filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);
- filter->pipe->set_viewport_state(filter->pipe, &viewport);
+ filter->pipe->set_viewport_states(filter->pipe, 0, 1, &viewport);
filter->pipe->set_vertex_buffers(filter->pipe, 0, 1, &filter->quad);
filter->pipe->bind_vertex_elements_state(filter->pipe, filter->ves);