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[g3dvl] no need for seperate mv vertex states any more
[mesa.git]
/
src
/
gallium
/
auxiliary
/
vl
/
vl_vertex_buffers.c
diff --git
a/src/gallium/auxiliary/vl/vl_vertex_buffers.c
b/src/gallium/auxiliary/vl/vl_vertex_buffers.c
index c923686b06e0fc33100a38f78317d633071e8d7e..76142559cc8099d9fdf077f6ab384356ee466c2b 100644
(file)
--- a/
src/gallium/auxiliary/vl/vl_vertex_buffers.c
+++ b/
src/gallium/auxiliary/vl/vl_vertex_buffers.c
@@
-205,7
+205,7
@@
vl_vb_get_ves_eb(struct pipe_context *pipe, int component)
}
void *
-vl_vb_get_ves_mv(struct pipe_context *pipe
, int motionvector
)
+vl_vb_get_ves_mv(struct pipe_context *pipe)
{
struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];