**************************************************************************/
#include <assert.h>
-#include <util/u_format.h>
+#include "util/u_format.h"
#include "vl_vertex_buffers.h"
#include "vl_types.h"
return pos;
}
-struct pipe_vertex_buffer
-vl_vb_upload_block_num(struct pipe_context *pipe, unsigned num_blocks)
-{
- struct pipe_vertex_buffer buf;
- struct pipe_transfer *buf_transfer;
- struct vertex2s *v;
- unsigned i;
-
- assert(pipe);
-
- /* create buffer */
- buf.stride = sizeof(struct vertex2s);
- buf.buffer_offset = 0;
- buf.buffer = pipe_buffer_create
- (
- pipe->screen,
- PIPE_BIND_VERTEX_BUFFER,
- PIPE_USAGE_STATIC,
- sizeof(struct vertex2s) * num_blocks
- );
-
- if(!buf.buffer)
- return buf;
-
- /* and fill it */
- v = pipe_buffer_map
- (
- pipe,
- buf.buffer,
- PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD,
- &buf_transfer
- );
-
- for ( i = 0; i < num_blocks; ++i, ++v) {
- v->x = i;
- v->y = i;
- }
-
- pipe_buffer_unmap(pipe, buf_transfer);
-
- return buf;
-}
-
static struct pipe_vertex_element
vl_vb_get_quad_vertex_element(void)
{
/* Position element */
vertex_elems[VS_I_VPOS].src_format = PIPE_FORMAT_R8G8B8A8_USCALED;
- vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 1, 1);
-
/* block num element */
- vertex_elems[VS_I_BLOCK_NUM].src_format = PIPE_FORMAT_R16G16_SSCALED;
+ vertex_elems[VS_I_BLOCK_NUM].src_format = PIPE_FORMAT_R32_FLOAT;
- vl_vb_element_helper(&vertex_elems[VS_I_BLOCK_NUM], 1, 2);
+ vl_vb_element_helper(&vertex_elems[VS_I_VPOS], 2, 1);
return pipe->create_vertex_elements_state(pipe, 3, vertex_elems);
}
pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
- sizeof(struct pipe_ycbcr_block) * size * 4
+ sizeof(struct vl_ycbcr_block) * size * 4
);
if (!buffer->ycbcr[i].resource)
goto error_ycbcr;
pipe->screen,
PIPE_BIND_VERTEX_BUFFER,
PIPE_USAGE_STREAM,
- sizeof(struct pipe_motionvector) * size
+ sizeof(struct vl_motionvector) * size
);
if (!buffer->mv[i].resource)
goto error_mv;
assert(buffer);
- buf.stride = sizeof(struct pipe_ycbcr_block);
+ buf.stride = sizeof(struct vl_ycbcr_block);
buf.buffer_offset = 0;
buf.buffer = buffer->ycbcr[component].resource;
assert(buffer);
- buf.stride = sizeof(struct pipe_motionvector);
+ buf.stride = sizeof(struct vl_motionvector);
buf.buffer_offset = 0;
buf.buffer = buffer->mv[motionvector].resource;
}
-struct pipe_ycbcr_block *
+struct vl_ycbcr_block *
vl_vb_get_ycbcr_stream(struct vl_vertex_buffer *buffer, int component)
{
assert(buffer);
return buffer->width;
}
-struct pipe_motionvector *
+struct vl_motionvector *
vl_vb_get_mv_stream(struct vl_vertex_buffer *buffer, int ref_frame)
{
assert(buffer);