[g3dvl] no need for seperate mv vertex states any more
[mesa.git] / src / gallium / auxiliary / vl / vl_vertex_buffers.c
index c923686b06e0fc33100a38f78317d633071e8d7e..76142559cc8099d9fdf077f6ab384356ee466c2b 100644 (file)
@@ -205,7 +205,7 @@ vl_vb_get_ves_eb(struct pipe_context *pipe, int component)
 }
 
 void *
-vl_vb_get_ves_mv(struct pipe_context *pipe, int motionvector)
+vl_vb_get_ves_mv(struct pipe_context *pipe)
 {
    struct pipe_vertex_element vertex_elems[NUM_VS_INPUTS];