* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
- * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
+ * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
VS_O_VTEX = 0
};
+const int vl_zscan_normal_16[] =
+{
+ /* Zig-Zag scan pattern */
+ 0, 1, 4, 8, 5, 2, 3, 6,
+ 9,12,13,10, 7,11,14,15
+};
+
const int vl_zscan_linear[] =
{
/* Linear scan pattern */
38,46,54,62,39,47,55,63
};
+const int vl_zscan_h265_up_right_diagonal_16[] =
+{
+ /* Up-right diagonal scan order for 4x4 blocks - see H.265 section 6.5.3. */
+ 0, 4, 1, 8, 5, 2, 12, 9,
+ 6, 3, 13, 10, 7, 14, 11, 15,
+};
+
+const int vl_zscan_h265_up_right_diagonal[] =
+{
+ /* Up-right diagonal scan order for 8x8 blocks - see H.265 section 6.5.3. */
+ 0, 8, 1, 16, 9, 2, 24, 17,
+ 10, 3, 32, 25, 18, 11, 4, 40,
+ 33, 26, 19, 12, 5, 48, 41, 34,
+ 27, 20, 13, 6, 56, 49, 42, 35,
+ 28, 21, 14, 7, 57, 50, 43, 36,
+ 29, 22, 15, 58, 51, 44, 37, 30,
+ 23, 59, 52, 45, 38, 31, 60, 53,
+ 46, 39, 61, 54, 47, 62, 55, 63,
+};
+
+
static void *
create_vert_shader(struct vl_zscan *zscan)
{
struct ureg_program *shader;
-
struct ureg_src scale;
struct ureg_src vrect, vpos, block_num;
-
struct ureg_dst tmp;
struct ureg_dst o_vpos;
struct ureg_dst *o_vtex;
+ unsigned i;
- signed i;
-
- shader = ureg_create(TGSI_PROCESSOR_VERTEX);
+ shader = ureg_create(PIPE_SHADER_VERTEX);
if (!shader)
return NULL;
for (i = 0; i < zscan->num_channels; ++i) {
ureg_ADD(shader, ureg_writemask(tmp, TGSI_WRITEMASK_X), ureg_scalar(ureg_src(tmp), TGSI_SWIZZLE_Y),
ureg_imm1f(shader, 1.0f / (zscan->blocks_per_line * VL_BLOCK_WIDTH)
- * (i - (signed)zscan->num_channels / 2)));
+ * ((signed)i - (signed)zscan->num_channels / 2)));
ureg_MAD(shader, ureg_writemask(o_vtex[i], TGSI_WRITEMASK_X), vrect,
ureg_imm1f(shader, 1.0f / zscan->blocks_per_line), ureg_src(tmp));
unsigned i;
- shader = ureg_create(TGSI_PROCESSOR_FRAGMENT);
+ shader = ureg_create(PIPE_SHADER_FRAGMENT);
if (!shader)
return NULL;
assert(zscan);
memset(&rs_state, 0, sizeof(rs_state));
- rs_state.gl_rasterization_rules = true;
- rs_state.depth_clip = 1;
+ rs_state.half_pixel_center = true;
+ rs_state.bottom_edge_rule = true;
+ rs_state.depth_clip_near = 1;
+ rs_state.depth_clip_far = 1;
+
zscan->rs_state = zscan->pipe->create_rasterizer_state(zscan->pipe, &rs_state);
if (!zscan->rs_state)
goto error_rs_state;
if (!res)
goto error_resource;
- buf_transfer = pipe->get_transfer
- (
- pipe, res,
- 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &rect
- );
- if (!buf_transfer)
- goto error_transfer;
-
- pitch = buf_transfer->stride / sizeof(float);
-
- f = pipe->transfer_map(pipe, buf_transfer);
+ f = pipe->transfer_map(pipe, res,
+ 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
+ &rect, &buf_transfer);
if (!f)
goto error_map;
+ pitch = buf_transfer->stride / sizeof(float);
+
for (i = 0; i < blocks_per_line; ++i)
for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
for (x = 0; x < VL_BLOCK_WIDTH; ++x) {
}
pipe->transfer_unmap(pipe, buf_transfer);
- pipe->transfer_destroy(pipe, buf_transfer);
memset(&sv_tmpl, 0, sizeof(sv_tmpl));
u_sampler_view_default_template(&sv_tmpl, res, res->format);
return sv;
error_map:
- pipe->transfer_destroy(pipe, buf_transfer);
-
-error_transfer:
pipe_resource_reference(&res, NULL);
error_resource:
buffer->viewport.scale[0] = dst->width;
buffer->viewport.scale[1] = dst->height;
buffer->viewport.scale[2] = 1;
- buffer->viewport.scale[3] = 1;
buffer->viewport.translate[0] = 0;
buffer->viewport.translate[1] = 0;
buffer->viewport.translate[2] = 0;
- buffer->viewport.translate[3] = 0;
buffer->fb_state.width = dst->width;
buffer->fb_state.height = dst->height;
rect.width *= zscan->blocks_per_line;
- buf_transfer = pipe->get_transfer
- (
- pipe, buffer->quant->texture,
- 0, PIPE_TRANSFER_WRITE | PIPE_TRANSFER_DISCARD_RANGE,
- &rect
- );
- if (!buf_transfer)
- goto error_transfer;
+ data = pipe->transfer_map(pipe, buffer->quant->texture,
+ 0, PIPE_TRANSFER_WRITE |
+ PIPE_TRANSFER_DISCARD_RANGE,
+ &rect, &buf_transfer);
+ if (!data)
+ return;
pitch = buf_transfer->stride;
- data = pipe->transfer_map(pipe, buf_transfer);
- if (!data)
- goto error_map;
-
for (i = 0; i < zscan->blocks_per_line; ++i)
for (y = 0; y < VL_BLOCK_HEIGHT; ++y)
for (x = 0; x < VL_BLOCK_WIDTH; ++x)
data[i * VL_BLOCK_WIDTH + y * pitch + x] = matrix[x + y * VL_BLOCK_WIDTH];
pipe->transfer_unmap(pipe, buf_transfer);
-
-error_map:
- pipe->transfer_destroy(pipe, buf_transfer);
-
-error_transfer:
- return;
}
void
zscan->pipe->bind_rasterizer_state(zscan->pipe, zscan->rs_state);
zscan->pipe->bind_blend_state(zscan->pipe, zscan->blend);
- zscan->pipe->bind_fragment_sampler_states(zscan->pipe, 3, zscan->samplers);
+ zscan->pipe->bind_sampler_states(zscan->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 3, zscan->samplers);
zscan->pipe->set_framebuffer_state(zscan->pipe, &buffer->fb_state);
- zscan->pipe->set_viewport_state(zscan->pipe, &buffer->viewport);
- zscan->pipe->set_fragment_sampler_views(zscan->pipe, 3, &buffer->src);
+ zscan->pipe->set_viewport_states(zscan->pipe, 0, 1, &buffer->viewport);
+ zscan->pipe->set_sampler_views(zscan->pipe, PIPE_SHADER_FRAGMENT,
+ 0, 3, &buffer->src);
zscan->pipe->bind_vs_state(zscan->pipe, zscan->vs);
zscan->pipe->bind_fs_state(zscan->pipe, zscan->fs);
util_draw_arrays_instanced(zscan->pipe, PIPE_PRIM_QUADS, 0, 4, 0, num_instances);