vl/compositor: convert RGB buffer to YUV with color conversion
[mesa.git] / src / gallium / auxiliary / vl / vl_median_filter.c
index 3d022ef935597fea2d682828763a719b4e11a23f..273afaf2fb2799e9701a4724e154ed8acd6c469d 100644 (file)
@@ -84,7 +84,7 @@ create_frag_shader(struct vl_median_filter *filter,
    struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
    struct ureg_dst o_fragment;
    const unsigned median = num_offsets >> 1;
-   int i, j;
+   unsigned i, j;
 
    assert(num_offsets & 1); /* we need an odd number of offsets */
    if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
@@ -107,6 +107,11 @@ create_frag_shader(struct vl_median_filter *filter,
 
    i_vtex = ureg_DECL_fs_input(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX, TGSI_INTERPOLATE_LINEAR);
    sampler = ureg_DECL_sampler(shader, 0);
+   ureg_DECL_sampler_view(shader, 0, TGSI_TEXTURE_2D,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT,
+                          TGSI_RETURN_TYPE_FLOAT);
 
    for (i = 0; i < num_offsets; ++i)
       t_array[i] = ureg_DECL_temporary(shader);
@@ -158,7 +163,8 @@ static void
 generate_offsets(enum vl_median_filter_shape shape, unsigned size,
                  struct vertex2f **offsets, unsigned *num_offsets)
 {
-   int i = 0, half_size;
+   unsigned i = 0;
+   int half_size;
    struct vertex2f v;
 
    assert(offsets && num_offsets);
@@ -289,7 +295,7 @@ vl_median_filter_init(struct vl_median_filter *filter, struct pipe_context *pipe
       goto error_sampler;
 
    filter->quad = vl_vb_upload_quads(pipe);
-   if(!filter->quad.buffer)
+   if(!filter->quad.buffer.resource)
       goto error_quad;
 
    memset(&ve, 0, sizeof(ve));
@@ -331,7 +337,7 @@ error_offsets:
    pipe->delete_vertex_elements_state(pipe, filter->ves);
 
 error_ves:
-   pipe_resource_reference(&filter->quad.buffer, NULL);
+   pipe_resource_reference(&filter->quad.buffer.resource, NULL);
 
 error_quad:
    pipe->delete_sampler_state(pipe, filter->sampler);
@@ -355,7 +361,7 @@ vl_median_filter_cleanup(struct vl_median_filter *filter)
    filter->pipe->delete_blend_state(filter->pipe, filter->blend);
    filter->pipe->delete_rasterizer_state(filter->pipe, filter->rs_state);
    filter->pipe->delete_vertex_elements_state(filter->pipe, filter->ves);
-   pipe_resource_reference(&filter->quad.buffer, NULL);
+   pipe_resource_reference(&filter->quad.buffer.resource, NULL);
 
    filter->pipe->delete_vs_state(filter->pipe, filter->vs);
    filter->pipe->delete_fs_state(filter->pipe, filter->fs);