipe, &blend);
+ if (!r->blend_clear[i])
+ goto error_blend;
+
+ blend.rt[0].rgb_dst_factor = PIPE_BLENDFACTOR_ONE;
+ blend.rt[0].alpha_dst_factor = PIPE_BLENDFACTOR_ONE;
+ r->blend_add[i] = r->pipe->create_blend_state(r->pipe, &blend);
+ if (!r->blend_add[i])
+ goto error_blend;
+
+ blend.rt[0].rgb_func = PIPE_BLEND_REVERSE_SUBTRACT;
+ blend.rt[0].alpha_dst_factor = PIPE_BLEND_REVERSE_SUBTRACT;
+ r->blend_sub[i] = r->pipe->create_blend_state(r->pipe, &blend);
+ if (!r->blend_sub[i])
+ goto error_blend;
+ }
memset(&rs_state, 0, sizeof(rs_state));
/*rs_state.sprite_coord_enable */
rs_state.sprite_coord_mode = PIPE_SPRITE_COORD_UPPER_LEFT;
rs_state.point_quad_rasterization = true;
- rs_state.point_size = BLOCK_WIDTH;
- rs_state.gl_rasterization_rules = true;
+ rs_state.point_size = VL_BLOCK_WIDTH;
+ rs_state.half_pixel_center = true;
+ rs_state.bottom_edge_rule = true;
+ rs_state.depth_clip = 1;
r->rs_state = r->pipe->create_rasterizer_state(r->pipe, &rs_state);
if (!r->rs_state)
goto error_rs_state;
return true;
error_rs_state:
- r->pipe->delete_blend_state(r->pipe, r->blend_add);
+error_blend:
+ for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
+ if (r->blend_sub[i])
+ r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
-error_blend_add:
- r->pipe->delete_blend_state(r->pipe, r->blend_clear);
+ if (r->blend_add[i])
+ r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
+
+ if (r->blend_clear[i])
+ r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
+ }
-error_blend_clear:
r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
error_sampler_ref:
- r->pipe->delete_sampler_state(r->pipe, r->sampler_ycbcr);
-
-error_sampler_ycbcr:
return false;
}
static void
cleanup_pipe_state(struct vl_mc *r)
{
+ unsigned i;
+
assert(r);
r->pipe->delete_sampler_state(r->pipe, r->sampler_ref);
- r->pipe->delete_sampler_state(r->pipe, r->sampler_ycbcr);
- r->pipe->delete_blend_state(r->pipe, r->blend_clear);
- r->pipe->delete_blend_state(r->pipe, r->blend_add);
+ for (i = 0; i < VL_MC_NUM_BLENDERS; ++i) {
+ r->pipe->delete_blend_state(r->pipe, r->blend_clear[i]);
+ r->pipe->delete_blend_state(r->pipe, r->blend_add[i]);
+ r->pipe->delete_blend_state(r->pipe, r->blend_sub[i]);
+ }
r->pipe->delete_rasterizer_state(r->pipe, r->rs_state);
}
bool
vl_mc_init(struct vl_mc *renderer, struct pipe_context *pipe,
unsigned buffer_width, unsigned buffer_height,
- unsigned macroblock_size, float scale)
+ unsigned macroblock_size, float scale,
+ vl_mc_ycbcr_vert_shader vs_callback,
+ vl_mc_ycbcr_frag_shader fs_callback,
+ void *callback_priv)
{
assert(renderer);
assert(pipe);
if (!renderer->vs_ref)
goto error_vs_ref;
- renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer);
+ renderer->vs_ycbcr = create_ycbcr_vert_shader(renderer, vs_callback, callback_priv);
if (!renderer->vs_ycbcr)
goto error_vs_ycbcr;
if (!renderer->fs_ref)
goto error_fs_ref;
- renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale);
+ renderer->fs_ycbcr = create_ycbcr_frag_shader(renderer, scale, false, fs_callback, callback_priv);
if (!renderer->fs_ycbcr)
goto error_fs_ycbcr;
+ renderer->fs_ycbcr_sub = create_ycbcr_frag_shader(renderer, scale, true, fs_callback, callback_priv);
+ if (!renderer->fs_ycbcr_sub)
+ goto error_fs_ycbcr_sub;
+
return true;
+
+error_fs_ycbcr_sub:
+ renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
error_fs_ycbcr:
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
renderer->pipe->delete_vs_state(renderer->pipe, renderer->vs_ycbcr);
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ref);
renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr);
+ renderer->pipe->delete_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
}
bool
-vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer,
- struct pipe_sampler_view *source)
