struct ureg_dst o_vmv[2];
unsigned i;
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return NULL;
struct ureg_dst fragment;
unsigned label;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return NULL;
unsigned label;
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return NULL;
struct ureg_dst fragment;
unsigned label;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return NULL;