* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
struct ureg_src i_vpos;
struct ureg_dst o_vpos, o_vtex;
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return NULL;
struct ureg_dst *t_array = MALLOC(sizeof(struct ureg_dst) * num_offsets);
struct ureg_dst o_fragment;
const unsigned median = num_offsets >> 1;
- int i, j;
+ unsigned i, j;
assert(num_offsets & 1); /* we need an odd number of offsets */
if (!(num_offsets & 1)) { /* yeah, we REALLY need an odd number of offsets!!! */
}
if (num_offsets > screen->get_shader_param(
- screen, TGSI_PROCESSOR_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
+ screen, PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEMPS)) {
FREE(t_array);
return NULL;
}
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader) {
FREE(t_array);
return NULL;
generate_offsets(enum vl_median_filter_shape shape, unsigned size,
struct vertex2f **offsets, unsigned *num_offsets)
{
- int i = 0, half_size;
+ unsigned i = 0;
+ int half_size;
struct vertex2f v;
assert(offsets && num_offsets);
viewport.scale[0] = dst->width;
viewport.scale[1] = dst->height;
viewport.scale[2] = 1;
- viewport.scale[3] = 1;
memset(&fb_state, 0, sizeof(fb_state));
fb_state.width = dst->width;
filter->pipe->bind_rasterizer_state(filter->pipe, filter->rs_state);
filter->pipe->bind_blend_state(filter->pipe, filter->blend);
- if (filter->pipe->bind_sampler_states)
- filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
- 0, 1, &filter->sampler);
- else
- filter->pipe->bind_fragment_sampler_states(filter->pipe, 1,
- &filter->sampler);
- filter->pipe->set_fragment_sampler_views(filter->pipe, 1, &src);
+ filter->pipe->bind_sampler_states(filter->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &filter->sampler);
+ filter->pipe->set_sampler_views(filter->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 1, &src);
filter->pipe->bind_vs_state(filter->pipe, filter->vs);
filter->pipe->bind_fs_state(filter->pipe, filter->fs);
filter->pipe->set_framebuffer_state(filter->pipe, &fb_state);