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vl: seperate shader buffers from components
[mesa.git]
/
src
/
gallium
/
auxiliary
/
vl
/
vl_types.h
diff --git
a/src/gallium/auxiliary/vl/vl_types.h
b/src/gallium/auxiliary/vl/vl_types.h
index ce1755468942451d5f37175add8dc37e554d321a..27bb69d67bceb17b697970122553ba2f4e10c5ac 100644
(file)
--- a/
src/gallium/auxiliary/vl/vl_types.h
+++ b/
src/gallium/auxiliary/vl/vl_types.h
@@
-33,9
+33,19
@@
struct vertex2f
float x, y;
};
+struct vertex2s
+{
+ short x, y;
+};
+
struct vertex4f
{
float x, y, z, w;
};
+struct vertex4s
+{
+ short x, y, z, w;
+};
+
#endif /* vl_types_h */