+vl_mc_init_buffer(struct vl_mc *renderer, struct vl_mc_buffer *buffer)
{
assert(renderer && buffer);
- assert(source);
-
- buffer->renderer = renderer;
buffer->viewport.scale[2] = 1;
- buffer->viewport.scale[3] = 1;
buffer->viewport.translate[0] = 0;
buffer->viewport.translate[1] = 0;
buffer->viewport.translate[2] = 0;
- buffer->viewport.translate[3] = 0;
buffer->fb_state.nr_cbufs = 1;
buffer->fb_state.zsbuf = NULL;
- pipe_sampler_view_reference(&buffer->source, source);
-
return true;
}
vl_mc_cleanup_buffer(struct vl_mc_buffer *buffer)
{
assert(buffer);
-
- pipe_sampler_view_reference(&buffer->source, NULL);
}
void
}
static void
-prepare_pipe_4_rendering(struct vl_mc_buffer *buffer)
+prepare_pipe_4_rendering(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned mask)
{
- struct vl_mc *renderer;
-
assert(buffer);
- renderer = buffer->renderer;
renderer->pipe->bind_rasterizer_state(renderer->pipe, renderer->rs_state);
if (buffer->surface_cleared)
- renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add);
- else {
- renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear);
- buffer->surface_cleared = true;
- }
+ renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_add[mask]);
+ else
+ renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_clear[mask]);
renderer->pipe->set_framebuffer_state(renderer->pipe, &buffer->fb_state);
- renderer->pipe->set_viewport_state(renderer->pipe, &buffer->viewport);
+ renderer->pipe->set_viewport_states(renderer->pipe, 0, 1, &buffer->viewport);
}
void
-vl_mc_render_ref(struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref)
+vl_mc_render_ref(struct vl_mc *renderer, struct vl_mc_buffer *buffer, struct pipe_sampler_view *ref)
{
- struct vl_mc *renderer;
-
assert(buffer && ref);
- prepare_pipe_4_rendering(buffer);
-
- renderer = buffer->renderer;
+ prepare_pipe_4_rendering(renderer, buffer, PIPE_MASK_R | PIPE_MASK_G | PIPE_MASK_B);
renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ref);
renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ref);
- renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &ref);
- renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ref);
+ renderer->pipe->set_sampler_views(renderer->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &ref);
+ renderer->pipe->bind_sampler_states(renderer->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &renderer->sampler_ref);
util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0,
- renderer->buffer_width / MACROBLOCK_WIDTH *
- renderer->buffer_height / MACROBLOCK_HEIGHT);
+ renderer->buffer_width / VL_MACROBLOCK_WIDTH *
+ renderer->buffer_height / VL_MACROBLOCK_HEIGHT);
+
+ buffer->surface_cleared = true;
}
void
-vl_mc_render_ycbcr(struct vl_mc_buffer *buffer, unsigned num_instances)
+vl_mc_render_ycbcr(struct vl_mc *renderer, struct vl_mc_buffer *buffer, unsigned component, unsigned num_instances)
{
- struct vl_mc *renderer;
+ unsigned mask = 1 << component;
assert(buffer);
if (num_instances == 0)
return;
- prepare_pipe_4_rendering(buffer);
-
- renderer = buffer->renderer;
+ prepare_pipe_4_rendering(renderer, buffer, mask);
renderer->pipe->bind_vs_state(renderer->pipe, renderer->vs_ycbcr);
renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr);
- renderer->pipe->set_fragment_sampler_views(renderer->pipe, 1, &buffer->source);
- renderer->pipe->bind_fragment_sampler_states(renderer->pipe, 1, &renderer->sampler_ycbcr);
-
util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
+
+ if (buffer->surface_cleared) {
+ renderer->pipe->bind_blend_state(renderer->pipe, renderer->blend_sub[mask]);
+ renderer->pipe->bind_fs_state(renderer->pipe, renderer->fs_ycbcr_sub);
+ util_draw_arrays_instanced(renderer->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);
+ }
}