vl: seperate shader buffers from components
[mesa.git] / src / gallium / auxiliary / vl / vl_mpeg12_decoder.h
index 4a8d65335f65ddef8db3877f1d6fd59c27ca842a..817c1ffd110d3b45cf3a4b87ba9899ffceece3b8 100644 (file)
@@ -28,7 +28,7 @@
 #ifndef vl_mpeg12_decoder_h
 #define vl_mpeg12_decoder_h
 
-#include <pipe/p_video_decoder.h>
+#include "pipe/p_video_decoder.h"
 
 #include "vl_mpeg12_bitstream.h"
 #include "vl_zscan.h"
@@ -111,6 +111,6 @@ vl_create_mpeg12_decoder(struct pipe_context *pipe,
                          enum pipe_video_profile profile,
                          enum pipe_video_entrypoint entrypoint,
                          enum pipe_video_chroma_format chroma_format,
-                         unsigned width, unsigned height);
+                         unsigned width, unsigned height, unsigned max_references);
 
 #endif /* vl_mpeg12_decoder_h */